LordSmerf
12-01-2003, 11:49 AM
Before i get down to business, i'm going to stroke Luke's ego a bit more. I introduced another local player to the Wheel, she loves it a lot.
Ok, now for the real deal: The World Burner. This is actually bigger than the Burning Wheel, but the Wheel provides an excellent framework. I'll try to lay out exactly what i'm thinking as well as why, if i miss an explaination be sure to let me know.
Recently i've been contemplating a campaign involvoing world-shattering/changing events initiate by PCs. However, the local group spends a lot of time playing in our own little world of Trithofar. I can't very well have great world-changing/shattering events without throwing off every other campaign going on right now. Besides, it's been barely 100 years since the world was last shattered anyway...
So i begin contemplating putting a world together. Of course this is for a single campaign, after the PCs do whatever it is that they are going to do i don't think i'd really be interested in revisiting the setting. So, what does that leave me with? I need to develop a world which will hold up to signifigant scrutiny (10+ session campaign,) but which i will "throw away" after said campaign. This means that i want a world that is consistent and covers all the bases without having to spend inordinate amounts of time on it. Then i thought "hey, maybe other people have wanted the same thing, someone should write a book with guidelines to make it simple."
So, the World Burner is that book. At this stage it is simply an idea: write a book that takes you step by step through building your own little world. Hopefully you can whip up a world in an hour or two once you get the book digested. There are a couple of feasibility issues. Would anyone else want one? Would it be used often enough to warrant it's purchase?
I welcome any and all feedback both to the above questions and a few others such as: What elements need to be addressed? and In what order to they need to be addressed?
I'll try to get something a little more solid and get that up here...
Thomas
Ok, now for the real deal: The World Burner. This is actually bigger than the Burning Wheel, but the Wheel provides an excellent framework. I'll try to lay out exactly what i'm thinking as well as why, if i miss an explaination be sure to let me know.
Recently i've been contemplating a campaign involvoing world-shattering/changing events initiate by PCs. However, the local group spends a lot of time playing in our own little world of Trithofar. I can't very well have great world-changing/shattering events without throwing off every other campaign going on right now. Besides, it's been barely 100 years since the world was last shattered anyway...
So i begin contemplating putting a world together. Of course this is for a single campaign, after the PCs do whatever it is that they are going to do i don't think i'd really be interested in revisiting the setting. So, what does that leave me with? I need to develop a world which will hold up to signifigant scrutiny (10+ session campaign,) but which i will "throw away" after said campaign. This means that i want a world that is consistent and covers all the bases without having to spend inordinate amounts of time on it. Then i thought "hey, maybe other people have wanted the same thing, someone should write a book with guidelines to make it simple."
So, the World Burner is that book. At this stage it is simply an idea: write a book that takes you step by step through building your own little world. Hopefully you can whip up a world in an hour or two once you get the book digested. There are a couple of feasibility issues. Would anyone else want one? Would it be used often enough to warrant it's purchase?
I welcome any and all feedback both to the above questions and a few others such as: What elements need to be addressed? and In what order to they need to be addressed?
I'll try to get something a little more solid and get that up here...
Thomas