luke
10-06-2003, 11:14 AM
So last night was "the big fight."
Now this is in our secondary campaign, the one we play when we can't get our main campaign together. It's designed to be imitative of old school DnD with the BW twists laid in. (Deadly hacknslash vs smedley hacknslash).
So I had laid the leads for this "big fight" a couple of years ago, but the party never picked up on them. Last year I dropped another big hint and only last month did they actually decide to get it together and follow up some leads and check it out.
So using some contacts with gypsies, pilgrims and ladies' gossip the group: 4 knights, 3 squires, 6 men at arms, a foppish sorcerer, a samagosian shaman, and a gyspy all walk into a tomb (sounds like the beginning of a bad medieval joke).
Last session we did the leg work, the mood setting and the getting there. This time I planned for a full session fight. I even drew a battle map, which my players complained about, but they loved it. In order to simulate the limited light available I took a piece of craft paper and laid it on top of the map then cut out a 10 cm circle above the party to represent their torch light. This was great! While a little cumbersome on the table, it freaked the hell out of them and NO ONE would leave the circle of light. When they threw a torch ahead of them i just slid the "light circle" forward to reveal more of the chamber -- and a horde of zombies (of course!). Anyway, it wasn't until one of the knights, an aspiring paladin, pulled off a minor miracle and light the place with holy light that I let them see all.
The place was literally packed with baddies -- one sorcerous necromancer with rod, one martial necromancer with magic hammer and rod, one orc Lash Bearer (a friend of the family there on business!), a couple of goblins in attendance on the orc, about a dozen walking dead men, and a pit dug out in the center of the room from which was rising a massive rotten flesh-covered hand -- a giant undead demon summoned forth from the earth by the necromancer. (Oh yeah, the party had already given wounds to the spider and wolf guardians of the tomb, they were hiding out for the fight.)
I'm not going to describe the whole fight in gorey detail, but it was brutal. I knew it was going to be an all nighter (4 hours? Not so bad!). After the initial push inward I declared that I was "out for blood! If I don't kill tonight I am going to be so pissed!"
We did two pushes of "simplified melee". One for the party to force their way in, and another as two knights held off a zombie counter attack. The party won both, and both exchanges were resolved in about five minutes of table time. The rest of the action we scripted out. Let me state that MOST fought smart, some did not.
One of the more experienced squires got picked up by the giant demon and tossed into the pool of oil whence the demon came. He's a gonner. One of the knights charged headlong into very tight single combat with the martial necromancer. Combat went a couple of exchanges before they both had simultaneously strikes scripted -- I for the head and he for my leg. We both got superb shots and we both failed our armor tests. He took a mortal wound (and was immediately fallen upon by a zombie -- yuck!) and the necromancer took a severe wound. He was hesitating for three actions afterwards, and was quickly dispatched by another knight.
So that's two deaths on the PC-side so far. Finally, the lead knight -- the famous justiciar -- was swatted by the hand of the demon. I did a called shot to the chest, he failed his armor roll (twice), and took a B10 -- a Traumatic wound for him.
So three PCs down (out of 8 PCs present, everyone else was NPC). Of course, the players managed to pull off a win. The other necromancer knocked himself cold with Tax. (Sorry, Dro you got hit with a Fear spell and hesitated. No eye-gouging for you.)
And the demon was taken down by holy water, Emperor's Hand and then finally one of the squire's firebombs. Boom! Everyone covered in necromancer's oil! Yay! Everyone's going to turn into a zombie!
The wounded justiciar was saved by the gyspy who has some seriously hot herbalism skills. The mortally wounded knight -- Sir Ulrich -- succumbed to his wounds. Even the gypsy's 7 successes (!) couldn't stave off that MW.
So am I wrong for doing called shots with a demon who has a G10 Power (but no Hands of Stone trait)? That was probably the single toughest monster i've laid out against a player in BW to date. Funny thing is, he's not as nasty as it can get! The ritual wasn't done, so he didn't have all his traits (or all his arms!)
-abzu
Now this is in our secondary campaign, the one we play when we can't get our main campaign together. It's designed to be imitative of old school DnD with the BW twists laid in. (Deadly hacknslash vs smedley hacknslash).
So I had laid the leads for this "big fight" a couple of years ago, but the party never picked up on them. Last year I dropped another big hint and only last month did they actually decide to get it together and follow up some leads and check it out.
So using some contacts with gypsies, pilgrims and ladies' gossip the group: 4 knights, 3 squires, 6 men at arms, a foppish sorcerer, a samagosian shaman, and a gyspy all walk into a tomb (sounds like the beginning of a bad medieval joke).
Last session we did the leg work, the mood setting and the getting there. This time I planned for a full session fight. I even drew a battle map, which my players complained about, but they loved it. In order to simulate the limited light available I took a piece of craft paper and laid it on top of the map then cut out a 10 cm circle above the party to represent their torch light. This was great! While a little cumbersome on the table, it freaked the hell out of them and NO ONE would leave the circle of light. When they threw a torch ahead of them i just slid the "light circle" forward to reveal more of the chamber -- and a horde of zombies (of course!). Anyway, it wasn't until one of the knights, an aspiring paladin, pulled off a minor miracle and light the place with holy light that I let them see all.
The place was literally packed with baddies -- one sorcerous necromancer with rod, one martial necromancer with magic hammer and rod, one orc Lash Bearer (a friend of the family there on business!), a couple of goblins in attendance on the orc, about a dozen walking dead men, and a pit dug out in the center of the room from which was rising a massive rotten flesh-covered hand -- a giant undead demon summoned forth from the earth by the necromancer. (Oh yeah, the party had already given wounds to the spider and wolf guardians of the tomb, they were hiding out for the fight.)
I'm not going to describe the whole fight in gorey detail, but it was brutal. I knew it was going to be an all nighter (4 hours? Not so bad!). After the initial push inward I declared that I was "out for blood! If I don't kill tonight I am going to be so pissed!"
We did two pushes of "simplified melee". One for the party to force their way in, and another as two knights held off a zombie counter attack. The party won both, and both exchanges were resolved in about five minutes of table time. The rest of the action we scripted out. Let me state that MOST fought smart, some did not.
One of the more experienced squires got picked up by the giant demon and tossed into the pool of oil whence the demon came. He's a gonner. One of the knights charged headlong into very tight single combat with the martial necromancer. Combat went a couple of exchanges before they both had simultaneously strikes scripted -- I for the head and he for my leg. We both got superb shots and we both failed our armor tests. He took a mortal wound (and was immediately fallen upon by a zombie -- yuck!) and the necromancer took a severe wound. He was hesitating for three actions afterwards, and was quickly dispatched by another knight.
So that's two deaths on the PC-side so far. Finally, the lead knight -- the famous justiciar -- was swatted by the hand of the demon. I did a called shot to the chest, he failed his armor roll (twice), and took a B10 -- a Traumatic wound for him.
So three PCs down (out of 8 PCs present, everyone else was NPC). Of course, the players managed to pull off a win. The other necromancer knocked himself cold with Tax. (Sorry, Dro you got hit with a Fear spell and hesitated. No eye-gouging for you.)
And the demon was taken down by holy water, Emperor's Hand and then finally one of the squire's firebombs. Boom! Everyone covered in necromancer's oil! Yay! Everyone's going to turn into a zombie!
The wounded justiciar was saved by the gyspy who has some seriously hot herbalism skills. The mortally wounded knight -- Sir Ulrich -- succumbed to his wounds. Even the gypsy's 7 successes (!) couldn't stave off that MW.
So am I wrong for doing called shots with a demon who has a G10 Power (but no Hands of Stone trait)? That was probably the single toughest monster i've laid out against a player in BW to date. Funny thing is, he's not as nasty as it can get! The ritual wasn't done, so he didn't have all his traits (or all his arms!)
-abzu