Deacon Blues
06-20-2005, 08:46 AM
I figured this belonged here more than in the Magic Burner folder.
Sorcery as written in BW implies a particular metaphysics to the world: this is what the universe is made of (Fire, Water, Anima, etc), this is how it can be altered, etc.
If you want to create a setting with a different metaphysics (to pick a few names at random: Life, Time, Spirit and Substance), how would you make the spells for it? Are there any guidelines for judging appropriate Obstacles and Actions?
I've taken a look at the Abstractions rules, and I think I could fudge some workarounds through there, but I wanted to see if there wasn't anything else I should turn to first.
Sorcery as written in BW implies a particular metaphysics to the world: this is what the universe is made of (Fire, Water, Anima, etc), this is how it can be altered, etc.
If you want to create a setting with a different metaphysics (to pick a few names at random: Life, Time, Spirit and Substance), how would you make the spells for it? Are there any guidelines for judging appropriate Obstacles and Actions?
I've taken a look at the Abstractions rules, and I think I could fudge some workarounds through there, but I wanted to see if there wasn't anything else I should turn to first.