Judd
04-03-2005, 11:20 PM
I am planning on running a campaign once BWR get's into my hands at the end of this month (right around my 30th birthday). I've pitched the concept to my players, posted below and I'm thinking about running the game in a troupe style, with different players taking up the GM's chair.
Also in the troupe style would be a pool of characters that we could draw from, like Ars Magica grogs and each player having a high level mover and shaker, a king, a prince, a lord, etc. and a rank and file hero type.
I'd think that we would also make up characters as we needed 'em. If we were running a game about the Elven King dressing as a common huntsman and going out into the deep forest, the other players would make up his bodyguards and on the sly reinue.
Has anyone run BW games like this?
Any experience with troupe play outside of Ars Magica?
Thoughts and opinions appreciated.
The Vault
In the center of the world and the center-piece of the game is a domed city. The dome is a great vault door that seals hell from the surface world.
Elves, Dwarves and Men populate the city, keeping the door sealed. Orcs once helped with this task but they were evicted from the city, left to wander the world with no kingdom to call their own, hence their hatred.
Elves have a song that details why the orcs were banished but refuse to sing it for anyone.
The Key-master has always been an elf, just as the Mason General has always been a dwarf. The title alotted for humans is Captain of the Watch, since their short lives mean there are always fresh eyes on the towers.
Sealing off Hell from the world has had severe repercussions. Now the damned wander north when they die, stubbornly following the righteous dead to their holy gates. They mill about in front of the gates, eyes black with hatred until a leader emerges and leads them southward to wreak war on the world. When this army of the damned is defeated, the damned aren't banished, since hell is sealed, but it takes some time before they can make war again.
The damned are milling about and once again scouting parties have been seen south of Cerebrus Pass. It won't be long now. The Captain of the Watch, the Keymaster and the Mason-General debate loudly and publically about the merits and flaws of opening the vault so that the damned might be marched into hell.
When the vault was originally sealed, a group of the world's finest warriors were sent into the tunnels to fend off the hades. Once the vault was sealed, their fate, known to them even when they volunteered to march into the depths, was too terrible to contemplate.
The damned are milling about in the north, the powers that be in Vault are debating the issue.
Also in the troupe style would be a pool of characters that we could draw from, like Ars Magica grogs and each player having a high level mover and shaker, a king, a prince, a lord, etc. and a rank and file hero type.
I'd think that we would also make up characters as we needed 'em. If we were running a game about the Elven King dressing as a common huntsman and going out into the deep forest, the other players would make up his bodyguards and on the sly reinue.
Has anyone run BW games like this?
Any experience with troupe play outside of Ars Magica?
Thoughts and opinions appreciated.
The Vault
In the center of the world and the center-piece of the game is a domed city. The dome is a great vault door that seals hell from the surface world.
Elves, Dwarves and Men populate the city, keeping the door sealed. Orcs once helped with this task but they were evicted from the city, left to wander the world with no kingdom to call their own, hence their hatred.
Elves have a song that details why the orcs were banished but refuse to sing it for anyone.
The Key-master has always been an elf, just as the Mason General has always been a dwarf. The title alotted for humans is Captain of the Watch, since their short lives mean there are always fresh eyes on the towers.
Sealing off Hell from the world has had severe repercussions. Now the damned wander north when they die, stubbornly following the righteous dead to their holy gates. They mill about in front of the gates, eyes black with hatred until a leader emerges and leads them southward to wreak war on the world. When this army of the damned is defeated, the damned aren't banished, since hell is sealed, but it takes some time before they can make war again.
The damned are milling about and once again scouting parties have been seen south of Cerebrus Pass. It won't be long now. The Captain of the Watch, the Keymaster and the Mason-General debate loudly and publically about the merits and flaws of opening the vault so that the damned might be marched into hell.
When the vault was originally sealed, a group of the world's finest warriors were sent into the tunnels to fend off the hades. Once the vault was sealed, their fate, known to them even when they volunteered to march into the depths, was too terrible to contemplate.
The damned are milling about in the north, the powers that be in Vault are debating the issue.