Angaros
05-24-2005, 12:43 PM
I know there is an "herd of animals" entry in the Mannish Resources listing but I was thinking about something a bit more elaborate. I was reading Thor's entry on the nerdyc boards where he describes one of the characters of the game having a cattle herd and thus being considered a wealthy man. This ought to work well for any medieval-like environment. There are no specifics in my head yet but here are some ideas to get the discussion started.
* The Herd has a size exponent (shade is irrelevant). The actual number of animals it represents ought to vary depending on type of animal, but it isn't really important since it's an abstract mechanic. I was thinking that each step on the Herd exponent scale roughly doubles the size of the herd.
* The Herd counts as Property when calculating resources. The main reason for having animals is, after all, to produce wealth or food. Simply add the Herd exponent to your Resources. Counting the rp's it costs would work too i guess, but the following ideas might be harder to incorporate.
* Each maintenance cycle, you must pass a Herding (or equivalent) test in order for the herd to live well. If you fail, you get taxed as per the Resources mechanic. Rebuilding the Herd is done via the Get a Job mechanics. The Obstacle for the Herding test is equal to the Herd size exponent. For large herds you need help. Makes sense. This assumes the character has access to grazing grounds for his herd.
* Ideas for herd sizes:
B1 -- What a villein might have: a cow, a handful each of pigs and sheep and a few chickens.
B2 -- What a wealthier freeholder might have: same mix as above but twice as many.
B3 -- What a manor lord ought to have to support his own household
B4 -- Landed nobility for whom animals are important (shires where sheep are a vital part of the economy for instance)
B5 -- Either a huge herd or just very lucrative animals: pure-bred horses come to mind.
B6 - B10 -- dunno... animals that can make you crazy-rich. Famous horse-stables, etc.
- - -
The reason I started thinking about this was that for some characters (who ought to have large resources), affiliations and reputation aren't too fitting. Herds won't drive the story forward as Aff. and Rep. does ofc, but it might be liked by the sims out there. :) So, comments anyone?
* The Herd has a size exponent (shade is irrelevant). The actual number of animals it represents ought to vary depending on type of animal, but it isn't really important since it's an abstract mechanic. I was thinking that each step on the Herd exponent scale roughly doubles the size of the herd.
* The Herd counts as Property when calculating resources. The main reason for having animals is, after all, to produce wealth or food. Simply add the Herd exponent to your Resources. Counting the rp's it costs would work too i guess, but the following ideas might be harder to incorporate.
* Each maintenance cycle, you must pass a Herding (or equivalent) test in order for the herd to live well. If you fail, you get taxed as per the Resources mechanic. Rebuilding the Herd is done via the Get a Job mechanics. The Obstacle for the Herding test is equal to the Herd size exponent. For large herds you need help. Makes sense. This assumes the character has access to grazing grounds for his herd.
* Ideas for herd sizes:
B1 -- What a villein might have: a cow, a handful each of pigs and sheep and a few chickens.
B2 -- What a wealthier freeholder might have: same mix as above but twice as many.
B3 -- What a manor lord ought to have to support his own household
B4 -- Landed nobility for whom animals are important (shires where sheep are a vital part of the economy for instance)
B5 -- Either a huge herd or just very lucrative animals: pure-bred horses come to mind.
B6 - B10 -- dunno... animals that can make you crazy-rich. Famous horse-stables, etc.
- - -
The reason I started thinking about this was that for some characters (who ought to have large resources), affiliations and reputation aren't too fitting. Herds won't drive the story forward as Aff. and Rep. does ofc, but it might be liked by the sims out there. :) So, comments anyone?