Falgrim
05-11-2005, 05:15 PM
So emukt and I are going to duel it out tomorrow and we both created 5 lifepath humans from the revised burner for it. Our rules for this little melee were;
- Stat cap of 6
- Skill cap of 5
- No Born Noble, Noble Court, or Professional soldier paths.
- Maximum 5 Lifepaths
I had two ideas in mind, either the upstanding citizen town guard type, or the down and dirty anything goes fighter. I chose the more colorful cut throat mercenary path.
My character followed the following path to get where he is today;
City Born; Criminal; Criminal; lead to Outcast; Bandit; Freebooter
Will: B4
Perception: B5
Power: B4
Forte: B4
Agility: B6
Speed: B4
Health: B4; Steel B6; Reflexes: B5; Mortal Wound: B10;
General Skills:
Brawling: B5; Falsehood: B2
Skills:
Inconspicuous: B5; Knives: B4; Streetwise: B4; Climb: B2; Axe: B5; Intimidation: B5; Crossbow: B3; Army-wise: B3; War-wise: B3; Countryside-wise: B2; Fortress-wise: B2
Beliefs:
If an enemy is untouchable, then I will go after his family and friends who aren't.
Watch out for those who are stronger than you, and exploit those who aren't
A smack in time saves nine.
Instincts:
If coin is left unattended I will steal it.
Once combat starts, I will try to drop the guy with the biggest wallet first.
If I am threatened by an "equal", I will draw my axe.
Traits:
Cynical, Cold blooded, Merciless, Alert, Rainman, Ambidexterous, Resigned to Death
Weapons:
Axe: I 4 M8 S12 Add2 Slow VA1
Knife: I2 M5 S7 Add1 Fast VA-
Plated Leather armor 3D
Reputation - Blood Thirsty, amongst the people of the city of 1D
Reputation - Capable, amongst the Black Sash Mercenary Company 1D
Affiliation - Member of the Black Sash Mercenary Company 1D
Circles: B1
Resources: B2
- Stat cap of 6
- Skill cap of 5
- No Born Noble, Noble Court, or Professional soldier paths.
- Maximum 5 Lifepaths
I had two ideas in mind, either the upstanding citizen town guard type, or the down and dirty anything goes fighter. I chose the more colorful cut throat mercenary path.
My character followed the following path to get where he is today;
City Born; Criminal; Criminal; lead to Outcast; Bandit; Freebooter
Will: B4
Perception: B5
Power: B4
Forte: B4
Agility: B6
Speed: B4
Health: B4; Steel B6; Reflexes: B5; Mortal Wound: B10;
General Skills:
Brawling: B5; Falsehood: B2
Skills:
Inconspicuous: B5; Knives: B4; Streetwise: B4; Climb: B2; Axe: B5; Intimidation: B5; Crossbow: B3; Army-wise: B3; War-wise: B3; Countryside-wise: B2; Fortress-wise: B2
Beliefs:
If an enemy is untouchable, then I will go after his family and friends who aren't.
Watch out for those who are stronger than you, and exploit those who aren't
A smack in time saves nine.
Instincts:
If coin is left unattended I will steal it.
Once combat starts, I will try to drop the guy with the biggest wallet first.
If I am threatened by an "equal", I will draw my axe.
Traits:
Cynical, Cold blooded, Merciless, Alert, Rainman, Ambidexterous, Resigned to Death
Weapons:
Axe: I 4 M8 S12 Add2 Slow VA1
Knife: I2 M5 S7 Add1 Fast VA-
Plated Leather armor 3D
Reputation - Blood Thirsty, amongst the people of the city of 1D
Reputation - Capable, amongst the Black Sash Mercenary Company 1D
Affiliation - Member of the Black Sash Mercenary Company 1D
Circles: B1
Resources: B2