Yagathai
05-25-2005, 01:41 PM
I'm putting together a set of BW rules and lifepaths for an Old West-type setting. In conference with Abzu, I came up with the following rules for a high-noon type quickdraw showdown.
It's basically a Range-and-Cover type dice-off.
Each gunfighter rolls their Agility dice in an opposed test.
Bonus dice for:
Higher reflexes +1D
Lower Hesistation (don't count hesitation bonuses vs. pain, but do count vs. surprise or gore) +1D
Hand already on gun: +1D
Weapon already drawn but not leveled: +2D
Weapon already drawn and leveled: +5D, plus free tandem Acquire or Aim
Quick Draw or Practiced Precision: Draw Gun trait (same thing): +2D
Results:
Test tied: Both gunfighters shoot at the same time.
Win/lose by 1 success: The person that won the test gets to fire first. The person that lost the test also gets to fire, but at a +1 Ob in addition to any wound penalties that they suffer from their opponent's shot. This shot goes off after the wound is taken, but before Hesitation kicks in.
Win/Lose by 2-3 successes: The person that won the test gets to fire. Opponent suffers full Wound and Hesitation effects if they're hit. Assuming they pass their Steel test and aren't incapacitated by wounds, they can fire, but at a +1 Ob.
Win/Lose by 4+ successes: Assuming that neither gunfighter the already had their weapon drawn and leveled, the winner is so fast that he actually manages to draw down on the loser before the loser can even clear his gun from the holster, and everyone knows it. The winner can either choose to fire, as above, or he can delay firing.
If he delays, the loser has a split-second to put up his guns. Assuming that the loser doesn't surrender, play immediately shifts to a second Quickdraw contest, where the winner of the previous test automatically gets the "gun drawn and leveled" bonus, and the loser of the previous test gets only the "hand on gun" bonus. This situation may or may not call for a Steel test on the loser's part.
If he doesn't delay, the loser does not get to shoot back. At this point, the contest can become a standard range-and-cover, or it can go to another round of Quickdraw, with standard bonuses/penalties for having a gun already drawn, &c.
No matter who wins, unless the shooter has had time to Acquire their target, he suffers the standard +4 Ob penalty for a Snapshot. Traits like The Killer obviously negate this penalty.
Thoughts?
Edited to change Speed to Agility.
It's basically a Range-and-Cover type dice-off.
Each gunfighter rolls their Agility dice in an opposed test.
Bonus dice for:
Higher reflexes +1D
Lower Hesistation (don't count hesitation bonuses vs. pain, but do count vs. surprise or gore) +1D
Hand already on gun: +1D
Weapon already drawn but not leveled: +2D
Weapon already drawn and leveled: +5D, plus free tandem Acquire or Aim
Quick Draw or Practiced Precision: Draw Gun trait (same thing): +2D
Results:
Test tied: Both gunfighters shoot at the same time.
Win/lose by 1 success: The person that won the test gets to fire first. The person that lost the test also gets to fire, but at a +1 Ob in addition to any wound penalties that they suffer from their opponent's shot. This shot goes off after the wound is taken, but before Hesitation kicks in.
Win/Lose by 2-3 successes: The person that won the test gets to fire. Opponent suffers full Wound and Hesitation effects if they're hit. Assuming they pass their Steel test and aren't incapacitated by wounds, they can fire, but at a +1 Ob.
Win/Lose by 4+ successes: Assuming that neither gunfighter the already had their weapon drawn and leveled, the winner is so fast that he actually manages to draw down on the loser before the loser can even clear his gun from the holster, and everyone knows it. The winner can either choose to fire, as above, or he can delay firing.
If he delays, the loser has a split-second to put up his guns. Assuming that the loser doesn't surrender, play immediately shifts to a second Quickdraw contest, where the winner of the previous test automatically gets the "gun drawn and leveled" bonus, and the loser of the previous test gets only the "hand on gun" bonus. This situation may or may not call for a Steel test on the loser's part.
If he doesn't delay, the loser does not get to shoot back. At this point, the contest can become a standard range-and-cover, or it can go to another round of Quickdraw, with standard bonuses/penalties for having a gun already drawn, &c.
No matter who wins, unless the shooter has had time to Acquire their target, he suffers the standard +4 Ob penalty for a Snapshot. Traits like The Killer obviously negate this penalty.
Thoughts?
Edited to change Speed to Agility.