luke
04-28-2005, 09:12 PM
Hi all,
In this thread: http://burningwheel.org/forum/viewtopic.php?t=1202
Jocke mentioned that he was having trouble with powergamer players, and he wanted a way to curb their appetite.
But he caught himself and pointed this out:
Maybe this problem only underlines the importance of making the outlines and goals of a campaign together as a group instead of making it a GM only task. Next time we game (tomorrow hopefully) I have planned to have a discussion before we begin about the campaign, it's goals, the characters and their BITs. Just to make sure everyone is on the same page and that the characters are updated in this respect too (thanks for the tip Kublai!).
But, he went on to justify his fears:
I know you don't have to minmax to get an enjoyable experience. But some people never seem to get that no matter what. It's like they must calculate and plan and squeeze and pull to see how much juice they can get from the system with different setups. Instead of making a good concept and see how this can be represented in BW terms they see what the system can give them and slap a concept on it. Especially true (in other systems as well) with people doing their second or third character using the same rules.
As a GM it is ofc my responsibility to make sure the players come up with workable concepts before advancing in the creation process. I try to make sure they make characters that not only work with the concept they've made but also that the numbers they choose reflect the concept and yield a character that works in the setting.
His comments inspired me to start this particular forum. Let's talk about the social reality of starting games, changing systems and keeping games going. This isn't about system mechanics or characters, but about what the people do behind the scenes to make it all work.
Feel free to start new threads with your own issues and queries, and feel free to comment on Jocke's dilemna. However, if you haven't played BW just yet, hold off on your comments. Even though the advice isn't about game mechanics, we all know that BW is a very different game than what's out there and some advice needs to be tailored to address this.
thanks!
Burn on.
-Luke
In this thread: http://burningwheel.org/forum/viewtopic.php?t=1202
Jocke mentioned that he was having trouble with powergamer players, and he wanted a way to curb their appetite.
But he caught himself and pointed this out:
Maybe this problem only underlines the importance of making the outlines and goals of a campaign together as a group instead of making it a GM only task. Next time we game (tomorrow hopefully) I have planned to have a discussion before we begin about the campaign, it's goals, the characters and their BITs. Just to make sure everyone is on the same page and that the characters are updated in this respect too (thanks for the tip Kublai!).
But, he went on to justify his fears:
I know you don't have to minmax to get an enjoyable experience. But some people never seem to get that no matter what. It's like they must calculate and plan and squeeze and pull to see how much juice they can get from the system with different setups. Instead of making a good concept and see how this can be represented in BW terms they see what the system can give them and slap a concept on it. Especially true (in other systems as well) with people doing their second or third character using the same rules.
As a GM it is ofc my responsibility to make sure the players come up with workable concepts before advancing in the creation process. I try to make sure they make characters that not only work with the concept they've made but also that the numbers they choose reflect the concept and yield a character that works in the setting.
His comments inspired me to start this particular forum. Let's talk about the social reality of starting games, changing systems and keeping games going. This isn't about system mechanics or characters, but about what the people do behind the scenes to make it all work.
Feel free to start new threads with your own issues and queries, and feel free to comment on Jocke's dilemna. However, if you haven't played BW just yet, hold off on your comments. Even though the advice isn't about game mechanics, we all know that BW is a very different game than what's out there and some advice needs to be tailored to address this.
thanks!
Burn on.
-Luke