PDA

View Full Version : A World Shall Burn: Session I


Thor Olavsrud
05-28-2005, 02:50 AM
Initial thoughts:
1. From a pure player protagonization standpoint, I think we need to reevaluate Atoning for Weakness in the Eyes of God. We had an instance of it tonight (see below). First, I think we need to make it clear that a player does not HAVE to reveal to anyone that his Fanaticism has been shaken. It needs to be the player's choice to go in for atonement. Second, I think the player who is atoning should be allowed to choose a Belief that is offered up for sacrifice (refocusing his commitment to the Jihad). While I agree with the idea that a Fanatic can and should be forced to give up a part of himself for the Jihad, it really sucks for a player to have no say in giving up a Belief that he sees as integral to his concept. So the player chooses the Belief up for sacrifice. The priest gives him a new Belief. I think the player should also be able to suggest a new Belief, subject to the priest's approval. We want to take choice away from the character, not the player.

2. I love the taxing aspect of Failing in the Eyes of God. However, I don't think dice gained through Beliefs should be permanently lost when Fanaticism is taxed to zero. Fanaticism dice from traits and advancements are fair game though. I'm cool with the idea of players dropping Fanaticism Beliefs when they would be lost from dropping to zero, but I think the player should get to decide when and if he gives up Fanaticism entirely.

Onto the Actual Play:
The game began with our Jihadis landing on the world of Kuru with their troops, where they were met by the Shayk's agents and escorted to a safehouse prepared for them on the outskirts of the city of Taifa. The Shayk had a dossier on important figures on Kuru, and shared it with the group, whence they proceeded to make their plans.

I proceeded to run a quick scene for each player.

Tom immediately set up a meeting with a Syndicate banker in Taifa and paid a hefty sum for satellite maps of the planet. During the meeting, the banker adjusted a contact lens, leading Tom to suspect that he was Salt Addicted.

Big Rich attempted to scout the residence of Baron Bhima Halberd-Pandava, younger brother of Count Pandava and leader of the most powerful House Minor on the planet.

Little Rich called on Andy's influence to secure a position as delivery boy with a dress-maker in the capitol city of Kurun, hoping to use that position to infiltrate Pandava Palace.

Anthony used an advantage die from the maps supplied by Tom, and his own skills to scout out the safe houses and ensure that they were not under surveillance.

Finally, we got to Andy, who made use of his relation with Quarl Meori, police chief in Kurun, to hold a briefing by translink. Andy, playing the paranoid, told Meori that he believed rivals were spying on him, and that he wanted Meori's help in setting up a counter-surveillance scheme.

This is where I sprung the first Bang on them: Meori told Andy that the surveillance may be something other than Andy supposed; House Pandava believed a group of Jihadis had landed on the planet, and one of their agents had been caught right in Pandava Palace! That agent was being interrogated by Countess Seerojini Lady Pandava, a Sisterhood Witch suspected to know the secrets of Truthsay.

Little Rich, on his way to Pandava Palace with a delivery of dresses, perked up at this, of course! Armed with this new information, Andy immediately decided to move up the schedule of their next meeting, and sent a transmission to Little Rich, hoping to pull him out before he could stumble into the mess at the Palace.

Playing up his Belief (My life is expendable, my soul is not!), Little Rich told Andy that he was in the middle of a mission, and then hung up on him! I awarded Little Rich a Fate point right then and there.

By this point, Andy was beginning to get frantic reports from his Fidahi that agents assigned to the palace were past due for reports. It seemed the palace network was being rolled up!

Little Rich approaches the palace with his delivery, where he is scrutinized by very suspicious guards on high alert. Rich rolled miserably on his Inconspicuous test. The guard immediately said "You! Come with me!"

We decided to turn to the Duel of Wits, as the other players groaned at the thought that their leader was about to be snapped up by the enemy less than two hours into the game. With some good scripting, and by spending nearly ALL of his starting Artha (he spent 1 Fate, 3 Persona and 1 Deeds), Rich took down the guard. Rich lost 4 points from his 7 Body of Argument, so as a compromise he offered to have the guard accompany him while he made his delivery. I accepted.

However, while Rich started off in quite a reasonable tone, by the end of the duel he was calling down fire and brimstone and referring to the Mahdi! There was no question of his allegiance! I awarded him a Persona point for Embodiment.

Rich took the dresses to the servant quarters, but to an oppulently appointed room. He suspected the rooms belonged to Ana Bilal, the Neurostim Slave Dancer, and Count Pandava's current favorite bedmate. She was not present, but Rich did notice a photograph of a little girl (presumably Bilal herself), with an older man (presumably her father). More interesting though, was that he recognized the location of the photograph as a place on the Salt Planet!

Having escaped his fate, Rich rejoined the others at a safe house to discuss further plans.

Aware by now that the Sisterhood Witch had penetrated Andy's organization in the palace, Little Rich and Big Rich paid a visit to the handler that was the sole link between the captured agents and Andy. Little Rich told the handler that he must commit suicide, but would immediately gain entrance to heaven. Without skippig a beat, the handler bowed to the Hujjat and rammed a knife in his own neck, taking his life.

Next, Tom made a Circles test to arrange a meeting with Vikram Sehgal, one of the top two smugglers on Kuru, who was trying to take over from his rival organization, run by Vipul Patel. Despite throwing in a linked Black Market-wise test that scored him an Advantage die, a B3 Circles and a +3D Reputation, Tom failed the Ob 4 test (he only netted one success!) I invoked the enmity clause (with the thought that Sehgal would be quite unamused by a legendary smuggler trying to edge his way into the delicate balance between Sehgal's organization and Patel's organization.

Tom brought along Anthony and four of his men for protection. At the meet (held at Sehgal's base), Sehgal's body guard said he would only allow Tom's character to enter the office. Cue another Duel of Wits in which Tom forced the bodyguard to allow just Anthony's character to accompany him.

Going for a Yojimbo vibe, Tom attempted to lie to Patel and suggest that he intended to kill Patel for vengeance (a lie). Tom did not have the Falsehood skill, so he tested with Beginner's Luck and failed miserably. The conversation took a turn for the worse, especially when Sehgal said: "Give me one reason I should let you walk out of here alive?"

Without missing a beat, Anthony invoked his Belief (The Fedayin give our lives so that the Fellahin may live ) and drew his knives! I gave him a Fate point. He turned around to stab Sehgal's bodyguard, as Sehgal went for a gun to shoot Tom. Anthony carved up his opponent in moments, but Tom had less luck, and only a few well timed Avoids prevented Sehgal from seriously wounding him with a Slave Pistol.

Tom spent a Persona point to aid himself against Sehgal at one point, but failed the roll and had his Fanaticism taxed down to zero.

After seeing what was done to his bodyguard, Sehgal surrendered., much to Tom's relief. However, Anthony was not satisfied. He invoked his Belief ( I will visit the wrath of the Jihadi on those who have oppressed us), and cut off Sehgal's feet! I awarded him Persona right there.

Tom's plan was blown, but he used the opportunity to take Sehgal's surviving men as his own (gaining an Advantage die from Sehgal's feet in convincing them that they did not wish to cross him).

Going through Sehgal's records, Tom also learned that Sehgal had been used as a go-between in some information the Syndicate sold to House Pandava around the time that the PCs arrived on planet.

There's a bit more that happened, but I'll detail that in a follow-up post after I've slept!

clancyjr
05-28-2005, 11:36 AM
Great time was had by all, I think. I enjoyed greatly.

As to the Penance thing...
Being a catholic, I know what pennance is all about. You confess your sins, your doubts, your fears, and the priest does a few things, consoles you, assures you that God loves you and appreciates that you WANT to atone, and then issues the pennance order, which you then fulfill, and complete the event.

As such, atonement should be almost a duel of wits in reverse, where the penitent starts at zero, and has to get brought BACK to his fanatisism level or something. The penitent says "my faith is shaken, this is why" (i called on the mahdi and he FAILED me) or (i offered my soul to God, prepared to die, yet here I sit, alive and well!). The priest then has to reinvigorate the faith of the penitent (the mahdi didn't fail you, YOU failed him) or (you are alive today because the Mahdi willed it, and you must have some greater purpose in his plan). This brings me to my next thought/idea:

One angle that is not explored in the current setup is any risk on the part of the priest. I believe that if a frank dialog opens, the priest himself is tested. His beliefs are called into question, and he has to be sure of himself, and be sure that what the penitent is saying doesn't "make sense", or that the penitent is SO debauched, SO evil: "Oh no! How can he fit into the Mahdi's plans? Why shouldn't this scum penitent just be immediately burned?!? Maybe the Mahdi is WRONG!"

I believe that the priest questions his faith daily, its what makes him a successful leader, but it puts him at risk. "How can I believe in a God that allows such evil to flourish?!?", which then leads to "Because I am here as his agent to flush that evil out and eradicate". There's a give-and-take, a process there. It could be fun to play with.

Thor Olavsrud
05-28-2005, 12:00 PM
To continue:

Little Rich and Andy have determined that the Taifa Royal Ballet will be performing in the Count's Palace in a week (the Count has a weakness for dance and dancers). Little Rich sets to work converting the dancers.

Tom returned to the group where Little Rich proceeded to castigate him for the failings of his faith and to refocus his energies in a manner more suited to the Jihad.

Now, Little Rich made the roll and was successful. He recharged Tom's Fanaticism. So he looked at Tom's Beliefs. I think that he was very fair in choosing the Belief. In fact, he didn't select the big personal vengeance Belief that wasn't connected to the Jihad. But I still think there should be a little bit more flexibility to ensure the player isn't forced to get rid of something he really wants to play.

Meanwhile, Big Rich was out scouting the Pandava Temple of the Ancestors in Taifa, which the group planned to have bombed shortly. Rich wanted to see if he could spot anyone working surveillance, as the Jihadis hoped to penetrate the spy network of Vasu Deva, Count Pandava's strategist and Master of Assassins.

Rich couldn't find anyone there. However, he did see a massive construction site across the street. Reading the placard, he learned that House Pandava was building a Temple to the Mahdi there. Curious! What could it mean?

Meanwhile, determined to find someone that could lead him to Vasu Deva's network, Rich sandbags a cop on the street and brings him back to the safehouse. Hoping he can lead them to an informant that might lead to Vasu Deva, Big Rich and Little Rich begin interrogating and torturing him ("Bring me an ornithopter battery and some wires!), while Tom played the good cop. So far he's given them his name.

clancyjr
05-28-2005, 06:48 PM
Yes, rich was VERY fair. He very well could have played to his character and totally wiped my mind out, which of course would have sucked, but that's the way the game is played, and hell, this is JIHAD, not "sweet sixteen".

This is fun!

stormsweeper
05-28-2005, 08:19 PM
The more I think about it, the more the tax when spending persona is kind of harsh.

Thor Olavsrud
05-28-2005, 09:01 PM
I'm actually still pretty keen on the taxing. I really like the feedback loop it creates. I like the fact that characters can get burned out in their Fanaticism, like the Fedayin veterans in Messiah (I think) that participate in the plot to assassinate Paul.

Interestingly, it also emulates the effect that overtakes the Sardaukar (the emperor's 'soldier-fanatics') in the first book. They have become so used to success that they can't cope with failure.

Anyway, that's just a long way of saying that I really like that mechanism, but I want to make sure that it doesn't deprotagonize players.

stormsweeper
05-28-2005, 11:33 PM
I should have clarified: I think the tax might be too great for the persona point failure, not that there shouldn't be any.

Thor Olavsrud
05-29-2005, 08:57 AM
I should have clarified: I think the tax might be too great for the persona point failure, not that there shouldn't be any.

gotcha.

luke
05-29-2005, 07:18 PM
I should have clarified: I think the tax might be too great for the persona point failure, not that there shouldn't be any.

i was laughing really hard when I read your AP and the comments. I knew it had to be Clancy. It' was fucking preordaine! His die-rolling skills are legendary.

Anyway, I've put this matter to the deep thought-ifier. I like the belief changing mechanic, I like what it does and what it means. But I guess, when I think about it, I never meant for the Dave/Hujjat player to get access to the other player's character sheet. So we should prolly be a bit more explicit. The Dava/Hujjat may assign the player a new belief. The atoning player must replace and extant Belief with a new one. He can't replace a Belief that has to do with the Jihad or his mission. He's got to replace one of his others. If he's all full of Belief-based zeal, then there's no need to change his Beliefs, right?

Though I guess we should consider the Hujjat's role in that case. He'd be redirecting his underlings into new roles and missions.

Either way, as Thor pointed out, we need to be explicit that the Jihad isn't required to seek atonement and he's not required to pony up his Beliefs. I think it should be part of the game for the Dava/Hujjat to discover the weaknesses of his comrades in play. Did I write in there that it's taxed like Resources? 1D for Routine tests, 2D for Difficult or margin of failure for Challenging? Cause it should be how many successes you missed by, not the number of dice that came up failures.

cool stuff, guys! can't wait to hear more.

-L

clancyjr
05-29-2005, 07:43 PM
with regards to that margin of failure, I had an OB 4 test, with a skill of B4, plus my fanatisism of 2, I got 1 success. Did I fail by 3? Or did my fanatisism only fail by 1?

Just curious.

And as a quick clarification, Rich essentially asked me: What are your beliefs? I told him, and he played it accurately, character-wise, and helped steer my character: "there is no place for "I" in the Jihad, drop the belief about filling your pockets."

stormsweeper
05-30-2005, 12:04 AM
I knew it had to be Clancy. It' was fucking preordaine! His die-rolling skills are legendary.

I know, I'm thinking I should carry special "helping" dice so you guys can't tain my regular ones! :twisted:


Did I write in there that it's taxed like Resources? 1D for Routine tests, 2D for Difficult or margin of failure for Challenging? Cause it should be how many successes you missed by, not the number of dice that came up failures.

The tax is based on the type of artha used:

Failing in the Eyes of God
If any test involving the Fanaticism attribute is failed, the ability is taxed (like
Resources). When using Fanaticism in the Leap or when spending a Deeds point
to tap Fanaticism, the margin of failure is taxed from the attribute. When spending
a Persona point, subtract -1D from the attribute for each Belief die added up to
a maximum of the current roll’s margin of failure.
If Fanaticism is taxed to zero, reduce the overall exponent by 1. If the actual exponent
is reduced to zero, the player may no longer access this character’s Fanaticism.

Clancy spent a persona point - in his case it's likely he would have the same tax for either kind of expenditure, since his B2 Fanaticism is entirely derived from his beliefs.