Miso
04-27-2011, 11:36 PM
So, let's say it's time for the Players' Turn. And there I have my player with only 1 free check.
P: "I want to do a Scientist check."
GM: "Why?"
P: "Because I want to craft a medicine."
Note: Player's Intent/What's at stake: Craft a medince.
GM: "Ok, so you'll need moss from Elmoss for that. That's a Recources Test. And you'll need to test Scientist to see if you succeed in making the medicine" -> complex obstacle
Question: 2 tests = 2 checks OR 1 obstacle = 1 check?
Assuming it's the latter I'll have a player who will most likely succeed in getting his supply (the moss) but will have to wait till the next Players' Turn before he can start to make the medicine.
I can imagine my player being dissatisfied with that. After all, he wanted to make the poison, not to make a test. The test is just the mechanic/task for achieving the player's intent.
Same thing:
P: "I want to look if I can find a cartographer."
GM: "Why?"
P: "I want him to draw me a map for the trail between X and Y."
GM: "Ok, make a Circles test."
P succeeds.
GM: "Ok, fine, there's Cee, the cartographer."
P: "Sweet, I wanna persuade him to draw me a map."
GM: "Persuader test."
So, I'm asking myself: how much is a check worth?
Is it worth a simple test so you can at least get your Pass or Fail for that test and make a step towards what you wanted to achieve?
Or is worth an action for the player? Him getting his intent fullfilled?
P: "I want to do a Scientist check."
GM: "Why?"
P: "Because I want to craft a medicine."
Note: Player's Intent/What's at stake: Craft a medince.
GM: "Ok, so you'll need moss from Elmoss for that. That's a Recources Test. And you'll need to test Scientist to see if you succeed in making the medicine" -> complex obstacle
Question: 2 tests = 2 checks OR 1 obstacle = 1 check?
Assuming it's the latter I'll have a player who will most likely succeed in getting his supply (the moss) but will have to wait till the next Players' Turn before he can start to make the medicine.
I can imagine my player being dissatisfied with that. After all, he wanted to make the poison, not to make a test. The test is just the mechanic/task for achieving the player's intent.
Same thing:
P: "I want to look if I can find a cartographer."
GM: "Why?"
P: "I want him to draw me a map for the trail between X and Y."
GM: "Ok, make a Circles test."
P succeeds.
GM: "Ok, fine, there's Cee, the cartographer."
P: "Sweet, I wanna persuade him to draw me a map."
GM: "Persuader test."
So, I'm asking myself: how much is a check worth?
Is it worth a simple test so you can at least get your Pass or Fail for that test and make a step towards what you wanted to achieve?
Or is worth an action for the player? Him getting his intent fullfilled?