phredd
05-21-2003, 01:35 PM
OK, this has been annoying me in combat for a while. I looked it up and did see that there is a section that states it explicitly: A defensive action (e.g. avoid, counterstrike, etc.) is only good for that discrete action. So, if an opponent has multiple actions in a volley against a defender with only one (defensive) action, the defender is hosed.
I think this is bad in two ways.
One is that it seems obstruct the flow of a combat by forcing actions to be very discrete units, hearkening back to the bad old days of DnD. In my head I see the defender dodging blows, bobbing weaving and then he just stops doing that as he stands up straight and lets his opponent whack him while he's waiting for his next action. :x
Secondly, it allows a purely mechanics based tactic for faster characters who have a surfeit of multi-action volleys. Defend on the first action and attack on the second in any volley. Schmucks who can only have one action per volley are at a huge disadvantage. They don't ever get to defend, even if they go into defensive stance and are are all about defense, it doesn't really matter unless their opponent uses one of the attacks that can be countered by natural defenses. A smart attacker can game the system by putting strikes as the second action and destroy their hapless, slower opponent.
Yar! Being on the defensive is bad enough without it being easily skirted around in this way. I think this gives savvy players too much incentive to make mechanics based choices for their characters instead of story based ones.
I'd much prefer that appropriate defensive maneuvers be in effect for a character until their next action comes up, ala the dodge in Champions. Being so defensive is still going to put you on your heels this way, but this would make it more viable and have its own set of consequences that would affect battle tactics.
I think this is bad in two ways.
One is that it seems obstruct the flow of a combat by forcing actions to be very discrete units, hearkening back to the bad old days of DnD. In my head I see the defender dodging blows, bobbing weaving and then he just stops doing that as he stands up straight and lets his opponent whack him while he's waiting for his next action. :x
Secondly, it allows a purely mechanics based tactic for faster characters who have a surfeit of multi-action volleys. Defend on the first action and attack on the second in any volley. Schmucks who can only have one action per volley are at a huge disadvantage. They don't ever get to defend, even if they go into defensive stance and are are all about defense, it doesn't really matter unless their opponent uses one of the attacks that can be countered by natural defenses. A smart attacker can game the system by putting strikes as the second action and destroy their hapless, slower opponent.
Yar! Being on the defensive is bad enough without it being easily skirted around in this way. I think this gives savvy players too much incentive to make mechanics based choices for their characters instead of story based ones.
I'd much prefer that appropriate defensive maneuvers be in effect for a character until their next action comes up, ala the dodge in Champions. Being so defensive is still going to put you on your heels this way, but this would make it more viable and have its own set of consequences that would affect battle tactics.