Lxndr
12-25-2003, 05:28 PM
My first complete Burning Wheel character. A Great Spider with 13 lifepaths. What can I say, the character idea really jumped out at me?
Life has been long for Kraxx, but worthwhile. Of course, his real name is not Kraxx - it is an unpronounceable set of clacks and hisses and other sounds that a Great Spider can make, but a human can barely hope to repeat. Instead, Men call him Kraxx, because it's about what he sounds like.
Almost a century past, Kraxx was hatched on the sea, and two years later killed his mother once he was grown enough to survive on his own. Since then, he's had to make own paths through spider society, without anyone to help him. Through luck and skill, he's managed to live very long without fathering a single hatchling - even if he had to kill his opponent to stop the mating. And he has risen in the ranks.
With quiet determination and a tenacious pride, Kraxx quickly stalked up the ranks of the Sea Lords, moving from skimmer to Fisher to Great Fisher by the time he was sixteen years old. By then, he knew the Sea Lords had little more to offer him, and he departed, joining the Masters of the Hunt on the bottom rung.
Again he worked his way up, with the same quiet determination and tacit skill. From Stalker, he became Wolf, and then abandoned the duties of the Wolf to learn Strand-Hunting. One day, he simply wandered away, content that the hunters had taught him all he could learn.
Alone he wandered, for a time, watching and learning. He learned much from living on his own, and from exploring the forests and caves where he made his nests. Quite a few times he came too close to the Undernest, and fled those Hunter-Seekers who recognized he was a mother-killer, and wanted to kill him.
He nearly died the last time, but managed to slay the Hunter-Seekers before they killed him. For nearly a year, he healed and molted, until he was found by a Master of Eight. This Master brought him back to full health, and Kraxx became a Fate-Spinner. He was a quick study, learning of the Wyrding Way and eventually becoming a Master of Eight himself.
And again he left, this time for the trees, becoming an Orb-Weaver, and then an Arch-Weaver, living amongst the Masters of the Orb. Three decades he spent with them, almost as much time as he spent learning the wyrding ways. And now, once again, it is time for Kraxx to move on.
Almost a year ago, Kraxx discovered a human in the woods, nearly dead, fighting for his life against a Devourer. Kraxx slew the Devourer, but still the man nearly died. The man was taken aback by a spider that had shown compassion, and while he convalesced, he taught Kraxx his language. The man is healed now, and Kraxx has become convinced that his future is no longer with the spiders - they have given him all they can.
Instead, it is amongst Man.
So today, Kraxx and his human escort have arrived at the nearby walled city, what humans call the edge of civilization. Kraxx has lived almost a century, but again he is at the bottom rung, with a whole new world to learn. And he is excited.
-------------------
Lifepaths: Hatched to the Sea -> Skimmer -> Fisher -> Great Fisher (lead to hunter) -> Stalker -> Wolf -> Strand-Hunter (lead to Outcast) -> Wandering Star (lead to Web Wyrd) -> Fate Spinner -> Wyrd-Weaver -> Master of Eight (lead to Orb) -> Orb Weaver -> Arch-Weaver. 96 years total.
Stats:
Perception B8, Will B6, Agility B8, Speed B6, Power B5, Forte B5
Attributes:
Health B5, Steel B6, Reflexes B7, Mortal Wound B11
Skills:
Arachnid Philosophy B4
Astrology B6
Brawling B5
Burrowing B4
Camoflage B5
Cave-wise B4
Climbing B4
Forest-wise B4
Herbalism B5
Hunting B4
Intimidation B4
Lariat B5
Luring B5
Navigation B4
Observation (Training)
Orb-Wise B4
Orienteering B5
Persuasion B4
Predator-Wise B5
Prey-wise B4
Silk Sailing B3
Silken Construct B5
Snares B4
Soothing Platitudes B3
Spider-wise B4
Stealthy B4
Swimming (Training)
Tracking B5
Tree-Wise B5
Water-walking (Training)
Water-wise B4
Weather-wise B4
Weaver G6
Wyrding Way B5
Web-Wyrding (Training)
Beliefs:
There is always more
There is always another way
My future is with Mankind
Instincts:
When discovered, strike out
Investigate unfamiliar things
Keep going forward
Traits:
Massive Stature
Furred
Salt-Burned
Waiting
Patience
Stillness
Orb-Walker
Web-Sense
Patient
Mother Killer
Bladed Tarsus
Stone-Skinned
Spines
Charismatic
Elongated Forelegs
Spiked Tarsus
High Speech
Resources:
Web Steel (Wyrd)
Wyrd Call (Wyrd)
Wyrd Thrall (Wyrd)
Galvanizing Web (Wyrd)
Wyrd Sail (Wyrd)
Arch-Weaver (Contact)
Wyrd-Weaver (Contact)
NOTE: The last two resource points are set aside for this single human that he knows. Wasn't sure how to cost it, but figured two points would be enough for some reasonably "Insignificant" contact.
NOTE 2: One of this character's big GOALS is to learn abstractions. But that'll happen in-game. :)
Life has been long for Kraxx, but worthwhile. Of course, his real name is not Kraxx - it is an unpronounceable set of clacks and hisses and other sounds that a Great Spider can make, but a human can barely hope to repeat. Instead, Men call him Kraxx, because it's about what he sounds like.
Almost a century past, Kraxx was hatched on the sea, and two years later killed his mother once he was grown enough to survive on his own. Since then, he's had to make own paths through spider society, without anyone to help him. Through luck and skill, he's managed to live very long without fathering a single hatchling - even if he had to kill his opponent to stop the mating. And he has risen in the ranks.
With quiet determination and a tenacious pride, Kraxx quickly stalked up the ranks of the Sea Lords, moving from skimmer to Fisher to Great Fisher by the time he was sixteen years old. By then, he knew the Sea Lords had little more to offer him, and he departed, joining the Masters of the Hunt on the bottom rung.
Again he worked his way up, with the same quiet determination and tacit skill. From Stalker, he became Wolf, and then abandoned the duties of the Wolf to learn Strand-Hunting. One day, he simply wandered away, content that the hunters had taught him all he could learn.
Alone he wandered, for a time, watching and learning. He learned much from living on his own, and from exploring the forests and caves where he made his nests. Quite a few times he came too close to the Undernest, and fled those Hunter-Seekers who recognized he was a mother-killer, and wanted to kill him.
He nearly died the last time, but managed to slay the Hunter-Seekers before they killed him. For nearly a year, he healed and molted, until he was found by a Master of Eight. This Master brought him back to full health, and Kraxx became a Fate-Spinner. He was a quick study, learning of the Wyrding Way and eventually becoming a Master of Eight himself.
And again he left, this time for the trees, becoming an Orb-Weaver, and then an Arch-Weaver, living amongst the Masters of the Orb. Three decades he spent with them, almost as much time as he spent learning the wyrding ways. And now, once again, it is time for Kraxx to move on.
Almost a year ago, Kraxx discovered a human in the woods, nearly dead, fighting for his life against a Devourer. Kraxx slew the Devourer, but still the man nearly died. The man was taken aback by a spider that had shown compassion, and while he convalesced, he taught Kraxx his language. The man is healed now, and Kraxx has become convinced that his future is no longer with the spiders - they have given him all they can.
Instead, it is amongst Man.
So today, Kraxx and his human escort have arrived at the nearby walled city, what humans call the edge of civilization. Kraxx has lived almost a century, but again he is at the bottom rung, with a whole new world to learn. And he is excited.
-------------------
Lifepaths: Hatched to the Sea -> Skimmer -> Fisher -> Great Fisher (lead to hunter) -> Stalker -> Wolf -> Strand-Hunter (lead to Outcast) -> Wandering Star (lead to Web Wyrd) -> Fate Spinner -> Wyrd-Weaver -> Master of Eight (lead to Orb) -> Orb Weaver -> Arch-Weaver. 96 years total.
Stats:
Perception B8, Will B6, Agility B8, Speed B6, Power B5, Forte B5
Attributes:
Health B5, Steel B6, Reflexes B7, Mortal Wound B11
Skills:
Arachnid Philosophy B4
Astrology B6
Brawling B5
Burrowing B4
Camoflage B5
Cave-wise B4
Climbing B4
Forest-wise B4
Herbalism B5
Hunting B4
Intimidation B4
Lariat B5
Luring B5
Navigation B4
Observation (Training)
Orb-Wise B4
Orienteering B5
Persuasion B4
Predator-Wise B5
Prey-wise B4
Silk Sailing B3
Silken Construct B5
Snares B4
Soothing Platitudes B3
Spider-wise B4
Stealthy B4
Swimming (Training)
Tracking B5
Tree-Wise B5
Water-walking (Training)
Water-wise B4
Weather-wise B4
Weaver G6
Wyrding Way B5
Web-Wyrding (Training)
Beliefs:
There is always more
There is always another way
My future is with Mankind
Instincts:
When discovered, strike out
Investigate unfamiliar things
Keep going forward
Traits:
Massive Stature
Furred
Salt-Burned
Waiting
Patience
Stillness
Orb-Walker
Web-Sense
Patient
Mother Killer
Bladed Tarsus
Stone-Skinned
Spines
Charismatic
Elongated Forelegs
Spiked Tarsus
High Speech
Resources:
Web Steel (Wyrd)
Wyrd Call (Wyrd)
Wyrd Thrall (Wyrd)
Galvanizing Web (Wyrd)
Wyrd Sail (Wyrd)
Arch-Weaver (Contact)
Wyrd-Weaver (Contact)
NOTE: The last two resource points are set aside for this single human that he knows. Wasn't sure how to cost it, but figured two points would be enough for some reasonably "Insignificant" contact.
NOTE 2: One of this character's big GOALS is to learn abstractions. But that'll happen in-game. :)