kaomera
05-27-2005, 01:56 AM
Concept: Horrible little git / Keeper of the Keys / (Rocky Rococo)
Character Name: Toad
Toad is based on a concept that I came up with for my Black Company game. I wanted something to replace the concept of the Annals, the “glue that binds them together”. I came up with the Coffers, the combined treasuries of the mercenary forces that combined to form the (as yet unnamed) mercenary unit. At the same time, I wanted Toad to be a kind of benchmark of odiousness, the low below which the PCs would not dip. I figured there would be something of a temptation to create a bunch of evil bastards (not really, my players are better than that, IMHO), and that kind of ruins one of the dynamics of the Black Company, where the protagonists may not exactly be White Hats, but they're the best thing going... (Yes, I am aware this is completely beyond what I should be laying out as a BW GM... I also came up with the character before I had gotten my hands on the books...) I envisioned him as a cross between Rocky Rocco (of Nick Danger / Firesign Theater infamy) and every Assistant Manager I have ever worked under. The number one feature of his personality is that he's petty. He is also an ugly dwarf (not the Stock) with very, very questionable morals. I was more concerned that he be horrible to have to deal with and not the type you would leave unattended, rather than actually being evil. Just annoying. I figured he would end up being the “Keeper of the Keys” by a suitably twisted logic: 1) Everyone is watching him all the time, anyway. You're going to want to watch the Keeper anyway, and this way you don't need to split your attention. 2) No-one wants to associate with him in the first place. The Keeper is a lonely position, because you hold the Keys (and thereby, effectively, access to the contents of the Coffers), no-one will gamble with you (they might be winning their own money...). And Tonk is a huge part of the mercenary “society” in Glen Cook's books. 3) He's too petty and miserly to let anything go easily, when it comes to spending the units' money. An admirable trait in a paymaster, I guess, and he's not really greedy as such... Money won't buy him happiness but it will buy him an asskicking if someone wants his. 4) He has no real self-worth. Actually, he still doesn't, but the Keys do have value to the unit and thereby to him. And he has the Keys...
Lifepaths: Son of A Gun -> Outcast Urchin -> Smuggler -> Moneylender -> Blackmailer -> Quartermaster
Note: I just used “Professional Soldier” for “Mercenary”; seemed appropriate.
Age: B36
Stats: Pe:B5 Wi:B5 Ag:B4 Sp:B3 Po:B2 Fo:B4
Attributes: Re:B4 Ste:B5 He:B2 MW:B9 Hesitation: 5 Faith: none Presence: 5 paces Resources: ???
PTGS: Su: 3B Li: 5B Mi: 6B Se: 7B Tr: 8B Mo: B9
Skills: Inconspicuous Wi B4
Streetwise Pe B2
Sleight of Hand Ag B2
Persuasion Wi B2
Falsehood Wi B3
Appraisal Pe B2
Law-wise Pe B2
Forgery Pe/Ag B2
Stealthy Sp B2
Accounting Pe B2
Haggling Wi B2
Currency-wise Pe B2
Ugly Truth Pe B4
Administration Pe B2
Accounting Pe B2
Haggling Wi B2
Logistics Pe B3
Intimidation Wi B2
Knives Ag B2
Maces Ag B2
Gear: ???
Spells: none.
Facets: none.
Association: Circles B2, Affiliation: the unit 1D, Reputation: evil little git 1D
Contacts: ???
Note: Contacts would be in the unit, I guess. Along with Gear and such he has a total of 68 Resources points to spend... That's quite a bit and I have no idea where to start yet.
Traits: Sea Legs, Addicted, Paranoid, Penny-wise, Cold-Hearted, Light Sleeper, Diminutive Stature, Unctuous
Note: Would have added “Petty” as a character trait if I had one more point. I am greatly tempted to GM fiat it in for “Addicted”.
Beliefs:
The world exists to make me suffer, but it picked the wrong bastard to mess with.
Human life is worthless, but I keep The Keys.
Anything that I can pry loose was not nailed down. (???)
Note: Third Belief needs to be changed, it's far too metaphorical and probably only means anything to me. I was going to go with “Cop didn't see it, I didn't do it.”, but that seemed inappropriate for the setting.
Instincts:
Never let them see me smile
If I am surprised, always check that the Keys are around my neck.
???
Note: Are those ok for Instincts? I need to come up with one more, in any case.
Character Name: Toad
Toad is based on a concept that I came up with for my Black Company game. I wanted something to replace the concept of the Annals, the “glue that binds them together”. I came up with the Coffers, the combined treasuries of the mercenary forces that combined to form the (as yet unnamed) mercenary unit. At the same time, I wanted Toad to be a kind of benchmark of odiousness, the low below which the PCs would not dip. I figured there would be something of a temptation to create a bunch of evil bastards (not really, my players are better than that, IMHO), and that kind of ruins one of the dynamics of the Black Company, where the protagonists may not exactly be White Hats, but they're the best thing going... (Yes, I am aware this is completely beyond what I should be laying out as a BW GM... I also came up with the character before I had gotten my hands on the books...) I envisioned him as a cross between Rocky Rocco (of Nick Danger / Firesign Theater infamy) and every Assistant Manager I have ever worked under. The number one feature of his personality is that he's petty. He is also an ugly dwarf (not the Stock) with very, very questionable morals. I was more concerned that he be horrible to have to deal with and not the type you would leave unattended, rather than actually being evil. Just annoying. I figured he would end up being the “Keeper of the Keys” by a suitably twisted logic: 1) Everyone is watching him all the time, anyway. You're going to want to watch the Keeper anyway, and this way you don't need to split your attention. 2) No-one wants to associate with him in the first place. The Keeper is a lonely position, because you hold the Keys (and thereby, effectively, access to the contents of the Coffers), no-one will gamble with you (they might be winning their own money...). And Tonk is a huge part of the mercenary “society” in Glen Cook's books. 3) He's too petty and miserly to let anything go easily, when it comes to spending the units' money. An admirable trait in a paymaster, I guess, and he's not really greedy as such... Money won't buy him happiness but it will buy him an asskicking if someone wants his. 4) He has no real self-worth. Actually, he still doesn't, but the Keys do have value to the unit and thereby to him. And he has the Keys...
Lifepaths: Son of A Gun -> Outcast Urchin -> Smuggler -> Moneylender -> Blackmailer -> Quartermaster
Note: I just used “Professional Soldier” for “Mercenary”; seemed appropriate.
Age: B36
Stats: Pe:B5 Wi:B5 Ag:B4 Sp:B3 Po:B2 Fo:B4
Attributes: Re:B4 Ste:B5 He:B2 MW:B9 Hesitation: 5 Faith: none Presence: 5 paces Resources: ???
PTGS: Su: 3B Li: 5B Mi: 6B Se: 7B Tr: 8B Mo: B9
Skills: Inconspicuous Wi B4
Streetwise Pe B2
Sleight of Hand Ag B2
Persuasion Wi B2
Falsehood Wi B3
Appraisal Pe B2
Law-wise Pe B2
Forgery Pe/Ag B2
Stealthy Sp B2
Accounting Pe B2
Haggling Wi B2
Currency-wise Pe B2
Ugly Truth Pe B4
Administration Pe B2
Accounting Pe B2
Haggling Wi B2
Logistics Pe B3
Intimidation Wi B2
Knives Ag B2
Maces Ag B2
Gear: ???
Spells: none.
Facets: none.
Association: Circles B2, Affiliation: the unit 1D, Reputation: evil little git 1D
Contacts: ???
Note: Contacts would be in the unit, I guess. Along with Gear and such he has a total of 68 Resources points to spend... That's quite a bit and I have no idea where to start yet.
Traits: Sea Legs, Addicted, Paranoid, Penny-wise, Cold-Hearted, Light Sleeper, Diminutive Stature, Unctuous
Note: Would have added “Petty” as a character trait if I had one more point. I am greatly tempted to GM fiat it in for “Addicted”.
Beliefs:
The world exists to make me suffer, but it picked the wrong bastard to mess with.
Human life is worthless, but I keep The Keys.
Anything that I can pry loose was not nailed down. (???)
Note: Third Belief needs to be changed, it's far too metaphorical and probably only means anything to me. I was going to go with “Cop didn't see it, I didn't do it.”, but that seemed inappropriate for the setting.
Instincts:
Never let them see me smile
If I am surprised, always check that the Keys are around my neck.
???
Note: Are those ok for Instincts? I need to come up with one more, in any case.