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luke
07-29-2003, 02:08 AM
I went to GenCon 2003 to join a number of other independent game designers in promoting our games, our way. The umbrella over the group is Ron Edwards’ and Clinton Nixon’s forum website known as The Forge (http://www.indie-rpgs.com). Ron and Clinton have managed to carve out an interesting and unique niche for themselves in the gaming world. They are definitely considered (and consider themselves) the maverick philosophers of the industry. On the Forge they really dig into the heart of gaming. Not just about what kind of dice to roll and which system is better than what, they ask why dice are rolled when, what’s their purpose, do they drive the story forward and a whole lot more than that. In addition to their gaming deconstructivism, they are incredibly supportive of other game designers. Hence the Forge booth at GenCon.

Ron posted an open offer on his site to any indie game designers who wanted to come to the convention to promote, demo and sell their game. I opted in as soon as I read about it. A chance to go to GenCon and have a table in the exhibitor’s hall? Hell yeah! Ron asked a very reasonable fee for sharing space as well. So it was an irresistible offer. Also, I can’t deny the role of Mike Miller and Jason Roberts (of FVLMINATA fame) of influencing my decision. They willingly dove into a demo of Burning Wheel with me last winter at Lollagazebo and have been incredibly supportive and encouraging ever since.

Let it be known, that though I had talked with Ron via email, I hadn’t met anyone else at the Forge save Mike Miller (and Jason who didn’t attend this year’s GenCon) before I hit Indianapolis. So I was going in cold. And I was scared stiff.

The reception at the booth was warm and professional. Everyone was friendly, but everyone also had the air of, “we are here to do business, now get to work.” Though we all worked our asses off at the booth, this formality quickly faded. Before long, I was in the heart of a mutually supportive and compelling bunch of game designers. In short, I was in heaven.

The con itself was something of a tunnel-visioned waking dream for me. I can’t remember too much except for the noise of the crowd and the music from the Earth and Beyond booth across the way from us. I was just too busy at the booth, either demoing Burning Wheel, handing out flyers, or helping folks find the game that was right for them.

A big regret of mine was sitting down for a demo of Universalis with Mike Holmes, Ralph Mazza and John Wick and not being able to finish the damn thing because I had to freaking demo Burning Wheel! Ralph has been incredibly positive about Burning Wheel and I wanted more a chance to understand the inner workings of Universalis. But that was pretty early on—Friday afternoon, to be precise—and I was fairly swamped after that. Though I did get to sit in on a demo of My Life with Master by Paul Czege. Players take on the roles of servants of a diabolical “Master”. Stats are Weariness and Self-Loathing, which you must generate Love to overcome, lest you succumb to the evil of the Master. Very neat game with the easy possibility of either intense or hilarious roleplaying.

One fantastic element of the experience, for me, was being able to unreservedly and enthusiastically promote other people’s games. As many of you know, I am highly critical—perhaps too much so—but finally I found a place where I could endorse without shame or reservation. Everything at our booth had merit and was worth the money.

The highlight of the weekend for me was being able to talk shop with everyone around me! Not just Burning Wheel shop, but game design and theory shop. It was glorious. Saturday night we all managed to coordinate a dinner out and Ron lead the discussion on some wonderful game theory. Interestingly, he invited a certain game designer from very popular d20 company out to dinner with us and had the poor man leaking all sorts of heretical things about d20/DnD. Still, we all left much educated and enthused. And I continued the discussion with my own questions put to Ralph Mazza, Jake Norwood (Riddle of Steel), and Vincent (of Kill Puppies for Satan). My brain is still burning from the conversation.

Another great and influential moment, was getting to play Riddle of Steel with Jake as GM. We playtested a Fey scenario he’s cooking up. He’s an exceptional GM, and Riddle of Steel runs incredibly smoothly. Honestly though, I was amazed by how close ROS and BW are. It’s like two directors got the same script and went in different directions with it. The core elements are all the same, but the philosophy, outlook and highlights are a bit different. And for all those who are wondering, the Spiritual Attributes are really neat in Riddle, I played mine to the hilt. And in them I see Beliefs, Instincts and Traits—though now, I definitely see even MORE potential for BITs… But again, Riddle of Steel is a great game and I was proud to push it at the booth. I made a point to stress it as the coolest, slickest fantasy rpg out there.

As for Burning Wheel? We did incredibly well. Far beyond what I (or anyone except my Spotlight) thought. (But she’s always right, anyway.) The melee script demos were well received, by both convention kids and the other game designers at the booth as well. I was surprised and a bit overwhelmed.

Drozdal was an incredible and invaluable help in running the demos. Couldn’t have done it without him. He tries hard and rolls poorly and the kids love it! Though we did finally break the mold and Drozdal actually slaughtered two demoers in a BW melee demo first! Usually we always lose, but Dro brought us on to victory! And the kid who got bloodily hacked down enthusiastically bought the game.

By Sunday at 2pm we had sold out of our stock and had to run to catch our flight out. There will be a next year. It was on everyone’s lips. For me, I’m going back with BW and hopefully the Monster Burner and a few other super secret side projects. I plan on going for the full four days next time and hanging out Sunday night for aftermath and clean-up. I don’t want to miss a minute of it.

Lastly, I didn't have nearly enough money to even begin buying all the Forge games. Fortunately, Drozdal picked up the slack and purchased quite a few. The one that I did buy was Kayfabe (http://www.errantknightgames.com) by Matt Gwinn. This game is great, not because it is a wrestling RPG, but because of the concept of the mechanics: you control a whole promotion--writers, managers and wrestlers-- and try to make that promotion popular and successful. I love the idea of roleplaying out the fate of a corporate entity (not a corporation!). Anyway, more on this soon.

Claymore
07-30-2003, 10:33 PM
Luke,


I'm so glad your trip to Gen Con was successful! :D
I knew you would do well!


Claymore

lumpley
08-01-2003, 10:17 AM
Luke, it was a pleasure to meet you, and I wish I'd gotten a couple more exchanges of demo. Hitting Orcs is fun.

-Vincent

luke
08-01-2003, 10:56 AM
Luke, it was a pleasure to meet you, and I wish I'd gotten a couple more exchanges of demo. Hitting Orcs is fun.

-Vincent

Ladies and Gentlemen: It's none other than Vincent of Kill Puppies for Satan Fame!
::applause applause::

Be sure to check out his oddness at the Forge and, or course, his own site:
http://www.septemberquestion.org/lumpley/
::shameless plug shameless plug::

-abzu

Digital Apex
08-01-2003, 05:13 PM
[quote=lumpley]Ladies and Gentlemen: It's none other than Vincent of Kill Puppies for Satan Fame!
::applause applause::

-abzu

I played that game once and had a blast. I still remember my demon possessed acne....

::sigh::

Drozdal
08-02-2003, 08:22 AM
Luke, it was a pleasure to meet you, and I wish I'd gotten a couple more exchanges of demo. Hitting Orcs is fun.

Especially when they are lying prone on the ground :]

Hey Vincent, I've almost finished reading KPFO, more thoughts when i'll finish :).

Drozdal

BTRC Booth Flunky
08-07-2003, 12:04 AM
The GenCon picture you requested can be found here

http://users.rcn.com/jkolb/pics/gencon/PICT0179.JPG

:shock:

I'd have sent it privately, but I can't find a real e-mail address on the site.
Or maybe I'm just more braindead than usual :D

luke
08-07-2003, 12:48 AM
Oh my! I forgot to mention that I got to hang out with the guys who made Timelords! This game blew my little mind when I was a kid. It was the first "realistic" game I'd ever played, and boy did it fucking deliver!

http://www.btrc.net/

it was there that I learned about .227 Fireball ammunition!
::sigh::

eruditus
08-07-2003, 01:23 PM
Timelords is in my alltime fav top 4 list of games!!!

Yes, out of over 300 systems, BTRC's system ranks in the top 4.

Its damage system is right on target in my book.

eruditus
08-07-2003, 01:24 PM
Oh and about that picture, abzu...

you are such a nerd...

and we love you for it you lucky bastard! :lol:

Kublai
08-07-2003, 01:26 PM
Luke is the one in the costume. He dresses up all the time in costumes.

BTRC
08-07-2003, 05:33 PM
Abzu says:
>Oh my! I forgot to mention that I got to hang out with the guys who made
>Timelords! This game blew my little mind when I was a kid. It was the first
>"realistic" game I'd ever played, and boy did it fucking deliver!
>
>it was there that I learned about .227 Fireball ammunition!

My minions have informed me that my name has been invoked...

As an aside, I think I designed TimeLords as realistically as I did because I was fed up with things like my Top Secret agents shooting people in the head with sniper rifles and having them not even break stride.

Oh, and it's .221 Fireball, not .227...

Glad you liked the game and that I in some way contributed to dragging you into the abyssal nightmare that is indy game publishing... :twisted:

Greg
BTRC guy

luke
08-07-2003, 05:55 PM
Oh, and it's .221 Fireball, not .227...

YES! Corrected by Greg Porter of TimeLords! I am in heaven now. I shall use my matrix to revisit this moment eternally.

Glad you liked the game and that I in some way contributed to dragging you into the abyssal nightmare that is indy game publishing... :twisted:
Greg
BTRC guy

Ridiculously influential. We emulated your game endlessly in our own homegrown game, Anarchy. Your research and detail was beyond our comprehension at the time and we took TimeLords as near fact! (Anarchy=we played ourselves, with guns, in the near future. Hmmmmm)

::sigh:: such halcyon days.

Well, I hope we get a chance to hang out some more at next year's GenCon.


-abzu

BTRC
08-07-2003, 06:48 PM
>Your research and detail was beyond our comprehension at the time and we
>took TimeLords as near fact! (Anarchy=we played ourselves, with guns, in
>the near future. Hmmmmm)

Yeah, at the time I had among other things, managed to social engineer a "stack pass" at the Library of Congress (don't ask, magicians have their secrets). Was a several hour drive to use it, but being able to wander the back rooms and browse the shelves rather than make a request and wait for someone to bring you a selection...drool.

The world's simplest accurate firearms damage system for a modern game:

Head hit: Flip a coin. Heads, you're dead. Tails, you're dying.
Torso hit: Flip a coin, twice. Heads on both, you're dead. Heads on one, you're dead in an hour unless you get serious medical attention. Tails on both, you're dead in a few days unless you get serious medical attention.
Extremity hit: Lose use of the extremity, but you probably live.

This covers about ninety percent of your gunshot wounds, and you can figure the remaining ten percent are grazes that just leave a scar you can impress chicks with.

But doing it the TimeLords way is so much more graphic and cool. "You've got four minutes to live, dude!"

Data source: US Army Medical Corps report on combat injuries, WWII through Vietnam.

Greg
BTRC guy

eruditus
08-08-2003, 08:59 AM
As soon as I get home I shall change my signature (or more accurately add one) to match my fav Timelords quote :)

Boy is this the geek-fest!

Welcome aboard Greg.

BTRC
08-08-2003, 09:36 AM
>Welcome aboard Greg.

I only showed up because I was invoked (Game Designer Summoning I). I'll be crawling back under my rock now...too many irons in the fire to regularly participate in all the groups and discussions I'd like to. But, you know where to find me if you need me, always glad to help with design questions etc.

Greg

BTRC Booth Flunky
08-08-2003, 01:28 PM
My minions have informed me that my name has been invoked...

Greg
BTRC guy

Promoted from Flunky to Minion

My lucky day :!: 8)

Gumby
08-28-2003, 03:18 PM
Yes I did get my ass handed to me, but it was a blast. Thanks to Luke and Drozdal, I now take great delight in adminastaring a great and bloody battle to those of them that choose to accept my punishment.


Thanks again for killing my elf.
Gumby

Drozdal
08-28-2003, 08:56 PM
Cool Gumby that you have finally have arrived ;]

And sorry for that Elf :P

Drozdal

phredd
08-29-2003, 12:21 PM
Luke! You're growing your hair! :shock:

Sounds like GenCon was a blast. I'm jealous.

I too have halcyon memories of playing Timelords. Had it sprung on
me in College. Fortunately, it was sprung on me in my dorm room,
so I at least had a knife.