jb.teller4
04-04-2011, 03:37 PM
I'm not sure if this is the right forum; please feel free to move it if I put this in the wrong place.
So in this thread (http://www.burningwheel.org/forum/showthread.php?10683-Campaign-Pitch-Chartered-ADventuring-COmpanies-(Burning-THAC0)) I talk about the rough concept we're going to be using in our upcoming Burning THAC0 campaign. One of the premises is that the PCs are the "Principles" in a larger Adventuring Company (they also have wagoneers, cooks, guards, etc. -- and eventually stuff like alchemists, healers, etc., when they can afford them). Each member of the Adventuring Company gets a certain number of shares (like, say, 6 each for the Principles, 1 for most of the support staff, but 2-4 for the more highly skilled support, like alchemists or whatever). They also have to give a large share of any treasure to the lord who owns the land the dungeon was on. You can read the thread I linked for more details.
My question is basically what's the best way to handle this? I definitely have no desire to count pennies, but I do want there to be a real chance to struggling financially (I want to take the Resources/Lifestyle Maintenance system and broaden it so adventuring feels half way like running a business and half-way like old-fashioned D&D treasure hoarding).
My rough idea is that the larger their Adventuring Company gets, the higher the Ob of their Lifestyle Maintenance tests gets. Plus, they'll have to check it at the end of each mission (or every 3 months if they're between missions).
Then there's the cut the lord takes. This should probably be something like an Ob equal to a third the number of treasure dice they got (with Bargaining happening every time in the Prize Courts)? I don't know if one-third is right.
I suppose there's also the question of how to handle non-cash treasure (like that gem or sculpture or magic sword or whatever)? How is it worked in to things like the split between the noble and the Company? (e.g., if a magic sword would be Ob 4 to buy is given to the noble as part of their cut, should it give 4 dice to the test to pay of the noble's share, should it add 4 successes, or some other approach?)
Also, the PCs are personally likely to start fairly poor and, being effectively treasure hunters, they're going to be using cash dice they get from treasure pretty heavily as they're building up their wealth.
I have to figure out the balance between how much treasure cash dice to give and what the Obs of the Lifestyle Maintenance tests should be.
I don't want to get too detailed, but I do want them to have to make choices like whether they should try to hire a few more guards or make do with what they have.
Anyway, so I guess there are a couple questions above:
Any suggestions on handling paying for the support staff (plus the cut that the lord takes)?
Any advice on balancing Lifestyle Maintenance Obs against the number of treasure dice given out?
How should the value of non-money treasure be treated?
Does it make sense to make them test for Lifestyle Maintenance after each mission instead of basing it on a certain timeframe (like monthly or yearly)?
Any other thoughts or suggestions?
Sorry the above is sort of a mess of half-formed questions and thoughts. I'm still feeling out the best way to approach this to get the right feel and fun.
Thanks in advance for any suggestions or criticisms.
So in this thread (http://www.burningwheel.org/forum/showthread.php?10683-Campaign-Pitch-Chartered-ADventuring-COmpanies-(Burning-THAC0)) I talk about the rough concept we're going to be using in our upcoming Burning THAC0 campaign. One of the premises is that the PCs are the "Principles" in a larger Adventuring Company (they also have wagoneers, cooks, guards, etc. -- and eventually stuff like alchemists, healers, etc., when they can afford them). Each member of the Adventuring Company gets a certain number of shares (like, say, 6 each for the Principles, 1 for most of the support staff, but 2-4 for the more highly skilled support, like alchemists or whatever). They also have to give a large share of any treasure to the lord who owns the land the dungeon was on. You can read the thread I linked for more details.
My question is basically what's the best way to handle this? I definitely have no desire to count pennies, but I do want there to be a real chance to struggling financially (I want to take the Resources/Lifestyle Maintenance system and broaden it so adventuring feels half way like running a business and half-way like old-fashioned D&D treasure hoarding).
My rough idea is that the larger their Adventuring Company gets, the higher the Ob of their Lifestyle Maintenance tests gets. Plus, they'll have to check it at the end of each mission (or every 3 months if they're between missions).
Then there's the cut the lord takes. This should probably be something like an Ob equal to a third the number of treasure dice they got (with Bargaining happening every time in the Prize Courts)? I don't know if one-third is right.
I suppose there's also the question of how to handle non-cash treasure (like that gem or sculpture or magic sword or whatever)? How is it worked in to things like the split between the noble and the Company? (e.g., if a magic sword would be Ob 4 to buy is given to the noble as part of their cut, should it give 4 dice to the test to pay of the noble's share, should it add 4 successes, or some other approach?)
Also, the PCs are personally likely to start fairly poor and, being effectively treasure hunters, they're going to be using cash dice they get from treasure pretty heavily as they're building up their wealth.
I have to figure out the balance between how much treasure cash dice to give and what the Obs of the Lifestyle Maintenance tests should be.
I don't want to get too detailed, but I do want them to have to make choices like whether they should try to hire a few more guards or make do with what they have.
Anyway, so I guess there are a couple questions above:
Any suggestions on handling paying for the support staff (plus the cut that the lord takes)?
Any advice on balancing Lifestyle Maintenance Obs against the number of treasure dice given out?
How should the value of non-money treasure be treated?
Does it make sense to make them test for Lifestyle Maintenance after each mission instead of basing it on a certain timeframe (like monthly or yearly)?
Any other thoughts or suggestions?
Sorry the above is sort of a mess of half-formed questions and thoughts. I'm still feeling out the best way to approach this to get the right feel and fun.
Thanks in advance for any suggestions or criticisms.