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View Full Version : Burning characters as a group


jc_madden
04-15-2005, 02:25 PM
I split the thread because it was getting OT.

JC, you've got to have a character burning session. Even if it ain't DnD. You've got to sit everyone down and force them to build their connections into, around and over the conflict at hand. Furtive phone calls isn't enough. That's just going to allow factions to develop and for them to try to spring "surprises" on you.

Wouldn't it be better to have those surprises out in the open so you can REALLY fuck with them?

Players: "We've formed an alliance. We're going to smuggle weapons behind the scenes, but we're going to keep a well-stocked armory for ourselves."

JC: "Oh ho! Well, seems the local smuggling ring you're employing is getting a little big for their britches. One of their touts shows up at the bar and explains that if they don't get get a bigger cut, it's possible that the magistrate just might hear something..."

-L

I whole heartedly agree Luke however like I said we are already in an existing long term campaign; my game is really just to blow off some steam when one of our primary players is absent. One day if I play my cards right it might blossom into a full fledged game of it's own (and with BW no less who knows?!) but for now I have to work around what I've got. In this case I've got a lack of time. We got 5 working blokes who spend one day a week dorking out hard core. They do not want to "waste" that one day making characters. I know I know I agree it's not a waste but to them it is, especially if it's going to be 2 months before they ever play the characters they made (that's what it's looking like in terms of frequency of me GMing).

So while the best thing would for us to all discuss what we want out of the game in the open and then have me throw curve balls their way, it's just not realistic. The second best alternative I can come up with is work very hard to get everyone communicating on levels that they find acceptable and then suprise them in the game the best way I can.

When I spoke with them all on the phone and via our yahoo group I posed the following questions:

Do you want to be heroes, villains, or nuetral?
Do you want to play primarily over land adventures, dungeon crawls, or mistery/intrigue?

Afte that I told them about BITs and told them to work together to build a group. So far they've answered all my questions and built thier characters semi-together (two of them live together too) and to discuss with me and eachother what their goals for their characters and the game were. It's not perfect but it's a step in the right direction.

Thor Olavsrud
04-17-2005, 12:04 PM
Hey jc, I totally understand the difficulty that you're having. Looks like you're making the best of a bad situation (in that regard at least).

That said, I think one of the best things you could do (and this goes for playing any game, not just Burning Wheel), is to kill dead the idea that character creation sessions are "a waste" that "steal" time from the game.

First, character creation sessions can be a hell of a lot of fun in their own right. They get everybody all fired up about what's going on. Also, ideas seem to crystallize better when everyone meets in person. By phone or e-mail, it is inevitable that some things won't be passed on to the whole of the group, or that people will skip certain things when reading.

Second, the end result is a more fun, cohesive game in which everyone has a stake. You'll end up "wasting" far less time at the gaming table if you've had one, because everyone is stoked, ready to go, and pointed in the same direction.

If it helps, and if you're really interested, check out this thread (http://www.nerdnyc.com/forum/viewtopic.php?t=7326&postdays=0&postorder=asc&start=0).

It contains the build up to our character creation session and the stuff we talked about so it would be focused. Obviously we don't have a transcript of what we discussed at the actual session, but the characters will help you see how we took all the stuff that had been previously suggested and distilled it down into characters designed for the story we wanted.

jc_madden
04-17-2005, 08:09 PM
Well you and I dont feel that character creation sessions are a waste but the players do, especially as I said before when I only get to run a session once in a blue moon. As it turned out many of the players didn't have all thier BITs figured out and some had the wrong ideas about what made good BITs so it was a bit of a learning experience at the beginning of the session for everyone so that was a bit like a joint creation session. Later I'll post a recount of how it all turned out but right now I'm in the middle of a few things, will post soon!