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View Full Version : New Lifepath Set: The Undead -- Preview of Common Traits



Yagathai
12-16-2005, 10:24 PM
So for the last month or so I've been working on a set of comprehensive Undead lifepaths. I'm up to about 60 or so, in four different settings, with a bunch of appropriate traits, supernatural skills, &c &c. Problem is that I've been developing them in more-or-less a vacuum, excepting the occasional input from Luke.

So what I want to do is throw a couple of concepts at you guys (gender neutral) and see how they fly. I'd love to hear your feedback, esp. as it relates to game balance.

First of all come the basic Undead traits:

They have a Dark Fire emotional attribute which serves to cap their stats and skills. It also functions as the root for many of their supernatural abilities. It probably also does a lot of the stuff that Hate or Spite does -- adds to rolls with Artha expenditure, &c. I haven't quite nailed that down yet.

They're Detached. They don't feel fatigue, fear or pain. This means that they don't make Steel checks for anything but supernatural reasons. They are also immune to Wonderment and Despair. They don't sleep. Finally their mental stats aren't reduced by damage, as they can't hurt.

They do, however, burn with anger, greed, lust, obsession and -- extremely rarely -- passion.

They have Cadaverous Form. They take -2D off of all incoming wounds, except those from Spirit Weapons or magic. Furthermore, regular weapons can't reduce their stats in combat to below 1D except via a Mortal Wound. You can slow them down with regular weapons, but it takes a mighty blow to kill them outright.

Being walking corpses, they also suffer the +2 Ob "alien" penalty to social interaction, as well as a +2 Ob to disguise, stealth, and any other skill that could theoretically be penalized by the fact that they're a reeking, rotting walking corpse.

The Cadaverous Form trait can be "upgraded" later, just like Troll Skin, to Skeletal or even Spectral form.

Oh, and finally they Crave the life and warmth they no longer possess. This takes the form of a Will check vs. an Ob based on their Dark Fire every so often -- if they fail, like Dwarven Greed, the need to satisfy their Crave takes over. By default, this takes the form of an urge to feast on the warm flesh of the living or recently dead, though it too can be "upgraded" to drink blood or even the very souls of those still of this earth.

Enlil
12-17-2005, 02:08 AM
Very cool. I look forward to seeing the lifepaths and powers. Maybe I could fit the undead that is menacing my player, a Blade Revenant, in.

Detached is a particular nice summation of how undead react to steel type checks. Though I am not sure that Despair and Wonderment shouldn't effect them. It would depend on the type, of course - I can't see a zombie effected by an elvish song, but certainly could a ghost or other more sentient undead.

-2D off all incoming wounds for cadaverous form seems kind of huge, though, especially for something upgradable. I would suggest perhaps ignoring the first 2D of wound penalties? Of course that is partly because I think of most undead as being tough anyway. Something with a B6 Forte is sort of a pain to hurt without ignoring 2D.

Christian

Kaare Berg
12-17-2005, 02:34 AM
This had to come from the grave digger.

I'd up the alien penalty and then have it sink as the undead upgraded it.

Or is this more setting spesific thinking on my part.

Have you considered linking Crave and Dark Fire. Use DF and that counts as a qualifier for a Crave test?

Kihou
12-17-2005, 02:42 AM
Would you want to consider giving them more disadvantages, like maybe inability to naturally heal or cross running water or something? I guess it'd probably depend some on the campaign setting. These traits look rather poweful to me, especially Cadaverous Form. The flavor's really nifty, though.

Yagathai
12-17-2005, 11:22 AM
Very cool. I look forward to seeing the lifepaths and powers. Maybe I could fit the undead that is menacing my player, a Blade Revenant, in.
I do have a LP in the "Free" setting called "Slasher", modelled on your standard masked psycho-killers. Would that fit the bill?


Of course that is partly because I think of most undead as being tough anyway. Something with a B6 Forte is sort of a pain to hurt without ignoring 2D.
Starting Undead actually begin fairly weak, to better facilitate the creation of mook-type zombies. Later on they get quite powerful -- it's a steep curve -- but a B6 Forte still won't be that easy to get. More on that later.


Have you considered linking Crave and Dark Fire. Use DF and that counts as a qualifier for a Crave test?
Right now I have their Dark Fire serving as the basis for the Ob for their Crave (Will) test -- 1/2 DF + 1. It's a little wonky, but it gives a good 2-6 spread, and ensures that your average undead will fail their test at least half of the time, and the most powerful Undead will be doing little other than assuring their continued food supply. I envision it sort of as a built-in limit on the power of Undead characters.


Would you want to consider giving them more disadvantages, like maybe inability to naturally heal or cross running water or something?
Right now healing requires either a supernatural effect, the specialized magical Boneknitting skill possessed by a few lifepaths, or a Dark Fire test. As Dark Fire is tested, it increases, and as it increases, The Crave gets harder and harder to resist...

And to clear things up, the more powerful undead are meant to be on a power level with elves and trolls.

luke
12-17-2005, 12:03 PM
neat.

My one observation: I think the Cadaverous trait injury mechanics are just going to create frustration and comedy. I'd reconsider and think about letting undead be hacked to inoperable pieces. Perhaps the "can't be reduced below 1D" benefit would be an upgrade or spell or something for some incredibly nasty specimens.

-L

Yagathai
12-17-2005, 12:21 PM
Hmmm. Well, I suppose I could make the not-being-reduced-below-1D a "Tenacious" trait and give it to some of the more powerful Corps unlifepaths.

Oh, and I forgot to transcribe that Cadaverous Form also gives you a -1 to your race's sprint multiplier.

Zombie dwarves are very, very slow.

Kaare Berg
12-17-2005, 02:52 PM
Zombie dwarves are very, very slow.

Zombie dwarves!?! Heresy!!!!!


I envision it sort of as a built-in limit on the power of Undead characters
I saw it more as an excellent source of conflict.
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Okay so you got this horrible Dark Fire burning inside of you. You can call on it when you really really want to get our will done. Problem is that it will cost ya, and cost you deep.
Are you not worried that seeing it as a limiter, you quickly end up with a humanity mechanism ala that horrible vampire game instead of a sweet poisonous gift to hand out to your players.

Yagathai
12-17-2005, 03:37 PM
Hmmm. Invoking the Dark Fire also invokes The Crave?

I like that.

stormsweeper
12-17-2005, 11:03 PM
How about instead of reducing the dice for damage, make their MW higher?