Fuseboy
11-08-2010, 03:48 PM
Somehow I've only just noticed that our party in Burning Ahimsa doesn't have a shared belief. Our first main arc was striking the enemy a blow in Dhanda Vale - we did this, burning the slave looms and destroying the giant dream-catcher that was keeping everyone there in submission.
Getting (and dealing with) the Sword of Ranesh was the next step, though this wasn't as focused - I'd been after it from the start, and Bowah and Jude sportingly wrote friction-causing beliefs relating to it. (So I guess it wasn't so much a common goal as a shared topic.)
Now that we have the sword, we're a little less focused still - we've travelled to Purdeen as part of a small quest to get more information (and as a lead-in to freeing Purdeen from my character Aditya's uncle). But the characters are split now, the result of following our beliefs, and although OOC we're all saying this is (of course) temporary, I'm now wondering if it's a symptom.
This has never been a problem before as all our games have been much shorter arcs, with a clear goal start to finish.
I'm proposing we regroup and write a shared belief - after deciding what it should be about, either OOC or IC (via DoW, if it's contentious).
I notice that Mouse Guard has an explicit mechanic (missions) that divides a long campaign into chapters, and each players' Goal is mission focused.
Does anyone do anything similar in BW? Not with the same formality, perhaps, but noticing that the main goal has been accomplished and it's time to be explicit about finding a new shared belief? Or does it happen organically for you? Someone takes the reins and the others opportunistically write beliefs to tie in to the prevailing new direction?
Getting (and dealing with) the Sword of Ranesh was the next step, though this wasn't as focused - I'd been after it from the start, and Bowah and Jude sportingly wrote friction-causing beliefs relating to it. (So I guess it wasn't so much a common goal as a shared topic.)
Now that we have the sword, we're a little less focused still - we've travelled to Purdeen as part of a small quest to get more information (and as a lead-in to freeing Purdeen from my character Aditya's uncle). But the characters are split now, the result of following our beliefs, and although OOC we're all saying this is (of course) temporary, I'm now wondering if it's a symptom.
This has never been a problem before as all our games have been much shorter arcs, with a clear goal start to finish.
I'm proposing we regroup and write a shared belief - after deciding what it should be about, either OOC or IC (via DoW, if it's contentious).
I notice that Mouse Guard has an explicit mechanic (missions) that divides a long campaign into chapters, and each players' Goal is mission focused.
Does anyone do anything similar in BW? Not with the same formality, perhaps, but noticing that the main goal has been accomplished and it's time to be explicit about finding a new shared belief? Or does it happen organically for you? Someone takes the reins and the others opportunistically write beliefs to tie in to the prevailing new direction?