NiallNai
08-29-2003, 06:07 PM
Ok, I was thinking about Werewolves and came up with this as a start and I'm just looking for some criticism and suggestions. Definitely nowhere near finished.
My thoughts on how it fits in with lifepaths are as follows. Characters are burned as normal, up until they are bitten. Once bitten, they start on the werewolf lifepaths. They can no longer take "normal" lifepaths because the curse of the werewolf takes control of their lives. (Anyone remember the first Fox series, Werewolf, the rip off of The Incredible Hulk, neither Banner or the character in Werewolf were able to hold stable lives because of their curse).
As for some of the lifepaths, the Wolf Among Sheep setting is meant for the character that continues to try to live in society. My idea is that the Skin Changer is someone that would revels or at least is coming to terms with his curse and is trying to gain some control over his change. The Accursed is someone seeking to protect society from himself, hence the Cage-Wise.
Please let me know what you think.
Pack of the Full Moon
Name Time Trait Res Stat Leads Skills
Born to the Pack 1 yr --- +1P Outcast, Among Sheep 3 pts; Hunting, Tracking, Stealthy
Pack Runner 2 yrs 1 3 +1P Outcast 2 pts; Submissive, Brawling, Pack-Wise
Pack Leader 3 yrs 2 5 +1M/P Outcast, Among Sheep 3 pts; Dominant, Savage Attack, Howling, Astrology
Wolf Among Sheep
Skin Changer 2 yrs 2 5 +1M Outcast, Pack 2 pts; Will Over Form,
Accursed 1 yr 1 5 +1M Outcast 3 pts; Astrology, Cage-Wise, Falsehood
Outcast
Driven Out 3 yrs --- 3 +1P Pack, Among Sheep Stealthy
Hunted 1 yr 1 --- +1P Among Sheep, Pack
Feral 2 yrs 1 --- -1M Pack
Instinct Trait
When a character's Instinct Trait reaches 10, they have given themselves over to their senses and no longer transform back into a man.
Common Traits
Wolf's Bane: Werewolves are vulnerable to silver.
Aura of the Predator: Dogs bark and whine, horses shy away, and people feel uneasy. Others find the character's presence unsettling. +1D on Intimidation rolls.
Cycle of the Wolf: During the time of the full moon, the character changes into the form of a wolf.
Cursed Bite: The bite of a werewolf passes on the curse of lycanthropy to the victim, if the victim survives the attack.
Missing Memories: A character does not remember the time that he spends as a wolf. If there is a particular event that a character tries to remember, the player should roll their Perception against an Ob equal to 10 minus the Instinct Trait.
Unnatural Feature: Often the change to wolf form is never complete. Some feature of their original form remains. Such as their eyes, the lack of a tail, or the hands.
Skills
Will Over Form(2)(Will): A character with this skill may try to control their transformation, either forcing themselves to change before a full moon or to keep from changing during a full moon. To change before a full moon, the base Ob is 10 minus their Instinct Trait. To prevent a change, they must roll an ob equal to their Instincts. The phase of the moon can also modify the Obstacle
My thoughts on how it fits in with lifepaths are as follows. Characters are burned as normal, up until they are bitten. Once bitten, they start on the werewolf lifepaths. They can no longer take "normal" lifepaths because the curse of the werewolf takes control of their lives. (Anyone remember the first Fox series, Werewolf, the rip off of The Incredible Hulk, neither Banner or the character in Werewolf were able to hold stable lives because of their curse).
As for some of the lifepaths, the Wolf Among Sheep setting is meant for the character that continues to try to live in society. My idea is that the Skin Changer is someone that would revels or at least is coming to terms with his curse and is trying to gain some control over his change. The Accursed is someone seeking to protect society from himself, hence the Cage-Wise.
Please let me know what you think.
Pack of the Full Moon
Name Time Trait Res Stat Leads Skills
Born to the Pack 1 yr --- +1P Outcast, Among Sheep 3 pts; Hunting, Tracking, Stealthy
Pack Runner 2 yrs 1 3 +1P Outcast 2 pts; Submissive, Brawling, Pack-Wise
Pack Leader 3 yrs 2 5 +1M/P Outcast, Among Sheep 3 pts; Dominant, Savage Attack, Howling, Astrology
Wolf Among Sheep
Skin Changer 2 yrs 2 5 +1M Outcast, Pack 2 pts; Will Over Form,
Accursed 1 yr 1 5 +1M Outcast 3 pts; Astrology, Cage-Wise, Falsehood
Outcast
Driven Out 3 yrs --- 3 +1P Pack, Among Sheep Stealthy
Hunted 1 yr 1 --- +1P Among Sheep, Pack
Feral 2 yrs 1 --- -1M Pack
Instinct Trait
When a character's Instinct Trait reaches 10, they have given themselves over to their senses and no longer transform back into a man.
Common Traits
Wolf's Bane: Werewolves are vulnerable to silver.
Aura of the Predator: Dogs bark and whine, horses shy away, and people feel uneasy. Others find the character's presence unsettling. +1D on Intimidation rolls.
Cycle of the Wolf: During the time of the full moon, the character changes into the form of a wolf.
Cursed Bite: The bite of a werewolf passes on the curse of lycanthropy to the victim, if the victim survives the attack.
Missing Memories: A character does not remember the time that he spends as a wolf. If there is a particular event that a character tries to remember, the player should roll their Perception against an Ob equal to 10 minus the Instinct Trait.
Unnatural Feature: Often the change to wolf form is never complete. Some feature of their original form remains. Such as their eyes, the lack of a tail, or the hands.
Skills
Will Over Form(2)(Will): A character with this skill may try to control their transformation, either forcing themselves to change before a full moon or to keep from changing during a full moon. To change before a full moon, the base Ob is 10 minus their Instinct Trait. To prevent a change, they must roll an ob equal to their Instincts. The phase of the moon can also modify the Obstacle