View Full Version : Post Your Abstractions Here!
Kublai
09-19-2003, 10:48 AM
I figured I'd start a thread where we could all share our home-brewed Abstractions.
Fifth
09-19-2003, 12:03 PM
Spell Name: 5 Cut Expiditious Timber Harvest
Intent: Turn a fallen tree into a hell of a lot of lumber
Abstraction: Earth (Ob1, 6s) + Control (Ob5, 32s) + Sight (Ob4, 8s) + Instant (Ob0, 2s) + Single Target (Ob1, 4s) = Ob11, 52s
First Distillation: Control (Ob5, 32s) + Instant (Ob0, 2s) = Ob3, 17s
Second Distillation: Sight (Ob4, 8s) + Single Target (Ob1, 4s) = Ob2, 6s
Final Distillation: First (Ob3, 17s) + Second (Ob2, 6s) + Earth (Ob1, 6s) = Ob3, 14s
Final Spell: A dead tree within sight of the caster is magically cut and shaped into lumber, suitable for building houses, bridges, or anything else which requires a 2x4.
Casting: Objective 3, 14 syllables
Duration: Instant
Area of Effect: Single Dead Tree
Range: Sight
Resource Cost: 6
Kublai
09-19-2003, 12:13 PM
Yes, very practical! We likes! :)
However, you could do without the Sight Range. You could save a few Obstacle points by just walking up to the tree and touching it. Any reason you chose Sight? Was this a particularly lazy wizard who didn't want to do to much walking? ;)
Also, you might have to make it a Permanent Duration. If you read the Instantaneous description, the effect will fade over time. I don't know what this would mean to this spell however. :?
Fifth
09-19-2003, 12:36 PM
I picture the spell as 5 invisible saw blades which quickly cut a tree into lumber. The spell creates and control's the sawblades -> the cut lumber is a secondary effect of the spell.
A simialer spell would be white fire, which blows stuff up. The stuff is permanently blown up, but the primary effect of the spell - white fire - remains.
And yes, this spell was made for lazy wizards. I picture a mage riding through a forest, lounging on a comfy chair on top of an elephant. When he sees a large tree he casts the spell, and the laborers who follow behind the elephant take the cut lumber back to camp.
Kublai
09-19-2003, 12:45 PM
The spell creates and control's the sawblades -> the cut lumber is a secondary effect of the spell.
Well you said it yourself. In order to create these sawblades from nothing, your wizard will have to add the Creative facet to the mix. Unless he wants to carry around the blades for real. :wink:
Also, can he use this against people??? :shock:
Fifth
09-19-2003, 01:12 PM
Spell Name: Wealth of Five Harvests
Intent: Make a field more fertile
Abstraction: Earth (Ob1, 6s) + Water (Ob2, 3s) + Enhance (Ob4, 24s) + Personal (Ob0, 2s) + Permanent (Ob10, 1000s) + Measured Area [100's of paces] (Ob6, 16s) = Ob23, 1051s
First Distillation: Personal (Ob0, 2s) + Permanent (Ob10, 1000s) = Ob5, 501s
Second Distillation: Earth (Ob1, 6s) + Measured Area [100's of paces] (Ob6, 16s) = Ob3, 12s
Final Distillation: First (Ob5, 501s) + Second (Ob3, 12s) + Enhance (Ob4, 24s) = (Ob6, 263s) + Water (Ob2, 3s) = (Ob8, 266s)
Final Spell: An area determined by the spellcaster's successes becomes more fertile. All farming related objectives are -2d, pumpkins grow larger than normal, the produce is healthier, the soil quality and water levels are always just right.
Casting: Objective 8, 266 syllables
Duration: Permanent
Area of Effect: 100 paces, +100 paces per success
Range: Personal
Resource Cost: 16
Notes on the spell: If a pace is equal to about 2 feet, a sorceror would need something like 20 extra successes to fertalize one acre. This makes the spell almost impossible to practically use unless the sorceror is working very slowly and carefully. If I was DMing a game with this spell in it, I would create some kind of spring holiday in which the sorceror casts the spell with the help of the farmers. Maybe the anima within the farmers can add to the success of the spell. Something else to note - wouldn't it be great if orcs had a spell which did the exact opposite of this one? They could sacrifice farmers to gain the power needed to permanently destroy the farming potential of an entire region! It's lasts even longer than sowing a field with salt!
Kublai
09-19-2003, 01:35 PM
NICE! you're on a roll!
IF you want to really cover an area, I would suggest swapping out "100s of paces" for "miles." The initial cost is higher, but you would need so many less successes to cover the desired area!
Note: A pace = 3 feet. And it's Obstacle, not "objective." :)
NiallNai
09-19-2003, 04:52 PM
Here is my contribution. I was torn between using Taxing or using Control/Enhance. This is the Taxing version of it. Let me know what you think.
Shackles of Air
Air (2ob, 4syb), Enhancing (4ob, 24syl), Presence (+1ob, +4syb), Sustained (+2ob, +4syb), Single Target(+1ob, +4)
1st Dist
Air+Enhancing/2= 3ob, 14syl
2nd Dist
Presence+Sustained/2=2ob, 4syl
Finalization
1st+2nd+Single Target/2=3ob, 11syl
Shackles of Air
Obs: 3^ Syllables:11
This spells uses air to bind a creature or person and reduce its movement. Each success over the Obstacle places the character in a Lock with a strength equal to the caster's will. So, 2 success over Ob places the target in a -2D Lock. This can be resisted with Natural Defense, Power vs. the Caster's Will. If the lock is broken, then the caster suffers the effects of a disrupted spell.
Kublai
09-19-2003, 05:36 PM
Hmm. I wouldn't go with Taxing here. Taxing means you are reducing that Element. Since there is less air, wouldn't it be easier to move (in some wierd, scientific way)?
I would go with controlling or Enhancing, to make the air "fuller" or "thicker." Does the Target get Natural Defenses?
Spell Name: 5 Cut Expiditious Timber Harvest
Personally, I think you are right on the money with both of your spells. Your chopping wood spell doesn't need the creative or permanent facets because of your spell concept-- to chop up a dead tree. that's exactly what earth/control does rearranges and moves around something extant.
if you wanted to create a tree, that's different.
if you wanted an ever-burning tree, that's different too. (we have quite a few of them in my campaign).
Still though, be careful with "utilitarian" spells. Shamed and mortified is a wizard who meant to chop lumber but summoned a demon instead... "Oops. Care to, um, chop some wood? I guess I should have just used an axe. Hey no! Not the axe. What are you doing with that axe!!"
You may think it's funny, but I'VE SEEN IT HAPPEN. And it's not pretty or funny.
NiallNai
09-19-2003, 08:52 PM
Shackles of Air
Air (2ob, 4syb), Enhancing (4ob, 24syl), Presence (+1ob, +4syb), Sustained (+2ob, +4syb), Single Target(+1ob, +4)
1st Dist
Air+Enhancing/2= 3ob, 14syl
2nd Dist
Presence+Sustained/2=2ob, 4syl
Finalization
1st+2nd+Single Target/2=3ob, 11syl
Shackles of Air
Obs: 3^ Syllables:11
This spells uses air to bind a creature or person and reduce its movement. Each success over the Obstacle places the character in a Lock with a strength equal to the caster's will. So, 2 success over Ob places the target in a -2D Lock. This can be resisted with Natural Defense, Power vs. the Caster's Will. If the lock is broken, then the caster suffers the effects of a disrupted spell.
In addition to this, Could a section like The Womb be placed, perhaps called the Grimiore, instead of placing all spell ideas under one subject in the Magic Burner section?
Fifth
09-19-2003, 10:33 PM
Anyone have any spells they'd like to see? I've got a lot of time on my hands this weekend, and I want to see how much the abstraction system can do.
Right now I'm working on a magical compass which tracks an object the caster touches. Not sure how to do it exactly.
Oh, and I second the need for a grimoir board.
let's see, weekend's over, but if you still have time Fifth... we'll start with an easy one:
Traverse your sorcerer across yon gap. It is too wide for him to pass unaided, and should he fall in, he'll surely be killed.
-abzu
Fifth
09-22-2003, 09:57 AM
The cheapest way to do it:
Embrace of the Five Winds
Spell Effect: Winds enfold the caster and carry him for a short time.
Air (Ob2, 4s) + Enhance (Ob4, 24s) + Personal (Ob0, 2s) + Elapsed Time - Actions (Ob1, 4s) + Caster (Ob0, 2s)
Enhance + Personal / 2 = (Ob2, 13s)
Air + Elapsed Time / 2 = (Ob1, 4s)
All + Caster / 2 = (Ob3, 17s) + (Ob0, 2s) = Ob2, 10s
Embrace of the Five Winds
Casting: Objective 2, 10 Syllables
Area of Effect: Caster
Range: Personal
Duration: 1 action, +1 for every extra success
Resource Cost: 4
Spell Effect: Upon casting the spell, the caster is lifted 2 paces off the ground by a gentle wind. The caster is able to use the wind to manipulate their movement through the air, and can move 3 paces per action in any direction or combination of directions (ex: 1 pace forward, 2 up)
Notes: This spell is the easiest way to move a single person over a short distance that I've found, but there are a few other cool ways to do it, like controling the earth along one side of the chasm and forming a bridge out of it, thus allowing others to cross (Earth + Control + Presence + Sustained + [measured area or natural effect]). Create wings to fly across (Anima + Creative + Personal + Sustained + Single Target). Or maybe lower the caster's weight so much that he can jump across - though doing that would be pretty tricky.
Air (Ob2, 4s) + Enhance (Ob4, 24s) + Personal (Ob0, 2s) + Elapsed Time - Actions (Ob1, 4s) + Caster (Ob0, 2s)
Very interesting. I think this is the first time you and I have disagreed about an abstraction. I don't think Enhance is a powerful enough (or the correct) facet to command the air around you to lift you and bear you aloft. I definitely think that would be a Control facet.
If I wanted to make a pre-existing wind stronger, I would use Enhancing Air.
If I wanted to use Enhance to cross the gap, I'd use Enhancing Anima and leap across.
not as easy as it looks!
How about another one?
A raging inferno blocks your sorcerer's path. There is no circumventing it, and its very breath singes you now.
Fifth
09-22-2003, 10:44 AM
I guess the most logical spell would be something along the lines of fire + tax + presence + instant + [single target or natural target]
About the wind spell - I guess control instead of enhance makes sense, though when I created the spell I was thinking that moving stuff is what wind normally does, and the spell would be enhancing that effect. I guess since the caster chooses where the wind takes him it would be control. I think altering the spell effect to "A strong gust of wind strikes the caster's back, propelling him [2 paces + 3 paces per success] forward. The caster is unable to steer, and may only move forward" might make the enhance Impetus reasanable. The limited usefullness and possible danger of the new spell would balance out it's cheap cost compared to a spell which basically allows the caster to fly.
Of course, then you'd have to change the spell name to "Boot of the Five Winds".
Of course, then you'd have to change the spell name to "Boot of the Five Winds"
i completely agree, both in name and function. I think a DOF for necking breaking damage would be in order!
:twisted:
Fifth
09-22-2003, 11:26 AM
DoF:
1-3 land on your feet
4-5 fall down as you land, no damage
6 something bad happens - sprained ankle, cracked rib, fractured wrist, bruise to the head, ectetera...
You could use the distance travelled to determine the damage the caster takes.
And a question about spell creation:
What spells do you use the influence impetus with? Do you think it would be appropriate for a truth detection spell? [anima + influence + presence + instant + single target]
What spells do you use the influence impetus with?
if i wanted to change the direction a compass was pointing.
if i wanted to change the temperature of water.
if i wanted to change someone's opinion of myself.
if i wanted a fire to burn in a different color.
if i wanted the wind to shift direction and get this smoke out of my face.
if i wanted to shift the tenor of some one's aura.
just some suggestions. Influence is for mildly altering a preexisting condition without force and without making the condition more or less so.
eruditus
09-22-2003, 11:47 AM
:too busy rolling on ground laughing to respond... this is a cooworker wondering what incapacitated Don:
Fifth
09-22-2003, 12:03 PM
That would be the "Five Humour Inversion" spell: Anima + Influence + Precense + Instant + Single Target
Effect: Make Eruditus Laugh
Objective: Pretty damn low apparently
:)
well, let's see. Eru's Will is B2...
:roll:
Kublai
09-22-2003, 12:55 PM
Do you think it would be appropriate for a truth detection spell? [anima + influence + presence + instant + single target]
I don't think Influence would be, no. Truth Detection would certainly fall into the "Sense" category and thus be some sort of Anima Enhancer.
Now if you wanted to make your lie sorcerously believable, that would be influence. Kind of like the Persuasion spell.
Fifth
09-22-2003, 01:21 PM
Is it possible to use Arcana + Destruction? I'm thinking casting a spell which destroy's a sorcerer's magical abilities for a short time or maybe a spell that prevents magical detection.
eruditus
09-22-2003, 01:29 PM
well, let's see. Eru's Will is B2...
:roll:
HEY, I resent that... oooo, shiny...
Well, okay, I guess your probably right :?
Kublai
09-22-2003, 03:07 PM
Anti-magic Shell :twisted:
Intent: A spell that creates a zone in which magic is nullified.
Abstraction: Personal (Ob0, 2s), Sustained (Ob2, 4s), Presence (Ob2, 8s), Taxing (Ob1, 4s), Arcana (Ob4, 15s) = Ob9, 33s
First Distillation: Arcana (Ob4, 15s) + Presence (Ob0, 2s) / 2 = Ob2, 9s
Test vs Ob 5
Time = 5 months
Second Distillation: Presence (Ob2, 8s) + Taxing (Ob1, 2s) / 2 = Ob2, 5s
Test vs Ob 3
Time = 3 months
Final Distillation: Sustained (Ob2, 4s) + 1st Dis. (Ob2, 9s) + 2nd Dis. (Ob2, 5s) / 2 = Ob3, 9s
Test vs Ob 3
Time = 3 months
Final Spell:
Effect: Spells entering the field suffer -1 success for each caster's success over Obstacle
Casting: Ob3^, 9syllables
Duration: Sustained
Area of Effect: Caster
Range: Caster's Presence
Resource Cost: 12
Basically, an area effect Eldritch Shield. I was considering using Destroyer instead of Taxing, but in this case it would be the same effect.
Kublai
09-22-2003, 03:20 PM
Spell-Eater
Intent: A spell that will nullify another sorcerer's spell.
Abstraction: Arcana (Ob4, 15s), Taxing (Ob1, 2s), Personal (Ob0, 2s), Instantaneous (Ob0, 2s), Single Target (Ob1, 4s) = Ob5, 25s
First Distillation: Arcana (Ob4, 15s) + Personal (Ob0, 2s) / 2 = Ob2, 9s
Test vs Ob 4
Time = 4 months
Second Distillation: Single Target (Ob1, 4s) + Taxing (Ob1, 2s) / 2 = Ob1, 3s
Test vs Ob 2
Time = 2 months
Final Distillation: Instantaneous (Ob0, 2s) + 1st Dis. (Ob2, 9s) + 2nd Dis. (Ob1, 3s) / 2 = Ob2, 7s
Test vs Ob 2
Time = 2 months
Final Spell:
Effect: For each success over Ob, the targeted spell is reduced by 1.
Casting: Ob2^, 7s
Duration: Instantaneous
Area of Effect: Single Target
Range: Caster's Presence
Resource Cost: 8
eruditus
09-22-2003, 03:26 PM
SO question on the Anti-magic shell...
is it s shell or is it a field?
if its a shell how thick is it? and is this spell one way? hIf so, how is that controlled or determined in the Abstraction? Wouldn't an area that does not discriminate in direction be easier? Would this say that the OB of the shell would go up or the Ob on a non-discriminatory spell go down?
I have often designed mages whose power is in controlling magic itself - powering magics, dampening magics, etc. I would love to see how the Abstraction rules handle this.
Kublai
09-22-2003, 03:30 PM
is it a shell or is it a field?
Oh, it's definitely an indiscriminate zone. I was just fondly recollecting the might of that old D+D spell. :)
Fifth
09-22-2003, 04:05 PM
That Spell-Eater spell could be very interesting in combat.
Mage 1 starts casting
Mage 2 asseses the spell to see how long it will take
Mage 1 finishes casting just as Mage 2 casts Spell Eater
Though I think it would be easier to just blow the enemy mage up instead of attempting to counter his spell.
Kublai
09-22-2003, 04:10 PM
That Spell-Eater spell could be very interesting in combat.
Though I think it would be easier to just blow the enemy mage up instead of attempting to counter his spell.
I see it being used to take down those pesky spells like The Sense, Invisibility, Turn Aside the Blade, and Eldritch Shield. :twisted: Once those are gone, send in the fighters!
NiallNai
09-22-2003, 04:52 PM
Is it possible to use Arcana + Destruction? I'm thinking casting a spell which destroy's a sorcerer's magical abilities for a short time or maybe a spell that prevents magical detection.
How about these two? One for cancelling an existing spell. And one to prevent spellcasting.
Arcane Abatement
Arcane(4ob, 15 Syb), Destroyer(2ob, 5syb), Presence(1ob, 4Syb), Instantaneous(0 ob, 2 Syb), Single Target(1ob, 4 syb)
1st Distillation
Arcane+Destroyer/2= 3 ob, 10 syb
Second Distillation
Presence+Inst/2=1ob, 3syb
Finalization
1st+2nd+Single Target/2=4ob, 9syb
This spell can negate the effects of a spell by destroying the arcane power involved in the incantation. The sorcerer's 1/2 Will (+1 per success over the obstacle) must overcome the successes of the targeted spell or enchantment.
Strike Dumb
Anima(5ob, 10Syb), Influence(3ob, 8Syb), Presence(1ob, 4s), Actions(1ob, 4s), Single Target(1ob, 4s)
1st Distillation
Anima+Influence/2=4ob, 9syb
2nd Distillation
Presence+Actions/2=1ob, 4s
Finalization
1st Dist+2nd Dist+Single Target/2=3ob, 9s
When successfully cast, this spell will silence a person for a number of actions equal to 1+1 for each success over the obstacle. The base obstacle is the target's Forte. This spell is often used to prevent a sorcerer from completing an incantation.
Fifth
09-22-2003, 05:08 PM
With the first spell, I think it work better as a sustained spell. This makes the spell a lot clearer: As long as the spell is sustained, the target increases the objective of all sorcery rolls by x.
The second spell looked pretty damn spiffy, and I'm surprised there isn't one like it in the main book, but the Impetus should probably be control for spells with such a strong effect.
The way I think of the three Impetus' Influence, Enhance, and Control is that they're each grades of control. Influence would be the lowest grade, it slightly strengthens existing natural effects, or causes small changes. Enhance increases the power of an existing effect by large amounts - ex: A person has a spell which enhances his speech cast on him and he suddenly speaks twice as loud. If the spell controls speech, the caster decides what he says.
Did any of that rambling mean anything?
Nice spells.
Fifth
09-22-2003, 05:21 PM
Double Spell Feature!
Five Demon Possession
This spell drives it's target permanently insane.
Anima (Ob*, 10s) + Control (Ob5, 32s) + Presence (Ob1, 4s) + Permanent (Ob10, 1000s) + Single Target (Ob1, 4s)
Permanent + Single Target = Ob5, 502s
Anima + Control = Ob5, 17s
All + Presence = Ob*, 264s
Final Spell: The demons which lie dormant within the target's soul are given complete control of the person's actions. The effect varies depending on the target. Devout priests may not be affected at all, and those who have already lost their minds aren't affected.
Casting: Objective *, 264 syllables
Duration: Permanent
Area of Effect: Single Person
Range: Sight
Resource Cost: 10
Walk Among the Five Sleeping Tigers
This spell makes people around the caster ignore the sound of him casting a spell.
Anima (Ob*, 10s) + Control (Ob5, 32s) + Personal (Ob0, 2s) + Sustained (Ob2, 4s) + Presence (Ob2, 8s)
Anima + Sustained = Ob*, 7s)
Control + Presence = Ob3, 20s
All + Personal = Ob*, 14s
Final Spell: The sounds and gesture which normally accompany casting a spell are ignore by everyone within the caster's presence. If the caster is engaged in a conversation while casting, any interuptions while he intoned the spell are ignored. This targets memories of the spell being cast are blocked as long as the caster sustains the spell, even if they have left the presence of the caster.
Casting: Objective*, 14 syllables
Duration: Sustained
Area of Effect: Presence
Range: Personal
Resource Cost: 10
NiallNai
09-22-2003, 06:32 PM
The way I think of Arcane Abatement is an attack upon a spell to break it. To destroy the magical matrix. That is why I chose Destroy. It is meant as a spell-breaker. That is why it isn't a sustained spell.
Strike Dumb is mean to influence the physical apparatus(vocal cords and tongue), which is why it's obstacle is based on Forte instead of Will. It isn't persuading a person not to speak, it is removing the ability altogether. If I were to change the Impetus, it would be to Control.
Kublai
09-22-2003, 06:35 PM
It's OBSTACLE!! :x
sorry for the outburst. :oops: :wink:
Strike Dumb is mean to influence the physical apparatus(vocal cords and tongue), which is why it's obstacle is based on Forte instead of Will. It isn't persuading a person not to speak, it is removing the ability altogether. If I were to change the Impetus, it would be to Control.
I'd actually make it Anima (Forte)/Tax. You're taxing their ability to speak. If you really want to stop them altogether, control would be the way to go.
Five Demon Possession
Shouldn't this (extremely powerful) abstraction have the (extremely high) obstacle of 6 + Will of Victim? (Thank GOD it's that high, otherwise we'd have quite a loophole.)
The way I think of the three Impetus' Influence, Enhance, and Control is that they're each grades of control. Influence would be the lowest grade, it slightly strengthens existing natural effects, or causes small changes. Enhance increases the power of an existing effect by large amounts
Sorry to be a niggling game designer about this but: Influence changes direction, color, temperature, tenor, and timbre. It DOES NOT strengthen anything. Enhance strengthens, and Control abjectly manipulates.
there is a design philosophy reason for this. using these guidelines will help you better use the Wheel of Magic!
Fifth
09-22-2003, 07:35 PM
Damn designers, getting all upity.
I didn't notice how you got the base obstacle for spells tested against the targets attributes, I figured it was just arbitrary. I guess that makes more sense. :)
Oh well, back to work on the FIREBALL OF THE FIVE ELEMENTS!
Kublai
09-22-2003, 07:36 PM
Five Demon Possession
Anima (Ob*, 10s) + Control (Ob5, 32s) + Presence (Ob1, 4s) + Permanent (Ob10, 1000s) + Single Target (Ob1, 4s)
Permanent + Single Target = Ob5, 502s
Anima + Control = Ob5, 17s
All + Presence = Ob*, 264s
Yeah, there is a little, fuzzy math going on here. :?
Permanent + Single Target should be Ob6 when distilled. 10 + 1 = 11 / 2 = 5.5 rounded up = 6.
Anima + Control should be 21 syllables. 10 + 32 = 42 / 2 = 21
REMEMBER TO ROUND UP WHEN DOING ABSTRACTIONS
LUKE LOVES EXCEPTIONS: DISTILLATIONS WITH THE ANIMA FACET MAY ROUND DOWN (FOR THAT DISTILLATION ONLY)
NiallNai
09-22-2003, 10:03 PM
Here are two more for the grimiore
Burden the Bearer
Earth(1ob, 6s), Transmutative(1ob, 48s), Presence(1ob, 4s), Minutes(5ob, 16s), Single Target(1ob, 4s)
First Distillation
Earth+Trans/2=1ob, 27s
Second Distillation
Presence+Minutes/2=3ob, 10s
Final Dist
1st+2nd+Single Target/2=3ob, 21s
When cast, this incantation changes the weight of the metal in a single piece of armor or a weapon. It's effect is to increase the penalty of armor worn or to make a weapon less wieldy so that it becomes slower. A Fast weapon becomes a Slow weapon, while a Slow Weapon becomes Unwieldy. Penalties for armor due to weight are increased by 1D, so the -1D for Leggings would become a -2D.
The reverse of the spell, Feather's Touch, is as follows:
Earth(1ob, 6s), Enhance(4ob, 24s), Personal(0ob, 2s), Minutes(5ob, 16s), Single Target(1ob, 4s).
1st Dist
Earth+Enhance/2=3ob, 15s
2nd Dist
Personal+Minutes/2=3ob, 9s
Final Dist
1st+2nd+Single Target/2=4ob, 14s
The sorcerer speaks this incantation over a sword or other metal or wood weapon, or over a piece of armor, and that armor or weapon becomes lighter. A Slow weapon becomes a Fast weapon, an Unwieldy weapon becomes a Slow weapon. And armor penalties due to weight are reduced by 1D.
And a comment/query about Impeti(?). If you ENHANCE an item with to make it lighter, then you wouldn't use TAX to make it heavier because you aren't "draining or weakening" it. You could say that you are using enhance to increase the quality of heaviness, but that isn't necessarily a "boon." So I used Transmutation to increase the weight and explained that you are changing the just changing it's density(all very difficult for the medieval mindset). So what would be the proper Impetus for just changing weight? If there is an Impetus to enchance something, Tax just doesn't seem like a complete opposite.
Drozdal
09-26-2003, 07:11 PM
This spell is taken from Gemini: Dark Fanasy RPG
Dead Seamans Curse
Spell will fill one lungs with sea water - you know the consequences ;)
Air (ob2/4syl) + transmutate (ob 1/48 syl)(air (ob2) -> water (ob 2)) + sight (ob 4/4syl)) + instant (ob0/2syl) + single target (ob 1/4syl)
I st distillation
air-transmutative (ob7/52syl)/2 = ob4/26syl
II nd distillation
sight-single target (ob5/12syl)/2 = ob3/6syl
III rd distilation (finalization)
air-transmutative (ob4/26syl) + sight-single target (ob3/6syl) + instant (ob0/2syl) = (ob7/34syl)/2 = ob4/17syl
Wchich comes to: Dead Seaman's Curse: OB4 17 Syllabes
Mine idea was to transmute air in someones lungs to sea water, and drown him that way. I think that it's pretty useful spell (area of sight), and of course it should trigget steel test as soon as it goes off, but simple defense it to make yourself throw up :P
Tell me what you think
Dro
Drozdal
09-26-2003, 07:28 PM
Earth(1ob, 6s), Transmutative(1ob, 48s), Presence(1ob, 4s), Minutes(5ob, 16s), Single Target(1ob, 4s)
First Distillation
Earth+Trans/2=1ob, 27s
"Transmutative
* The obstacle of this facet is equal to
1 plus the Element being changed
from and the Element being changed
into. The caster must know all
applicable elements to affect this
transformation."
So i think NiallNai that you have to add those OB or transmutated elements before distilling spell - i could be wrong, but i think not (my spell has also transmutative facet).
Dro
Mine idea was to transmute air in someones lungs to sea water, and drown him that way. I think that it's pretty useful spell (area of sight), and of course it should trigget steel test as soon as it goes off, but simple defense it to make yourself throw up :P
Tell me what you think
Dro
Gruesome! However, I don't think it would work as you have it written. "Sight" Origin is pretty strict in its definition: you have to be able to see the target/location with your own two eyes. You can't see a man's lungs per se. But you also have the spell as air/transmute/water which is correct for turning air to water, but for fucking with someone's lungs I think you should have to throw in the Anima facet. That's going to push up the Obstacle of the spell a bit, but I don't think that's bad considering its practically an instant kill spell.
because, dro, you can't puke up water in your lungs. you can have it pumped or drained out, you can cough a bit of it out, but just enough of it and you suffocate.
According to your concept/description the spell kills outright. that's fine. stick with your concept. magic is nasty.
anyway, let me say that again: CONCEPT IS PARAMOUNT.
Drozdal
09-26-2003, 08:52 PM
Ok i was considering anima at first place, didin't knew bout sight facet stuff. So of course next question wchich obstacle should anima facet have in this spell.
<<rules follow>>
*The obstacle of Anima depends on
the target stat of the creature or
character being affected.
---end of rules---
On which stat should i base obstacle - willpower or maybe forte of target) And that leads to another question since obstacle of anima should be fixed before destillation will take palce, it seems that this spell should be distilled couple of times (for different exponents of attributes), and now i'm totally lost. How to distill this kind of spell (wchich will base it's obstacle on exponent of stat?
Dro
I know that spell now should look like this:
Anima (ob*/10) + transmutate (ob 1/48 syl)(air (ob2) -> water (ob 2)) + sight (ob 4/4syl)) + instant (ob0/2syl) + single target (ob 1/4syl)
But how to distill that?
I know that spell now should look like this:
Anima (ob*/10) + transmutate (ob 1/48 syl)(air (ob2) -> water (ob 2)) + sight (ob 4/4syl)) + instant (ob0/2syl) + single target (ob 1/4syl)
But how to distill that?
base it on Forte.
All Anima spells distill using Ob 5. This is in the rules. (I don't have them in front of me to tell you a page #)
Drozdal
09-27-2003, 06:52 AM
ok thanx abzu - next time i'll look at them closer
Dro
next thing i have to figure out aro those spells dealing damage according to successes you got ;]
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