Thor Olavsrud
05-25-2005, 10:13 AM
The cape, aside from the fact that we were in March and it was too cold at night to be without one, had another use: in that dangerous Madrid of narrow, badly lighted streets, the garment was very practical in a sword fight. Folded across the chest, or rolled around the left arm, it made a handy buckler for protecting oneself, and thrown over the adversary's sword, it hampered him long enough to get in a good blow. In the end, fighting a clean fight when risking one's hide might have contributed to the salvation of the soul in the life eternal, but insofar as life on this earth was concerned, it was doubtlessly the shortest path to giving up the ghost, and looking like a fool with a handspan of steel in one's liver. And Diego Alatriste was in no damned hurry to go. -- Arturo Perez-Reverte, Captain Alatriste
The cloak is a mainstay of all sorts of swashbuckling derring-do. Here's my take on 'em:
A Cloak gives a character with Two-Fisted Fighting Training access to the Block and Strike maneuver, but does not provide any additional dice for the Block part of the maneuver. In addition, a cloak can grant a +1D Advantage die to the Beat and Bind maneuver.
The cloak is a mainstay of all sorts of swashbuckling derring-do. Here's my take on 'em:
A Cloak gives a character with Two-Fisted Fighting Training access to the Block and Strike maneuver, but does not provide any additional dice for the Block part of the maneuver. In addition, a cloak can grant a +1D Advantage die to the Beat and Bind maneuver.