Yagathai
09-16-2005, 12:24 PM
It was missing from Pete's Wild Kingdom, so I thought I'd take a turn at burning one up.
Alligator
Wi B4
Pe B5
Pow B5
Fo B7
Agi B4
Spd B4
He B6
Reflexes B4
Hesitation B6
Steel B7
MW B12
Movement multipliers: Land: x3 Swim: x5
Traits: Reptilian Body, Massive Stature, Scaly Hide (plated leather equivalent), Crushing Jaws, Club Tail, Implacable Grip (+3D to lock), I'm A Log! (call-on for stealthy), Cold Blooded, Pressure sense (no penalties from darkness), Lightning Charge (see below), Suspend Metabolism (see below)
Lightning charge: In short bursts, alligators can move really really fast. Double the gator's standard land movement multiplier when charging or withdrawing, usable one exchange per volley.
Suspend Metabolism: Alligators can hold their breath up to a number of hours equal to Health, if they're not doing anything but hanging around. Assume three times Health in minutes of physical activity.
Crushing jaws: +3 Pow, Add 2, VA 2, Short, Fast, can be used on the inside
Club tail: +2 Pow, Add 2, VA 1, Longer, Slow. No tail-slapping and biting in the same exchange!
Sample script:
V1
Tackle
V2
Lock/bite
Lock
V3
Throw (into water)
Alligator
Wi B4
Pe B5
Pow B5
Fo B7
Agi B4
Spd B4
He B6
Reflexes B4
Hesitation B6
Steel B7
MW B12
Movement multipliers: Land: x3 Swim: x5
Traits: Reptilian Body, Massive Stature, Scaly Hide (plated leather equivalent), Crushing Jaws, Club Tail, Implacable Grip (+3D to lock), I'm A Log! (call-on for stealthy), Cold Blooded, Pressure sense (no penalties from darkness), Lightning Charge (see below), Suspend Metabolism (see below)
Lightning charge: In short bursts, alligators can move really really fast. Double the gator's standard land movement multiplier when charging or withdrawing, usable one exchange per volley.
Suspend Metabolism: Alligators can hold their breath up to a number of hours equal to Health, if they're not doing anything but hanging around. Assume three times Health in minutes of physical activity.
Crushing jaws: +3 Pow, Add 2, VA 2, Short, Fast, can be used on the inside
Club tail: +2 Pow, Add 2, VA 1, Longer, Slow. No tail-slapping and biting in the same exchange!
Sample script:
V1
Tackle
V2
Lock/bite
Lock
V3
Throw (into water)