khelek
11-04-2005, 12:15 PM
I have recently gotten BW, and am looking to start a game for my current group. I have played many variations of Middle-Earth gmaes before, and though I really like the setting, have found them to be very very off the mark or what have you. I really like BW and think it would do excellently, which is what drew me to BW in the first place, though now I see it is full of delisious goodness for all sorts of settings (Thank Luke).
Anyways, in every game of LOTR I have run, regardless of systme some one want to play a Rider of Rohan (even in time periods that they are still the Eothed). That is fine with me, as I love the Riders. Maong the other setting changes I am preparing which include: reduction of Faith and religion for this setting, some mods to Sorcery (looking at the posts about Corruption). I wanted to write up a Cultural Setting for the Riders (I can asily put together a Southron or an Easterling without lifepths or picking and choosing, but I wanted the Riders ot be fully reailzed so that the players have it as a fully fleshed out interesting option).
Below is my first draft. Please comment, as I am sure you can see (I am still Born Chattel!) I am new to BW (old to Tolkien) and would like any insite to these guys. Without Further Ado:
************************************************** ****
Riders of Rohan Cultural Setting
The Rohirrim Cultural Setting contains the Village, Peasant, Noble Settings, and the Soldier, Outcast and Noble Court Sub-Settings. The Rohirrim have no cities and live either semi-nomadic lives on the Fold, in one of the many small villages of the Mark or in the homesteads that dot the land. Rohirrim may Lead into other Mannish Culture Settings via the Outcast Lead, see Outcast Sub-Setting.
The Mark is Calvary oriented and most soldiers seek to become Riders. They are also slightly poorer than the other Mannish Cultural Settings, when granting resources for the Village, Peasant, Noble Court, and Soldier (Sub-)Settings reduce Resources by 10 (For less than 30rps) to 20% (For greater than 30rps).
Mearas are the White Horses of the Rohirrim, they are binger, faster and long lived. Only a fraction of the Nobles have access to them as they are for the Line of the Kings only. See Resources.
Noble Setting
Life Path(note) Years Res. Stats Leads
Mark Born 10 10 -- Soldier, Village, Noble Court
Skills: 3, General, 1: Riding
Traits: 2, Born to Ride, Mark of Privilege, Your Lordship
Page 4 10 +1P Village, Outsider, Court, Peasant
Skills: 8, Riding, Horse-wise, Brawling, Sword, Etiquette, Read, Write
Traits: 1
Squire(1) 6 12 +1M,P Village, Soldier, Outsider
Skills: 9, Sword, Shield, Spear, Bow, Read,
Traits: 1
Mearas Groom(2) 6 15 +1M Court, Soldier
Skills: 9, Horse-wise, Horse Husbandry, Rohirrim-History, Mending, Riding, Border-Wise, Dunlanding-Wise
Traits: 2, Soothing Voice
Shield Maiden(3) 5 15 +1M,P Court, Outcast
Skills: 9, Spear, Shield Training, Armor Training, Javelin, Field Dressing, Command, Sword, Soldiering
Traits: 2, Proud, Fearless
Rohir (Knight)(4) 4 20 +1P Court, Soldier, Outcast
Skills: 6, Conspicuous, Group Tactics, Orc-Wise, Dunlanding-Wise, Intimidation
Traits: 2, Sworn To Honor, Rolling Thunder
Lady(5) 5 15 +1M Court, Outcast
Skills: 8: Etiquette, Persuasion, Inconspicuous, Household-Wise, Hospitality-Wise, Conspicuous, Observation
Traits: 1
Spear-Captain(6) 6 24 +1M/P Soldier
Skills: 8, Command, Group Tactics, Heraldry, Navigation, Observation, Tactics
Traits: 2, Domineering
Lord of the Mark(7) 8 28 +1M,P Court, Soldier
Skills: 5, Estate-Management, Noble-wise, Hunting, Court-wise, Rule of Law, Etiquette
Traits: 1, Noble Oblige, Arrogant, Regal Bearing, Pompous
Dame(8) 6 26 +1M Court
Skills: 8, Estate-Management, Administration, Court-wise, Rule of Law,
Traits: 1, Noble Oblige, Regal Bearing, Pompous, Arrogant
Master of White Horses(9) 8 35 +1M,P Court, Soldier
Skills: 6, Mearas-Husbandry, Appraisal, Stable-Wise
Traits: 1, Love of Horses, Low-Speech (Horses), Affinity for Horses
Prince of the Mark(10) 2 12 +1P/M Court, Soldier
Skills: 2, General
Traits: 1, Born to be King, Arrogant, Regal Bearing
King of the Mark(11) 8 70 +1M
Skills: 4: General
Traits: 2, Oath of Eorl, Determined, Galvanizing Presence
1: Requires Mark Born or Page; 2: Requires Mark Born or Mearas Groom; 3: Requires Mark Born and either Young Lady or Page; 4: Requires Rider and either Squire or Mearas Groom; 4: Requires Young Lady or Shield Maiden; 6: Requires Rohir; 7: Requires Your Lordship and Rohir; 8: Requires Lady and Your Lordship Trait, 9: Requires Mearas Groom and Age of 40 or greater; 10: Requires Your Lordship Trait, and Rohir; 11: Requires Prince of the Mark
Soldier Sub-Setting Modifications
Mark Born may not Lead into Runner, Bowyer, Shieldman, or Spearman Life Paths.
Remove:
Musician
Crossbowman
Sailor
Footsoldier
Calvaryman
Atillator
Chaplain
Wizard of War
Add New:
Life Path (Note) Years Res. Stats Leads
Horn Sounder 3 4 +1M Village, Peasant, Outcast, Servitude
Skills: 4, Horn, Conspicuous, Riding
Traits: 1
Replaces: Musician
Spearmaker(1) 5 12 +1P Village, Peasant, Outcast
Skills: 6, Spearmaking, Carving, Haggling, Drinking, Mending, Wood-wise
Traits: 1
Replaces: Atillator
Shield Bearer(2) 3 5 +1P Village, Peasant, Outcast
Skills: 6, Soldiering, Sword, Shield, Brawling, Foraging, Hold-Wise, Drinking, Fortifications
Traits: 1, Mind Numbing Work
Replaces: Footsoldier
Spearman(2) 4 6 +1P Village, Peasant, Outcast
Skills: 6, Spear, Soldiering, Formation Fighting, Fire Building, Foraging, Field Dressing, Road-Wise, Armor
Traits 1: Disciplined
Replaces: Footsoldier
Rider(3) 4 14 +1P Court, Noble, Outsider
Skills: 10, Riding, Mounted Combat, Spear, Sword, Horse-wise, Field Dressing, Javelin, Hunting, Armor
Traits: 1, Impulsive, Suspicious of Outsiders
Replaces: Calvaryman
Heavy Calvary(4) 5 18 +1P Noble, Outsider, Village, Peasent
Skills: 6, Armor, Formation Fighting (Mounted), Intimidation, Tactics, Campaign-Wise
Traits 2: Arrogant, Fearless, War Cry
1: Requires Apprentice; 2: Requires one prior Soldier Life Path; 3: Requires Squire, Mearas Groom, Shield Bearer, or Spearman; 4: Requires Rider.
Village Setting
Remove:
Priest LPs
Sailor
AcolyteLPs
Add (From City):
Baker
Laborer
Saddler
Armorer
Add New:
Life Path (Note) Years Res. Stats Leads
Village Elder(1) 10 15 -- Peasant
Skills: 5, Rule of Law, Social Interrogation, Intimidation, Gossip-wise, Life-wise, Local History, Ugly Truth
Traits: 2, Meddling, Senile
Retired Soldier(2) 10 10 +1M Peasant, Court
Skills: 4, Ugly Truth, Intimidation, Soldier-wise, Instruction
Traits: Always Tired, Respected Opinion
1: Requires that it be at least the 5th LP and character is over 50 years old; 2: Requires any two Soldier Life Path and starting age of 40 or more.
Exile Sub-Setting
All character entering or leaving the Rohirrim cultural Setting must come though the Exile Setting, this Setting cost one to Enter and one to leave as per normal Lead rules. These people live on the verge of the Rohirrim culture, learning its ways or avoiding them. They wander the Fold and the Riddermark, some are leaving and some are coming.
Life Path(note) Years Res. Stats Leads
Exile(1) 0 0 0 Any Non-Rohirrim, Outcast
Skills: 0
Traits: 1 Outlander
Wanderer(2) 4 5 +1P/M Any
Skills: 5, Foraging, Hunting, Fire Building, Inconspicuous
Traits: 2, Curious
Stranger(2) 4 4 +1P Any-Rohirrim
Skills: 4, Rohirrim Ways-Wise, Forage, Road-wise, Inconspicuous
Traits: 2, Wary
1: May gain the Trait Point form this path once; 2: Requires Exile.
New Traits
Born to Ride (C-O): Call on for Riding Skill
Exile (Dt): This character has a -1D Reputation among the Rohirrim for being a stranger among them. They treat them with Wary Suspision, even those that once were from the Mark themselves.
Oath of Eorl (Ct): The King of the Mark is sworn to respond to the call for help from Gondor due to the ancient ties of these two people.
Respected Opinion (C-O): Duel of Wits Call-On all for Points and Dismissal
Rolling Thunder (C-O): Call-On for Spear Charges (Close Maneuvers that have a Spear Strike)
Soothing Voice (Dt): Horses ridden or being handled by a character with Soothing Voice have their Hesitation reduced by One, except for Wonderment.
War Cry (Dt): Those allies that can hear the character have their Hesitation reduced by 2 for Pain and Injury for the length of a battle or when the character with War Cry fails a Steel Test. A character may only be under the effect of one War Cry at a time.
Designer Notes:
The Rohirrim are a Warrior centric culture, the Nobility are very tied to the identity of a Horse Warrior, thus almost requiring Leads to and from the Soldier Path to gain high rank in their Culture. The Rohirrim have two types of war horses, their well bred chargers and the Mearas, which are almost Heroic in their own right. I wanted the Riders of the Mark to have a slightly different Culture than that of the other Men, i.e. Gondor and Arnor. They can access these other cultures, but their own culture looks aghast at those that leave. I wanted a few Traits that highlighted their riding ability, but without them becoming so ridiculous that they would never get off their horse.
In addition to the well known horse warriors they also control a number of fortifications from long ago, and the Shield Bearers and Spearmen make up the bulk of that force.
Though Spears and Lances are different, from what I know they did not have the Lance yet, and charged with spears and switched to swords when their spears broke or were lost. They are generally light cavalry, but have a number of heavier units. Spear-Captains would lead groups of 20 to 50 with Captains leading 100s. They would of course use Sabers and other curved swords. They have Archers, but are not Horse Archers, relying upon javelins and fast horses to put them into a position, obviously a tactic that will get them into trouble against a powerful missile presence.
I still have to go though the Noble Court Sub-Setting.. but it will be much like the Village Changes, removals of some non-cultural elements.
Anyways, in every game of LOTR I have run, regardless of systme some one want to play a Rider of Rohan (even in time periods that they are still the Eothed). That is fine with me, as I love the Riders. Maong the other setting changes I am preparing which include: reduction of Faith and religion for this setting, some mods to Sorcery (looking at the posts about Corruption). I wanted to write up a Cultural Setting for the Riders (I can asily put together a Southron or an Easterling without lifepths or picking and choosing, but I wanted the Riders ot be fully reailzed so that the players have it as a fully fleshed out interesting option).
Below is my first draft. Please comment, as I am sure you can see (I am still Born Chattel!) I am new to BW (old to Tolkien) and would like any insite to these guys. Without Further Ado:
************************************************** ****
Riders of Rohan Cultural Setting
The Rohirrim Cultural Setting contains the Village, Peasant, Noble Settings, and the Soldier, Outcast and Noble Court Sub-Settings. The Rohirrim have no cities and live either semi-nomadic lives on the Fold, in one of the many small villages of the Mark or in the homesteads that dot the land. Rohirrim may Lead into other Mannish Culture Settings via the Outcast Lead, see Outcast Sub-Setting.
The Mark is Calvary oriented and most soldiers seek to become Riders. They are also slightly poorer than the other Mannish Cultural Settings, when granting resources for the Village, Peasant, Noble Court, and Soldier (Sub-)Settings reduce Resources by 10 (For less than 30rps) to 20% (For greater than 30rps).
Mearas are the White Horses of the Rohirrim, they are binger, faster and long lived. Only a fraction of the Nobles have access to them as they are for the Line of the Kings only. See Resources.
Noble Setting
Life Path(note) Years Res. Stats Leads
Mark Born 10 10 -- Soldier, Village, Noble Court
Skills: 3, General, 1: Riding
Traits: 2, Born to Ride, Mark of Privilege, Your Lordship
Page 4 10 +1P Village, Outsider, Court, Peasant
Skills: 8, Riding, Horse-wise, Brawling, Sword, Etiquette, Read, Write
Traits: 1
Squire(1) 6 12 +1M,P Village, Soldier, Outsider
Skills: 9, Sword, Shield, Spear, Bow, Read,
Traits: 1
Mearas Groom(2) 6 15 +1M Court, Soldier
Skills: 9, Horse-wise, Horse Husbandry, Rohirrim-History, Mending, Riding, Border-Wise, Dunlanding-Wise
Traits: 2, Soothing Voice
Shield Maiden(3) 5 15 +1M,P Court, Outcast
Skills: 9, Spear, Shield Training, Armor Training, Javelin, Field Dressing, Command, Sword, Soldiering
Traits: 2, Proud, Fearless
Rohir (Knight)(4) 4 20 +1P Court, Soldier, Outcast
Skills: 6, Conspicuous, Group Tactics, Orc-Wise, Dunlanding-Wise, Intimidation
Traits: 2, Sworn To Honor, Rolling Thunder
Lady(5) 5 15 +1M Court, Outcast
Skills: 8: Etiquette, Persuasion, Inconspicuous, Household-Wise, Hospitality-Wise, Conspicuous, Observation
Traits: 1
Spear-Captain(6) 6 24 +1M/P Soldier
Skills: 8, Command, Group Tactics, Heraldry, Navigation, Observation, Tactics
Traits: 2, Domineering
Lord of the Mark(7) 8 28 +1M,P Court, Soldier
Skills: 5, Estate-Management, Noble-wise, Hunting, Court-wise, Rule of Law, Etiquette
Traits: 1, Noble Oblige, Arrogant, Regal Bearing, Pompous
Dame(8) 6 26 +1M Court
Skills: 8, Estate-Management, Administration, Court-wise, Rule of Law,
Traits: 1, Noble Oblige, Regal Bearing, Pompous, Arrogant
Master of White Horses(9) 8 35 +1M,P Court, Soldier
Skills: 6, Mearas-Husbandry, Appraisal, Stable-Wise
Traits: 1, Love of Horses, Low-Speech (Horses), Affinity for Horses
Prince of the Mark(10) 2 12 +1P/M Court, Soldier
Skills: 2, General
Traits: 1, Born to be King, Arrogant, Regal Bearing
King of the Mark(11) 8 70 +1M
Skills: 4: General
Traits: 2, Oath of Eorl, Determined, Galvanizing Presence
1: Requires Mark Born or Page; 2: Requires Mark Born or Mearas Groom; 3: Requires Mark Born and either Young Lady or Page; 4: Requires Rider and either Squire or Mearas Groom; 4: Requires Young Lady or Shield Maiden; 6: Requires Rohir; 7: Requires Your Lordship and Rohir; 8: Requires Lady and Your Lordship Trait, 9: Requires Mearas Groom and Age of 40 or greater; 10: Requires Your Lordship Trait, and Rohir; 11: Requires Prince of the Mark
Soldier Sub-Setting Modifications
Mark Born may not Lead into Runner, Bowyer, Shieldman, or Spearman Life Paths.
Remove:
Musician
Crossbowman
Sailor
Footsoldier
Calvaryman
Atillator
Chaplain
Wizard of War
Add New:
Life Path (Note) Years Res. Stats Leads
Horn Sounder 3 4 +1M Village, Peasant, Outcast, Servitude
Skills: 4, Horn, Conspicuous, Riding
Traits: 1
Replaces: Musician
Spearmaker(1) 5 12 +1P Village, Peasant, Outcast
Skills: 6, Spearmaking, Carving, Haggling, Drinking, Mending, Wood-wise
Traits: 1
Replaces: Atillator
Shield Bearer(2) 3 5 +1P Village, Peasant, Outcast
Skills: 6, Soldiering, Sword, Shield, Brawling, Foraging, Hold-Wise, Drinking, Fortifications
Traits: 1, Mind Numbing Work
Replaces: Footsoldier
Spearman(2) 4 6 +1P Village, Peasant, Outcast
Skills: 6, Spear, Soldiering, Formation Fighting, Fire Building, Foraging, Field Dressing, Road-Wise, Armor
Traits 1: Disciplined
Replaces: Footsoldier
Rider(3) 4 14 +1P Court, Noble, Outsider
Skills: 10, Riding, Mounted Combat, Spear, Sword, Horse-wise, Field Dressing, Javelin, Hunting, Armor
Traits: 1, Impulsive, Suspicious of Outsiders
Replaces: Calvaryman
Heavy Calvary(4) 5 18 +1P Noble, Outsider, Village, Peasent
Skills: 6, Armor, Formation Fighting (Mounted), Intimidation, Tactics, Campaign-Wise
Traits 2: Arrogant, Fearless, War Cry
1: Requires Apprentice; 2: Requires one prior Soldier Life Path; 3: Requires Squire, Mearas Groom, Shield Bearer, or Spearman; 4: Requires Rider.
Village Setting
Remove:
Priest LPs
Sailor
AcolyteLPs
Add (From City):
Baker
Laborer
Saddler
Armorer
Add New:
Life Path (Note) Years Res. Stats Leads
Village Elder(1) 10 15 -- Peasant
Skills: 5, Rule of Law, Social Interrogation, Intimidation, Gossip-wise, Life-wise, Local History, Ugly Truth
Traits: 2, Meddling, Senile
Retired Soldier(2) 10 10 +1M Peasant, Court
Skills: 4, Ugly Truth, Intimidation, Soldier-wise, Instruction
Traits: Always Tired, Respected Opinion
1: Requires that it be at least the 5th LP and character is over 50 years old; 2: Requires any two Soldier Life Path and starting age of 40 or more.
Exile Sub-Setting
All character entering or leaving the Rohirrim cultural Setting must come though the Exile Setting, this Setting cost one to Enter and one to leave as per normal Lead rules. These people live on the verge of the Rohirrim culture, learning its ways or avoiding them. They wander the Fold and the Riddermark, some are leaving and some are coming.
Life Path(note) Years Res. Stats Leads
Exile(1) 0 0 0 Any Non-Rohirrim, Outcast
Skills: 0
Traits: 1 Outlander
Wanderer(2) 4 5 +1P/M Any
Skills: 5, Foraging, Hunting, Fire Building, Inconspicuous
Traits: 2, Curious
Stranger(2) 4 4 +1P Any-Rohirrim
Skills: 4, Rohirrim Ways-Wise, Forage, Road-wise, Inconspicuous
Traits: 2, Wary
1: May gain the Trait Point form this path once; 2: Requires Exile.
New Traits
Born to Ride (C-O): Call on for Riding Skill
Exile (Dt): This character has a -1D Reputation among the Rohirrim for being a stranger among them. They treat them with Wary Suspision, even those that once were from the Mark themselves.
Oath of Eorl (Ct): The King of the Mark is sworn to respond to the call for help from Gondor due to the ancient ties of these two people.
Respected Opinion (C-O): Duel of Wits Call-On all for Points and Dismissal
Rolling Thunder (C-O): Call-On for Spear Charges (Close Maneuvers that have a Spear Strike)
Soothing Voice (Dt): Horses ridden or being handled by a character with Soothing Voice have their Hesitation reduced by One, except for Wonderment.
War Cry (Dt): Those allies that can hear the character have their Hesitation reduced by 2 for Pain and Injury for the length of a battle or when the character with War Cry fails a Steel Test. A character may only be under the effect of one War Cry at a time.
Designer Notes:
The Rohirrim are a Warrior centric culture, the Nobility are very tied to the identity of a Horse Warrior, thus almost requiring Leads to and from the Soldier Path to gain high rank in their Culture. The Rohirrim have two types of war horses, their well bred chargers and the Mearas, which are almost Heroic in their own right. I wanted the Riders of the Mark to have a slightly different Culture than that of the other Men, i.e. Gondor and Arnor. They can access these other cultures, but their own culture looks aghast at those that leave. I wanted a few Traits that highlighted their riding ability, but without them becoming so ridiculous that they would never get off their horse.
In addition to the well known horse warriors they also control a number of fortifications from long ago, and the Shield Bearers and Spearmen make up the bulk of that force.
Though Spears and Lances are different, from what I know they did not have the Lance yet, and charged with spears and switched to swords when their spears broke or were lost. They are generally light cavalry, but have a number of heavier units. Spear-Captains would lead groups of 20 to 50 with Captains leading 100s. They would of course use Sabers and other curved swords. They have Archers, but are not Horse Archers, relying upon javelins and fast horses to put them into a position, obviously a tactic that will get them into trouble against a powerful missile presence.
I still have to go though the Noble Court Sub-Setting.. but it will be much like the Village Changes, removals of some non-cultural elements.