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View Full Version : Artha trait vote stuff, opening Call-Ons and multiple Reps



Robert Bohl
10-24-2005, 10:02 AM
Okay, so a number of rules questions occurred to me after my last session.

1) After the trait vote, do you lose all tickets for all Beliefs and Instincts or only the ones you got a trait for?

For example, I spent a Deeds point on Belief #1, and a Fate point on Instinct #3. I get a trait from the Fate point spent on Instinct #3. Do I lose the tick for the Deeds point spent on Belief #1? Do I lose the tick for the Fate point I spent on Instinct #3?

I'm currently ruling that the tick goes away for the one you got the Trait from, but not for the others, but I don't know if that's the intent of the rules.

2) How do Call-Ons interact with Fate Points?

If I use a call-on and spend a Fate point, are all failures rerolled, even for subsequent sixes rerolls? That is, if I spend a Fate point and use a Call-on, is the following kosher?:

1st roll: 6, 5, 2, 1
2nd roll (for call-on): 6, 1
3rd roll (for Fate point): 4, 2, 1
4th roll (for call-on again): 4, 2

Is that 4th roll allowed? Is call-on an instantaneous effect, which is only ever applied once to a roll? Or is it an ongoing state for a roll, like a Fate point, where all 6s are always open?

3) Can you have more than 2 Reputations?

In character creation and on the character sheet, you may only have two Reputations. Is that a life-time limit or are you able to get more than 2 reputations in your career?

luke
10-24-2005, 10:17 AM
1) I say wipe the slate clean, but I don't really care either way. The ticks are there to demonstrate investment in a Belief.

2) This is the procedure: Roll dice for test. Use Call-On to reroll failures. Spend fate point to reroll any 6s. Do not reroll any Fate point dice that come up a failure. That's well outside the spirit of the rules.

3) Yes. There's only so much room on an 8.5 x 11 sheet.

Yagathai
10-24-2005, 10:21 AM
Does it really matter if you use a Call-On to reroll failed open-ended 6s? I mean, could you use a Call-On to reroll failed open-ended 6s for, say, a spell-song or steel check?

zabieru
10-26-2005, 11:37 PM
Those sorts of stacking can actually be surprisingly powerful... It's not a huge statistical difference in this case, but it does make C-Os for open-ended rolls like Steel, Perception, and spellsongs more powerful than those for regular rolls. And do you keep re-rolling traitors all the way down the line, or only the first and second sets?

Robert Bohl
10-27-2005, 05:15 AM
Those sorts of stacking can actually be surprisingly powerful... It's not a huge statistical difference in this case, but it does make C-Os for open-ended rolls like Steel, Perception, and spellsongs more powerful than those for regular rolls. And do you keep re-rolling traitors all the way down the line, or only the first and second sets?
According to Luke, above, you roll, reroll failures, then open 6s and that's all.

zabieru
10-27-2005, 08:44 AM
Rob, I was actually replying to Yagathai. Sorry, that wasn't very clear. My post probably should have said "if you re-roll failed sixes, do you keep doing that all the way down the line, or just the first set of sixes?"

Robert Bohl
10-27-2005, 08:49 AM
Rob, I was actually replying to Yagathai. Sorry, that wasn't very clear. My post probably should have said "if you re-roll failed sixes, do you keep doing that all the way down the line, or just the first set of sixes?"
Gotcha. "If you're going to allow that, then where do you draw the line?" Understood. That question is actually exactly why I a) suspected that's not how it was supposed to be and b) asked the question. The number of successes you could get would spiral out of control.

Yagathai
10-27-2005, 09:17 AM
If you have another call-on, or another appropriate Artha point, go ahead and reroll the failures again. I'd play that call-ons let you reroll any one failed roll, and I don't think that opening up your sixes counts as another roll.

But then, that's just me. The game designer differs. :P