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View Full Version : Various Fight! questions part II


donbaloo
05-17-2005, 10:27 PM
Round three of practices is over and I again walk away from the table with yet more questions.

1. If a defender is hesitating (running or standing and drooling) he has no natural defenses, so do all maneuvers that test against natural defenses automatically succeed? For example, when Running and Screaming a defender will automatically be locked if the opponent scripts it?

2. The die penalties from wounds to Reflexes should directly reduce the number of actions the wounded combatant is taking correct? So if you're -2D then you will be taking 2 less actions per exchange and thus taking that much longer to complete your hesitations.

3. When at Inside Fighting distance does Blocking receive the weapon obstacle increases due to length?

4. If I script a Push and succeed by more than two (giving me the option to push my opponent down or push him back one fighting distance) and my opponent succeeds on a Lock...what the hell has just happened? Did I push us both down (or back a fighting distance) and now I'm in a lock?

5. If I'm pushed down on the first action of an exchange, am I still held to my script for the remainder of the exchange (forcing me to forfeit two actions in order to change two to standing if I want) or do I get to go ahead and begin standing on my next action if I want?

6. This is similar to number 1. I'm running and screaming due to hesitation but not succeeding (I've yet to win a positioning test after being wounded) and my opponent has a Disarm scripted. Their obstacle is typically my weapon skill, does this remain so while I'm hesitating?

7. When hilt striking do I test with my relevant weapon skill?

luke
05-18-2005, 12:35 AM
1: Kind of. The attacker still needs to test to beat any extant obstacles for injury or moving quickly, but after that, the victim gets no natural defenses.

2: yes.

3: Yes. But allow your players to be creative.

4: Yes. Both intents are successful.

5: You must forfeit an action to begin standing. You fucked up, you pay the price. I think I give rules for positioning from your back, right?

6: Yes, minus your wound penalties. Obstacles like that are always based your current dice, not your maximum.

7: Yes, or Brawling if you prefer. Like I said, be flexible and descriptive. Let the players narrate in their daring escapes.

The main concern of the script is timing and intent. It is up to you to fill in all the cool action bits, descriptions and fight logic as you play. If I could do that for you, you and your whole family would be in a tank underneath NYC powering my microwave with your body heat.

-L

donbaloo
05-18-2005, 08:02 AM
5: You must forfeit an action to begin standing. You fucked up, you pay the price. I think I give rules for positioning from your back, right?
Yes

If I could do that for you, you and your whole family would be in a tank underneath NYC powering my microwave with your body heat.
But as it stands I guess I've been relegated to being another piece of fuel for the Burning Wheel flames. Damn you and your seductive cult! :x

I would like to point out in all seriousness though, you guys do an awesome job of keeping up with us new guys. The forums alone must be like another full time job. Hell, just posting my absurd quantity of questions has become a part-time hobby. Between real jobs, forum monitoring, running your business, The Magic Burner, cons, and life outside of the Wheel (does that even exist for any of you any more?), I don't see how you guys do it. Just how many people do you have in that sub-city tank? Never the less, thanks.

Edit: Cons=Conventions, not those smarmy flimflam jobs you guys have been pulling by inviting folks over for Burning Wheel parties then keeping their cell phones that they've "forgotten" and pawning them for pizza money.

luke
05-18-2005, 10:29 AM
Extra Rotam Nulla Salus

Ozark Tim
05-18-2005, 10:41 AM
1: Kind of. The attacker still needs to test to beat any extant obstacles for injury or moving quickly, but after that, the victim gets no natural defenses.

6: Yes, minus your wound penalties. Obstacles like that are always based your current dice, not your maximum.
-L

Are the answers to 1 and 6 contradictory? If you are being locked while hesitating, there are no natural defenses but if you are being disarmed while hesitating the obstacle is the defenders weapons skill?

luke
05-18-2005, 10:51 AM
Are the answers to 1 and 6 contradictory? If you are being locked while hesitating, there are no natural defenses but if you are being disarmed while hesitating the obstacle is the defenders weapons skill?

Locking invokes a versus test from the defender. Disarming has a flat obstacle.

Contrary to what you see on Buffy, Disarming someone is kind of hard.

Of course, you could just use the ARGH, MY ARM! optional rule and not have to worry about that.
-L

donbaloo
05-18-2005, 11:46 AM
Extra Rotam Nulla Salus

Good thing my Latin is shite, else there's not telling what your incantation could have done to my free will. Besides, I'm safe within the Wheel...

:shock:
:cry:

luke
05-18-2005, 12:02 PM
I'm safe within the Wheel...

Precisely.

-L

Redoid
05-18-2005, 06:28 PM
That sentence means both outside of the wheel, there's no salvation and his a parody of outside of the Church, there's no salvation meaning obviously that rules are to be taken seriously and not criticized at every turn (of the wheel...) and outside of the wheel, there's no health, which is exactly the situation in which azbu may be in, with a lot of things taking his time and depriving him of sleep :shock:

The multitudam damandorum, paucitam salvadorum, on the other hand, left me with a bizarre feeling.