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Durgil
12-09-2005, 07:56 PM
Lately I've been ready a little bit about different types of personal swords, such as the rapier, and why these weapons gained in popularity in the Renaissance. I can't find the article now, but I remember reading a statement that essentially brought up the idea that part of their popularity came from the weapon's reliance of the user's agility, not their strength or, in BW terms, Power. This made them more powerful in the hands of a typical city dweller, as opposed to a soldier.

That got me to thinking - with weapons that are more reliant on a quick and agile thrust action, wouldn't it make more sense to use a character's Agility or maybe even Reflex exponent to determine the base damage instead of their Power?

luke
12-09-2005, 08:48 PM
I prefer skill. But Agility could work, too. Precision Training was meant to cover use of such techniques in BW.

-L

Durgil
12-12-2005, 09:18 AM
Luke, you're always pointing out something about your game that I've somehow missed on my own. :shock:

After reading that training skill, I think I'll still play around with using the character’s Agility for calculating the base damage for those few weapons light and/or small enough that I don't see having a higher Power would be all that more beneficial, but I'll also use the Precision training skill, as well.