Catalyst
10-01-2003, 09:21 AM
A friend of mine and I are working up a couple of characters to beat on one another with. I'll be playing a tank type of character, my friend will be playing a speedy character. The classic combat test. Anyway, neither of us has played BW before though we both have the rules. So, for your perusal, here is the character I'll be playing. I fudged the resource points with regard to contacts because frankly, we're not going to be using contacts at all, and I also thought it added some humor. Anyone named "Bob" who is offended by the usage of that name: My apologies, it's meant totally in jest with no insult to real "Bobs" intended! I guess I could use another name like "Luke"... heheh. Anyway, here's Sir Robert.
---
Sir Robert of Bobland, Human Knight, 25 years old.
Contacts: Dad ("Bob"), Mom ("Bobbette"), Bob the stable boy, Uncle Bob, Brother Bob of the Church of Bob
Beliefs: Try to be courteous, Dad's always right, Bobland is the best land
Instincts: Pull out a weapon at first sign of trouble
Traits: Big-boned, Charming, Determined
- Statistics -
Perception B4 (+3 Ob to all Per tests for helmet w/face guard!)
Will B4
Agility B5
Speed B4 (-1D for armor = B3)
Power B5
Forte B5
Hesitation 6
Speed rate while armored: Walk 3p, Jog 6p, Sprint 10.5p
(adjusted rate per volley: W 1p, J 2p, S 3p)
Health B4
Steel B6 (done some combat, been stabbed, military duty, etc.)
Faith/Grief -- (Human w/no Faith trait)
Reflexes B4
Mortal Wound B11
- Skills -
Ride B4
Sword B6 w/possible +2 FoRK to B8 (Knives, Brawl)
Brawl B6 w/possible +2 FoRK to B8 (Sword, Knives)
Intimidation B4 w/possible +1 FoRK to B5 (Conspicuous)
Knives B4 w/possible +2 FoRK to B6 (Sword, Brawl)
Crossbow B3
Etiquette B2
Read B2
Conspicuous B5 w/possible +1 FoRK to B6 (Intimidation)
Armor -- (Training skill)
Shield -- (Training skill)
Mounted Combat -- (Training skill)
- Gear -
Superior sword and dirk
Superior chain suit, helm w/face guard, shield, boots (7D for armor, DN 4, only 1st "1" counts for determination of lost armor dice)
Traveling gear
Clothes
---
I had some difficulty with figuring out weapon damages, but I'm certain that I got it all correct after reading, rereading, and checking examples. Considering that this is a "test" character with pretty much zero chance of being actually played, how'd I do? :)
---
Sir Robert of Bobland, Human Knight, 25 years old.
Contacts: Dad ("Bob"), Mom ("Bobbette"), Bob the stable boy, Uncle Bob, Brother Bob of the Church of Bob
Beliefs: Try to be courteous, Dad's always right, Bobland is the best land
Instincts: Pull out a weapon at first sign of trouble
Traits: Big-boned, Charming, Determined
- Statistics -
Perception B4 (+3 Ob to all Per tests for helmet w/face guard!)
Will B4
Agility B5
Speed B4 (-1D for armor = B3)
Power B5
Forte B5
Hesitation 6
Speed rate while armored: Walk 3p, Jog 6p, Sprint 10.5p
(adjusted rate per volley: W 1p, J 2p, S 3p)
Health B4
Steel B6 (done some combat, been stabbed, military duty, etc.)
Faith/Grief -- (Human w/no Faith trait)
Reflexes B4
Mortal Wound B11
- Skills -
Ride B4
Sword B6 w/possible +2 FoRK to B8 (Knives, Brawl)
Brawl B6 w/possible +2 FoRK to B8 (Sword, Knives)
Intimidation B4 w/possible +1 FoRK to B5 (Conspicuous)
Knives B4 w/possible +2 FoRK to B6 (Sword, Brawl)
Crossbow B3
Etiquette B2
Read B2
Conspicuous B5 w/possible +1 FoRK to B6 (Intimidation)
Armor -- (Training skill)
Shield -- (Training skill)
Mounted Combat -- (Training skill)
- Gear -
Superior sword and dirk
Superior chain suit, helm w/face guard, shield, boots (7D for armor, DN 4, only 1st "1" counts for determination of lost armor dice)
Traveling gear
Clothes
---
I had some difficulty with figuring out weapon damages, but I'm certain that I got it all correct after reading, rereading, and checking examples. Considering that this is a "test" character with pretty much zero chance of being actually played, how'd I do? :)