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Durgil
12-12-2003, 11:54 AM
Cabal is Sir Ardan's most loved horse of the three warhorses that he owns. He is a large, bay (grey) coloured courser that was given to Ardan on his 18th birthday by his uncle, Sir Allesa, who he was squired for. He has been with Sir Ardan ever since then.

Character Makeup

Rearing
Born Courser ( I think I prefer the term "Charger")
War-Training
Campaign
Stud

Stats:
Perception B3
Will B3
Agility B4
Speed B6
Power B7
Forte B7

Age 7

Skills:
Rider Training
Combat Training
Armour Training
Formation Fighting Training
Brawling/B3
Intimidation/B4
Foraging/B3
Mating/B2

Attributes:
Health B5
Steel B6
Reflexes B4
Mortal Wound B13

Beliefs:
I am loyal to my master.

Instincts:
Obey master's commands. Smite master's foes. Mount mares as soon as master isn't looking.

Traits:
Long Limbed: horses typically have long, slender legs placing their bodies well off the ground. Due to their long limbs, horses can clear small obstacles like stones, hedges, and shallow water with ease. However, their limbs are also relatively fragile and their joints have a tendency to break or sprain. The Speed multiplier for horses is: Walk x1.5, Trot x3, Gallop x5.
Hooved: horses' hooves give +1 Power to all kicking attacks.
Keen Hearing: horses typically have keen hearing - a trait held over from their days in the wild dodging wolves and cats. +1D to all auditory Perception tests (counts toward Reflexes), also grants Observation training for detecting Stealthy and Inconspicuous characters.
Ungulate: this trait describes the horse's basic shape - long skull, short jaw, dark round eyes mounted to the side of the head, main and fur, long barrel-like body, four long legs ending in hooves, and a short hairy tail. Horses have a maximum Perception and Will or 6, a maximum Agility of 4, Speed of 8, and Power and Forte of 9.
Levelheaded: while being ridden, the horse uses his master's Steel test results.
Loyal: Beloved is this horse's master.
Aggressive x 2: when a Steel test is failed, the horse may charge forward or rear up instead of standing and drooling or running away. While charging or rearing, he is still considered "hesitating" and is not under the control of the rider.
Determined: reduces hesitation by one.
Fearless: reduces hesitation by two.
Tough: round up when factoring Mortal Wound.
Smoot-backed: reduces rider's obstacle penalties by one when attacking from horseback.
Sharp: this horse understands spoken commands.

Gear:
horse shoes, saddle, bit and bridle, metal plated chanfron (1D for the head/face), quilted caparison (3D for the head, neck, body, and legs)

This was done through the use of Luke Crane's and Richard Soto's Mount Burner rules. Beta 12.06.03

luke
12-12-2003, 12:05 PM
rock and roll!
thanks, Tony!

Some notes:
Formation Fighting is a Training skill. So you can pay the two points to open it, and give yourself a refund on that additional point you put into it.

Fearless reduces Hesitation by two (or at least it should).

Cabal is a freaking brute! He's a troll killer!

-L

Durgil
12-12-2003, 12:34 PM
Cabal is a freaking brute! He's a troll killer!
Thanks, Luke! :lol:

Formation Fighting is a Training skill. So you can pay the two points to open it, and give yourself a refund on that additional point you put into it.

Fearless reduces Hesitation by two (or at least it should).
Incase anyone's wondering what Luke is talking about here, I decided that it would just be easier to edit my initial post than to write a new one including the changes that were needed.