View Full Version : Lifepath creation guidelines
These were originally posted in the old forums. I liked them so much that I posted them as an article on the news site this time around.
the link is here. (http://www.burningwheel.org/html/modules.php?op=modload&name=News&file=article&sid=99)
but please feel free to comment in this thread.
mike_ravenwood
05-14-2003, 11:38 PM
perfect for a Star Wars conversion I'm working on...D20 rubs me the wrong way for anything other than stright D&D.
Ooh! Star Wars!
Let me know how it goes!
We did a little SW conversion a couple of years ago. It works well enough. Same basic stats and stuff. I can't remember what the GM (Kublai) did with Force, but I think it was something similar to Faith.
The best thing to come out of it was a really fun ship to ship combat system. It's an abstractish system, less exacting than the Scripting system, but very fun nonetheless. The version we have right now is designed for star fighter and comparably sized ships. It scaled up from dogfights to taking on star destroyers.
I'd be happy to share.
We made up snazzy ship/character sheets. Jeez, where are those notes?
-abzu
mike_ravenwood
05-16-2003, 02:52 AM
:twisted:
I was kicking around some ideas about having Force attribute similar to faith but 3 Force Skills similar to D20 Sense Control and Alter. Maybe OB ranges for different effects, and you can combine effects. kept if as free form as possible. You would roll Force + Skill (Primary for effect). also thought about some special moves simialr to the martial arts abillities. Those are coming along fairly well. Most of them are fairly basic. They combine force use with Combat moves e.g. Block + "Force Push". I had no ideas on how to flesh out the world with life paths but these give me plenty of ideas. I also want to provide enough depth to the other lifepaths so people will play something other than Jedi. feel free to e-mail me any ideas you feel like sharing, if I can get mine into something that anyone can understand (as opposed to my usual half thought ramble) i'll do the same.
Kublai
05-16-2003, 11:16 AM
Since this is rapidly becoming a Star Wars thread, I might as well join in! (I am a huge SW fan!)
I was considering how to recreate the Force myself. One idea was to change Faith to Force. Force acts the raw "power" behind the effect. Combine Force with an Appropriate Stat to get total dice rolled. For example, I'd like to alter that stormtrooper's perception. I would roll my force dice along with my will dice, with the Ob= to target's Will. Since this is a relatively easy Ob compared to the amount of dice rolled, there should be a base Ob dependent on the effect. So all perception changing force usage could be base Ob2. Then add the target's will, in this case 4. That gives a total Ob of 6. Difficult, but not impossible, especially if we make Force open-ended.
Another example is deflecting blaster bolts. Force plus Agility, with a base Ob of 1. Successes over subtract from shooter's successes. Any remainder can be used to turn the bolt back at the shooter. E.i., stormtrooper fires and gets 3 successes. Jedi uses Deflection with a total of 8 dice. He rolls and gets 6 successes. 3 go to blocking the shot, and then count the remaining three as successes to hit the stormtrooper - basically the jedi hits the stormtrooper with as much accuracy as the stormtrooper shot him.
Sprinting super-fast would be Force + Speed, Telekinesis might be Force + Power, Remote Throttling would be Force + Power, and communicating across the voids of space would be Force + Perception.
This kind of variance would allow for very individual Jedi, with some concentrating on Power Force usage, and others on Will Force usage, etc.
Mad Hatter
05-16-2003, 11:53 AM
What you propose is quite similar to what I was thinking. Honestly, I think BW would be better than any other system I've seen applied to the Star Wars universe. The Faith equivalent is almost exactly what I would consider the Force.
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