View Full Version : Dragon Con
Lady Violet
08-23-2003, 11:41 AM
I apologize if this is the wrong place to post but I'm skimming thru the site at work duing lunch and as you all know that means I am missing alot.
I found your site as a link in Dragon con's gaming pages. However your walk in demo and demo game are still listed as a maybe. Are you going to be there?
Your game system sounds intreaging and I'd like to try it.
If you will be there, should I try to have some charactor info created? Or will you be using pregen charactors only?
Is any one else going to be at Dragon Con?
"May your charactors live a long and eventfull life"
Lady Violet
Old enough to have gamed when PC's were rare.
Young enough to be gaming when PC's are common.
Drozdal
08-24-2003, 12:39 PM
Hello Lady Violet
Me Abzu and Eruditus and some pther ppl from here (possibly) will be there from Friday till Sunday, running demos and having a good time - so just stop by and give it a try. :)
Drozdal
eruditus
08-25-2003, 12:25 PM
yep...there will be a gaggle of us. Look for signs and even listings when you get there.
Right now the solid schedule is:
Friday evening 6pm
Saturday afternoon 1pm
Saturday evening 6pm
Sunday afternoon 1pm
We will have books and things and we think we can coax Luke Crane from the crate we keep him in for just such occasion ;)
Fifth
09-03-2003, 10:49 AM
I got a chance to play the Burning Wheel demo at DragonCon (Van Goten's Predicament), so here's a quick report on the game.
We played our session on Friday night, about 6pm. A guy with kinda shaved hair who may have been named Don DM'ed, and there were three other players. Two of the players were from my gaming group, I'd convinced them to try out the game because I was thinking of running it. We're all in our late teens, and have been playing for the last 4 years. The fourth player was a middle-aged woman who had heard of the game before.
When we had all sat down at the table, the DM started telling us about the game. We sat through about 15 minutes of promotional stuff before getting to how the system worked, which he explained over the next 45 minutes. I don't think we needed such a detailed explanation of the system, my group has been playing Jovian Chronicles over the summer. The JC sytem uses a dice pool and damage mechanic simialer to the Burning Wheel.
By the end of the information stuff my players and I were getting pretty impatient, so we were annoyed to learn that the characters that we would be playing had been misplaced. We spent about 45 minutes creating replacement characters, which gave me a much better understanding of the system than the previous explanation did.
The adventure was pretty basic: Noble friend asks us to find an item which was lost when a monster attacked the person carrying it. However, the situation limited our interaction with anyone except the nobleman because we were supposed to keep our presence hidden. We ended up tracking the monster to where it was last seen and kind of bumbling from their to it's real "home". I was disapointed that there was no combat or even sightings of the beastie, apparently we were supposed to have a big showdown at the end of the game, but time ran out before we found it.
If I was running the adventure I would have added two encounters: an encounter on the way to the monster's lair with someone who has just been attacked by the beast, we could interact with a panick crazed old hermit, heal his wounds, and learn more about what the creature was. Then an encounter within the aqueduct at night, the monster returns to it's old hunting ground, fights us until it get's hurt, then runs.
I enjoyed the game, and especially liked some of the cultural details of the setting -> warrior priests, demons, cool weapons, singing for dinner -> all spiffy.
Some questions:
Are you guys demoing at any other conventions in the South?
What are the stats for a staff?
eruditus
09-04-2003, 10:22 AM
eeek! :shock:
Something other than awe and admiration!
But he is right on the mark. I was completely off my game Friday night. I forgot the characters (which I didn't check until the last minute) and because of it I didn't start the game until 2 hours into the slot.
It was loud and I could tell I was losing the group... and Miya (the woman amidst a table of teens) politely let me know as much.
My apologies guys. Saturday went much better since they had characters (thanks to you guys). I only hope you got a chance to play something with Luke the rest of the weekend.
As for no combat, Luke and I discuss this often... Bound in Darkness is not a demo game. Its not necessarily a bad startup game as it does not require advanced rules knowledge, however, its also not designed to be your FIRST BW game, which it has been the past times I have run it. I endevour to run games that have an open-ended plot that the players can roleplay through - with or without combat. Both my games ended without combat. The first due to time constraint was completely my bad - again, my apologies - the second was based on player deciusions and most folk seemed to have a good time. We are striving to set up events better in the future and hope to have folks run through actual demos before playing Bound in Darkness.
Again, I just hope that in future events you guys don't go run screaming :) and you give me and the Wheel another shot at wowing you :)
Fifth
09-04-2003, 02:38 PM
I'm actually starting up a game using Burning wheel right now. The system seems great, and your campaign setting gave me some ideas for my own -> kind of based on medieval India. I'm not sure of the specifics, but it will involve elephants, crocodile people, and a cult of assasin stranglers.
Drozdal
09-04-2003, 09:25 PM
Hay Fifth Welcome aboard :)
I'm actually starting up a game using Burning wheel right now. The system seems great That's just great :)
crocodile people
Harrrr more lifepaths for us :)
Drozdal
eruditus
09-05-2003, 10:46 AM
I love the idea of Croc people. I think its the most interesting of the Lizardmen. you should check out the Iron kingdoms from Privateer Press. I think its the best fantasy world D20 has yet to offer. Their monster book is bar-none, the best the industry has yet to offer!
If I wasn't writing my own game and I was still doing D&D it would be Iron kingdoms.
Also, for a nice Egyptian game, Gary Gygax's Necropolis supplement done by Necromancer Games is a great resource.
Please post here (as Dro suggests) any Lifepath ideas you might have. I might have to add a new race to my world :)
Drozdal
09-05-2003, 07:04 PM
I might have to add a new race to my world
And new race of your design means you go into credits :)
Drozdal
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