View Full Version : Resources - how exactly do they come into play?
Berandor
05-22-2011, 10:52 AM
(I think) I understand how Resources work mechanically, but I'm still a little fidgety about using them in play.
Do you just make an abstract test when the topic comes up? For example, while the character is in a cave, the player says, "I might have brought a six-foot pole", and the GM then says, "Okay, test your Resources to see if you have it"?
Or do you have the characters walk into a store?
Basically, my issues are twofold: So far, I've sort of played out a shopping scene, but (1) I'd hoped that Resources would get rid of those shopping scenes which are only about buying the right tools and stuff, and (2) I have a problem using fictional currency or similar to denote a price, and "he asks for Resources 4" is also kind of awkward - so putting the obstacle into fiction on the fly is a little rough.
With that in mind, how do *you* use it?
noclue
05-22-2011, 12:12 PM
Both, actually. But, don't say he asks for a Resources 4. I'd say "he asks an exorbitant price that stops you short. It's going to be a Resources 4 test to meet it." Or something similar depending on their Resources skill.
How do you avoid boring shopping scenes? Just say Yes, unless you've got some cool ideas for game to happen in the store. And, of course, don't call for any test, Resources included, unless you have a good idea of a Twist or are ready with a Condition.
I don't use it for the players being able to grab equipment that they didn't buy unless they have an instinct that allows for that kind of thing.
And some things I just say, "yes," and move on with it. I use it for more significant purchases but what is significant changes from character to character.
Berandor
05-22-2011, 12:50 PM
Thanks.
Do you sometimes demand other things than money? "The shopkeep wants you to get him an audience with the marketeer. That's an ob 4 Resources test."
noclue
05-22-2011, 02:17 PM
Are resources necessarily money? No. But, that particular scenario seems to be screaming for a Circles test, followed by a Persuasion test or an Argument conflict.
zabieru
05-22-2011, 08:41 PM
Thanks.
Do you sometimes demand other things than money? "The shopkeep wants you to get him an audience with the marketeer. That's an ob 4 Resources test."
Things other than money, yes. But I think only things with fairly concrete financial value. A discounted rate at your father's smithy, say, or underwriting on a loan. An introduction isn't outside the realm of possibility, but I think James is right, it's outside what you can handle with only Resources.
Etsu Riot
05-23-2011, 01:44 AM
Think in the fiction first. Then think what mechanics do you need to reflect that fiction.
yeloson
05-24-2011, 07:11 PM
Basically, my issues are twofold: So far, I've sort of played out a shopping scene, but (1) I'd hoped that Resources would get rid of those shopping scenes which are only about buying the right tools and stuff, and (2) I have a problem using fictional currency or similar to denote a price, and "he asks for Resources 4" is also kind of awkward - so putting the obstacle into fiction on the fly is a little rough.
With that in mind, how do *you* use it?
1) Yes, Resources CAN skip shopping scenes- don't play out the scene, just have the player say, briefly, what they need:
"We want enough supplies to last 3 weeks, and dungeoneering equipment for a party of 5"
"Ok, make a Resources 3 Test"
-Roll-
"You failed, so you have some choices: - you can have shoddy supplies, which lets me roll the Die of Fate to see if it breaks, or goes badly, at critical moments *hehhehe* or you can have minimal equipment - food, tents, rope, but no specialized stuff."
Notice that a) the players don't need to give you a shopping list, just a general description that the group can have a common understanding with, and b) failures don't mean you get nothing, it means you didn't get what you wanted - sometimes getting halfway is trouble enough.
2) Generalize in the fiction, the put up the Obstacle.
"It's going to be tough - boats are in demand right now and you're not a major trade company- your request is going to get put at the back of the order queue. But, you know some folks, and you can take a few old friends out on the town and maybe call in some favors. It's going to take a couple of days and be an Obstacle 6 deal, if you can swing it."
The nice thing about this, is that it also leads into both Taxing Resources or Advancing Resources:
"Everyone knows you're desperate. Word around town is you're asking for loans and people are less likely to help you, since they're sure you can't pay back. Dammit!"
"After you managed to get the South Gate deal, people know you're serious, and you pay back your debts. The East Wind Trade Company just left you a calling card and are interested in supplying your next expedition..."
Resources aren't money- Resources are class. High class and no money? Play your cards right and the nobles will bail you out, er, support your next business proposal for the good of the economy.
Chris
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