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View Full Version : Hey, Kublai!


Yagathai
07-20-2003, 01:58 AM
I commented on the combat scripting example that you gave in the Designer's Notes section. There's a question in my comment that I was hoping that you could answer.

Kublai
07-21-2003, 12:39 PM
I'm sorry, but where can I find your comment? :oops:

Yagathai
07-21-2003, 05:15 PM
Click this (http://www.burningwheel.org/html/modules.php?op=modload&name=News&file=article&sid=82&mode=thread&order=0&thold=0).

And then scroll all the way down.

Kublai
07-21-2003, 05:39 PM
Dunno, honestly! :oops:

Perhaps some of it was deleted when Abzu did his little editing and fanagling? :?

Yes, I blame it all on him.

luke
07-22-2003, 12:58 AM
a mistake, gentlemen.
As always, I edited that material before it was posted. And it just so happens I made a mistake.

::gasp!!::

Yagathai
07-22-2003, 11:21 AM
Well, that tears it. I'm never going to be able to play this game again!

Heh. I wonder -- how differently would the combat have turned out, had Sir Richard gutted one of his assailants right there and then?

(edited because gutten is not an english word)

Kublai
07-22-2003, 11:26 AM
I believe it goes something like, "And Sir Richard lived happily ever after!" :D

If another person died, that would mean another steel test for the survivor, which would most likely mean a free shot from the knight.

eruditus
08-04-2003, 04:13 AM
Nah, I like the knight dies with his blood washing into the wagon groves on the road...

knife fighters are a force to be reckoned with in BW :) A long as you are happy with Traumatic wounds... right yagathai? :P