rafial
12-15-2003, 03:22 PM
So yesterday I was burning up an NPC for my Tarshish game (a city watch commander), and they guy turns out to be a conscript from bunch of herding nomads who found out he had a talent for the military life and rose through the ranks.
Now when I wrote down his mandatory lifepath traits at the end, there was one that really stuck in my craw as not fitting in with the character concept, which was "Running Away" from the the conscript lifepath. Now initially, I'm sure as a poor scared kid, he had that trait, but as he matured into a professional soldier, he changed.
Now, given this is an NPC, as GM I could have just crossed the the trait off by fiat, but it occured to me that trait points could be used to "buy off" lifepath traits that really don't work with a players concept. So as a variant, I proposed allowing "free" lifepath traits to be bought off during character creation for a flat fee of 2 trait points. That amount struck me as enough to make your think, but still within reason.
What do other think?
Now when I wrote down his mandatory lifepath traits at the end, there was one that really stuck in my craw as not fitting in with the character concept, which was "Running Away" from the the conscript lifepath. Now initially, I'm sure as a poor scared kid, he had that trait, but as he matured into a professional soldier, he changed.
Now, given this is an NPC, as GM I could have just crossed the the trait off by fiat, but it occured to me that trait points could be used to "buy off" lifepath traits that really don't work with a players concept. So as a variant, I proposed allowing "free" lifepath traits to be bought off during character creation for a flat fee of 2 trait points. That amount struck me as enough to make your think, but still within reason.
What do other think?