- Mouse Guard Character and GM Sheets
- A question about the conflict rules
- Should I use the pregen characters for our first game?
- Defining conflicts and Mouse Guard (the comic)
- Online Play
- PDF soonish?
- Session Checklist ?
- First thoughts on Mouse Guard
- Tough decisions and fair missions
- Differences in play between MG and BW
- Skill Advancement
- 1 on 1 MG
- Playing out the day in the players' turn
- Looking to run MG for kids
- Rules Confusion
- It's Still Fantasy
- Clarification on Conditions
- Gaining/Advancing traits
- Advice on Conflict Rules
- death as compromise
- Questions about MG Skills
- Life on the Road
- Q: Sword's Useful trait?
- About Traits in tiebreakers and advancement in conflicts
- Are Traits 1,2,3 benefits cumulative?
- Enemies and disposition
- When does a Weather Watcher result take place?
- Helping and Advancement
- What does Winter want?
- High Skill and/or Nature?
- Recovery order during Gm's turn.
- Mission Sheet / Rules Reference
- Character sheets for the two other missions in the book.
- Can the Weather split into teams?
- Movement, distance and time.
- Combat With Multiple Teams
- 'Succeed with Condition' and Advancement
- Breaking Ties
- Mouse War
- "Host Family"?
- Increasing Nature?
- Conflict, teams and helping
- degrees of Compromise
- Feint vs. Attack
- Trait clarification
- [Post-playtest] What changed?
- Apiarist Action Factors
- Run away! Run away!
- Margin of Success
- Light Armor
- Weapons in Fight Conflicts
- Mace Weapon
- Conditions as Conflict Goals
- Insectrist Obstacles too high?
- Carrying Gear
- Animals' Nature taxed as well?
- How many factors are you typically using?
- Clarify failure for me
- new to M.G and need some help
- MG resolution system... (sell me on it)
- Fate/Persona Props
- Missile weapons
- [Split From Aramis' Thread] Continuing Mouse Guard
- Help, Teamwork, and here comes the Cavalry
- New to Mouse Guard...
- How big are the Territories
- Setting the Obstacle pg 86
- Who Makes the Test?
- Missing Character Sheet?
- One of two teams taken out?
- Looking for a One Player One Shot Mission
- I need clarification
- How to avoid too fast missions?
- Question about armor
- Mouse Dice!
- Advice for running a game with one player.
- i need help with GMing
- Removing Angry
- interesting?
- please help me!!!!!!!!!!
- A few questions...
- Trouble in Grasslake!
- MG Props : figurines
- Reference Sheet
- Eeeeeeek! Just bought it!
- one player, one GM: the winter session
- Best number of mice
- [Advice] GM tips for MG
- Starting a game with wife and daughter
- contesty-like-thing that actually helps me in the long run
- online playing- help!
- Teaching Mouse Guard at a Con
- Tips
- War
- Looking for the original character sheet
- Condition Recovery Rules
- Players asking for rolls during the GM's Turn.
- Quick question on Helping and getting credit for skill tests.
- Quick question about Nature
- Online Roller
- A few questions from our first session
- Spears: Why bother?
- Ironically...I need help understanding wises
- Form Fillable Worksheet
- [Rules Clarification]: Cleaning The Slate
- tiebreaker rolls
- MG for absolute beginners
- Pacing Questions
- Team Disposition
- Where are the rats?
- How do I fight a battle?
- A Question about Scripting in Conflicts
- I think he broke it, but it was fun.
- Improving Healer Skill
- Conflict resolution
- MG via VTT
- Conflict skills: Fighter vs Hunter
- What am I missing or is it an error on p 110
- Getting my head around Mouse Guard
- Mouse Guard Questions!
- Instincts in Mouse Guard
- Marking Advancements in Wises and skills
- I have a question
- Can level 6 skills raise?
- Distributor Availability?
- Errata?
- Beginners luck in conflicts.
- Demo raised a few questions
- Mission length
- Conflict Questions
- Misc MG questions from a brand-spankin'-new GM
- Enemy Teamwork in Conflict
- GM mice and animals taxing nature
- Maneuverable Traits
- Questions about sentient animals
- Tiebreak rolls in conflict versus tests
- Will, Health, Nature and advancement
- Questions on Conflicts
- Coward mice!
- Disarm question
- Miscellaneous questions
- Who dies?
- Roleplay "weapon"
- Injured/Sick-im a healer
- What if a Mouse Wants to Run from a Skunk?
- Player Checks?
- Teamwork In A Conflict
- Assisting with Skills
- Wolfkilling Mice (too many dice)
- Maximum Skill Rating?
- Help w/ 7 players?
- Mouse Guard chargen rules available anywhere?
- Canon question: do mice wear backpacks?
- Science? Really, what can you do with it?
- Basic explanation of game online for kids?
- Several Questions from my First Patrol
- New to GM'ing, new to MG, teaching young child...
- german charsheet
- 6 players, where does it get wonky?
- Teamwork and Players' Turn
- Is it a Conflict or a Versus test?
- Feint vs. Attack
- Can MG be played by forum post?
- Multiple PC Team vs. Multiple Opponents Conflict..
- Essential Pages?
- Thoughts on Advancing Nature
- Combat Quesitons--breaking ties and group discussion
- Video of Mouse Guard Gameplay?
- Spending Checks on activities for the next mission
- Conflict - Who makes the independant test?
- Questions/Concerns before our second mission
- Doubt about Seasons Scale
- Mouse Guard Lifepaths?
- PCs not using the Players' Turn to full potential
- Factors and Versus Tests
- 2 VS 1 Team Conflict (another question)
- Official Errata for Mouse Guard?
- Complex Obstacles and Twists
- First MG session - need some simple conflict ideas
- Doubt about Knife Sling ecc
- Number of players
- Playing with my daughter,ideal 3 mouse group?
- Recovery during winter
- Why break Ties in your Opponents Favor?
- Length of conflicts?
- Advancing Traits
- scale of territory
- Small Group Worries
- lowest starting skills and helping dice questions
- Question about conditions...
- Helping Dice in Conflicts
- four questions
- 6 players, how many enemies in a villian fight?
- Snowstorm Journey Conflict
- Who rolls against Weather / Wilderness challenges
- Higher points in wises..
- Noob question about using nature in place of a skill a character doesn't have
- Am I at liberty to introduce a new complication as I see fit?
- Maximum group size?
- Help and advancement
- Acting Against Nature
- Playing against Beliefs
- Injury, Sickness, and harsh healing...
- looking at armor
- Multiple Teams, Multiple Actions
- Boxed Set Coming?
- tactics
- Actions in conflicts
- Teamwork in Conflicts
- Players struggling with "Who Makes the Test?" rule...
- Trying to wrap my head around Teamwork in Conflicts
- Disposition and Skill Advancement
- Crafting Armour
- Dealing with Players Goals and decisions in Players Turn.
- Spending Checks for Conflicts in the Players' Turn
- Nature in Fights
- Question on the Armorer skill
- Test Flowchart
- Unarmed / Disarmed combat
- Forming enemy teams in combat
- Reaching Nature 7
- A few GM questions
- Animals missing from Natural Order Scale
- First time playing Mouseguard
- Preparing for my first session
- Complex Obstacles and Failure
- Recovering from Tired through Generosity
- Players turn - Sneaking off - Who's the initiator?
- Do Helpers earn Tests in Mouse Guard?
- Are mice mostly left-handed?
- Skill 0 different than Skill X?
- Trait levels cumulative?
- First Session - Large Success
- NPCs to roundout patrol. Any suggestions?
- players turn--what did I do wrong
- Quick skill question
- Healer treating a mouse with other conditions
- A test that's good in the short term...
- Gear question
- Players' Turn - Complex Obstacles or the economy of checks
- Enjoyed Trouble in Grasslake--Feedback Please
- New player (Intro)
- French Noob
- Questions on travel time, challenging beliefs, and player's turn
- setting obstacles
- More guidance on the 'No Weasels' rule
- Free RPG Day
- A Polite Walk Through
- What can a Patrol Mouse carry?
- New Tenderpaw!