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View Full Version : "Burning Sands," or, Doin' It in the Desert


Kudzu
06-01-2005, 12:46 AM
NOTE: I know Burning Sands is a CCG or something, but we couldn't resist calling the campaign that!

I've been playing BW for about five or six months (mostly with TimP as GM), and I'm going to take a turn as GM soon. I've played RPGs for a LOONG time (I actually think it'll be 25 years next year! Ack!), and I have a lot of experience as a GM, though I've just discovered the player-driven games in the last six months, so I've got some unlearning to do. I'm really looking forward to GMing BW in that player-driven mode, as I've enjoyed PLAYING it over the past few months.

I'd like to solicit some suggestions for source material or inspiration for this game we're putting together. TimP, another player, and I (there will likely be at least one other player providing input, too) have been kicking around a bunch of ideas for an Arabian-flavoured BW game. (How appropriate that my current forum title is "Harem Slave" :shock: ).

The major influences on the setting we've been kicking around include: Sword & Sorcery fiction (Conan, Lankhmar, etc.), the Arabian Nights (natch), the now-defunction Al-Qadim D&D setting (just for some fluff, of course), and maybe a little Dune, just for fun.

We like S&S stuff, but we'd like it to be a little weirder and racially cosmopolitan than some S&S fiction (leaning in the high fantasy direction). For example, I'm planning on some deep desert-dwelling Elves that are a little different from the stock BW Elves, some religious fanatic Lizardmen, and maybe some Spiders (just because the BW spiders are so fucking cool!). We'll also have some Orcs, too, but we're not sure exactly what we plan to do with them yet. We'll also have some Djinn as well (how could you NOT have Djinn in an Arabian-flavored game?!). Slaves. Hermit sorcerors. Corrupt and perverse caliphs. Intrigue. Tough choices. Poisonings. Ancient ruined civilizations. Old Gods. Fanatics.

It's going to be dark and gritty: Scheherezade as writ by Howard and Leiber.

The setting will feature prominently a sprawling desert city, a crossroads on trade routes (think Baghdad) and the seat of the caliph's empire. There will be forays into the desert and mountains, but a lot of the action will center around the city (and under it).

There will be at least one Summoner character. I've been working on burning some Djinn for him to deal with, and I'll post some in the MonBu forum soon.

That's about as far as we've gotten. What I'm looking for is the following:

Some S&S stories that are desert-y.
Any other literary sources of inspiration.
Any anecdotes about running a similar sort of campaign (not necessarily with BW).
Anything else that we can throw in the blender.

Once we get past the character burning and initial plot setup, I'll start posting the play results to the Campaigns Forum.

Thanks!

Steven

kaomera
06-01-2005, 01:50 AM
I've been thinking on an Swashbuckling Arabian theme (Dumas in the desert, if you will) for a while, myself...

If you're looking for ideas to give Orcs an appropriate "twist", how about changing the Cannibal trait to Eaters of the Dead and making them ghouls?

You seem to have a good list of sources so far... You might try to find a copy of GURPS Arabian Nights, personally I find GURPS sourcebooks to be a great resource for any system. The only other real advice I have is: don't overpopulate the deserts! I played in an Al-Qadim campaign a long time ago, and it was just silly with "strange and mysterious" deep-desert creatures & cultures that where neither strange nor mysterious because we kept running into them every few miles!

donbaloo
06-01-2005, 08:31 AM
For basic glimpses of strange desert life, you could take a peek at Glen Cook's Black Company book The White Rose. He doesn't go into great detail but thoroughly colors the story with the strange desert inhabitants. Its really set up as a sort of aquatic representation of fauna, with vertical striations that include wind whales, electric mantas, poisonous corals, and a mysterious sort of sentient menhir race. Like I said, nothing is detailed very thoroughly as its suppose to all have a very surreal and mysterious feel to it. There's also the Change Storms...strange sort of atmospheric disturbances that bring about drastic physical changes in the creatures caught in them. The D20 Black Company supplement may go into more statistical detail of these creatures though, so that may be of benefit. Kaomera?

Kudzu
06-01-2005, 09:30 AM
Thanks for the suggestions! I'll check on the GURPS book. I know what you mean about them; I have several that I use for references for other games. And not having read any of the Black Company books, I didn't realize that they got that weird. I'll definitely have to check that out!

Thanks,

Steven

kaomera
06-01-2005, 09:44 AM
The Black Company books are awesome. The d20 supplement does have writeups of many of the creatures of the Plain of Fear, but I don't think it's a great investment solely as a bestiary. And, in any case, I think that could be counterproductive... With the "deep-desert weirdness", less is definitely more; and in any case I don't think there's a particular Arabian Nights feel to that stuff, if that's what you're going for.

If you really want to spook your players, try and find a used copy of Call of Cthulhu on the cheap and throw one or two of the "critters" from that into play (be judicious!). Nightgaunts and/or Gugs are always fun, and many players won't recognize the source. Ghouls are (AFAIK) based on Arabian (or pre-Arabian, Babylonian?) myth. And both Dholes and Sand-dwellers seem appropriate. But, like I said, pick one or two and be very cagey about showing them off. It's best if the PCs know something is out there, but can't identify it until it's "too late". :twisted:

Kublai
06-01-2005, 02:05 PM
Quick! Play Prince of Persia! :D

I found that game very inspiring, actually! It had a great story and cool monsters and settings.

MetalBard
06-01-2005, 02:18 PM
Quick! Play Prince of Persia! :D

I found that game very inspiring, actually! It had a great story and cool monsters and settings.

I concur, but with a caveat: Stick with the first remake, Prince of Persia: Sands of Time. I found it to be much more atmospheric and representative of Arabian desert fantasy than the second one was. I think the second one was called Warrior Within.

Anyway, yes, Sands of Time has some great inspiration for Arabian themes.

Pheel
06-02-2005, 01:17 AM
If you also use music in your games, check out pretty much anything by DJ CHEB Y SABBAH (not sure of the spelling). Available on Apple's music store if you can't find it conventionally (ie, acquisition or the WinTel equivalent). Great for setting the mood & tone.

kaomera
06-02-2005, 02:10 AM
"DJ Cheb i Sabbah."