emukt
07-30-2003, 05:07 PM
I am toying around with an idea for a campign setting where mutations are a large part of the game. It is kind of a play on Lamarck's theory of evolution being passed down through generations because of repeated and benificial actions.
For humans, I was thinking about seperating lifepaths via clan, region or occupation. I was thinking about adding another category to character creation - mutations. Depending on lifepath, you get "mutation points" to spend on a list of available mutations. I would remove some things from the current trait list and add it to the mutations (mostly physical traits).
I don't know what to do for in-play mutations? DOF, GM's choice, or player vote?
For humans, I was thinking about seperating lifepaths via clan, region or occupation. I was thinking about adding another category to character creation - mutations. Depending on lifepath, you get "mutation points" to spend on a list of available mutations. I would remove some things from the current trait list and add it to the mutations (mostly physical traits).
I don't know what to do for in-play mutations? DOF, GM's choice, or player vote?