LordSmerf
12-08-2003, 11:48 AM
So we sat down and ran some combat just to get a better understanding of our options. We ran into a little problem. It is specifically stated that scripting doesn't require you to script a target, if this is the case then how do you resolve things?
Example: I've scripted "Strike" i'm fighting two Orcs one has scripted "Avoid" and one has scripted "Feint." Do i get to choose which one i strike after it is declared what actions they are taking, thus striking the one not defending?
One solution would be to have the players declare their actions against the NPCs, but what if it is a player vs. player situation?
The solution we're currently using is to require proactive actions (defined loosely as anything that is guaranteed to need a roll to resolve plus feints) to declare targets before and reactive actions are revealed. However, this doesn't quite solve the problem and i was wondering who anyone else might have addressed it...
Thomas
Example: I've scripted "Strike" i'm fighting two Orcs one has scripted "Avoid" and one has scripted "Feint." Do i get to choose which one i strike after it is declared what actions they are taking, thus striking the one not defending?
One solution would be to have the players declare their actions against the NPCs, but what if it is a player vs. player situation?
The solution we're currently using is to require proactive actions (defined loosely as anything that is guaranteed to need a roll to resolve plus feints) to declare targets before and reactive actions are revealed. However, this doesn't quite solve the problem and i was wondering who anyone else might have addressed it...
Thomas