eruditus
01-22-2004, 04:14 PM
Campaign Recap:
Abbi - Sherite martial artist and passivist, disgusted with their bondage and seeking meaning to the Troll incursion
Trill - beautiful Hircali socialite and Glimm's twin, seeks to find her place in a chaotic and barbaric world
Glimm - Hircali sorcerer of the dark arts, beligerent and thirsting for power
Sierra - seemingly young Sherite woman with a penchant for nurturing and healing and whose mouth is sewn shut
Roar - massive Sherite bruiser whose soul is bound to Glimm and Trill after Glimm brought him back from the dead
Willum - Hircali soldier-physician, was once the groups doctor in the Castle before his employers betrayed him
Scrapps – wolf that Sierra bonded with while within the Castle. Mean disposition toward all but Sierra.
- Escaped from The Castle, unleashed from their hallucinagenic bondage, and come upon The World's End Hostile and an army camp teeming with trolls. Met Beregund, the proprietor of the World's End, whom apparently wrestled a Troll to gain their respect.
- Snuck south with Rolland, a Black Banner scout. Determined two critical facts. That the trolls had built a line of watchtowers dubbed the Troll Wall. Additionally the troupe soon realizes that it is nearly incapable of making coherent group decisions.
Sample in-game discussion:
"Okay, lets all sneak across the Troll Wall together."
"Wait! We should go one at a time to limit the number of people that can get caught at one time."
"Maybe Rolland should go back and forth with each of us since he has the most experience."
"No, we should go in small groups, helping one another as we go."
"I'm tired of waiting, Trill runs toward the wall!"
"Glimm and Roar are chasing Trill."
"Well, shit, Abbi can't let them run off by themselves!"
"Willum gives chase since it was his idea to go as a group anyway."
*sighs* "Rolland follows the group."
- In their travels they came upon a group of four troll scouts whom they killed. Many failed to hurt the beasts. Only WIllum, Glimm and Roar could do any real damage. Trill gets pounded by a greatclub in the chest and Willum fails to heal her in time. She will have muscle aches and labored breathing for much of her life to come.
- Came across a set of ruins. Within they found the Emperor's Host, a tribe of elk riders whom have gone to sedenatary ways after the death of their shaman and the loss of the Emperor of the Forest. It is apparent to some of the group that they are dying. They barely hang on to life in the ruins and if they do not better learn to farm or reaffirm their nomadic ways, they will become extinct. Met Agir, brave, if not simple leader of the tribe and Shulda, his wife and the tribe's foremost midwife. Willum refuses to sleep indoors because the Host demands that they relinquish their weapons if the group is to find shelter in the ruins.
- Sierra succumbs to a fever and must be left behind as they continue in their search for supplies for Beregund. Willum warns Agir and Shulda that the girl is apparently possesed and that her vioice has laid waste to continents. Agir is spooked but Shulda calls non-sense and insists the girl takes up sanctuary here while the others travel. In the time Sierra spends with Shulda, once she is well enough, she looks for deeper meaning in the forest and the tribe. Shulda gives her a special elixir dubbed "fire water." It is a verulent poison to any who do not have Gifted or Aware or Gray Forte. Being Aware, Sierra uses it to find her place in a sort of vision quest and meets with the tribe's dead shaman, bound to the local forest. The Shaman warns that he was murdered by the one who bears the mask of the Leader.
- Travelled to Mountainstaff, a military outpost, to warn them of the trolls and to gather supplies for Beregund. Abbi meets a local priest that tends the shrine within the outpost. There she finds a massive wooden statue to some lost god, bearing eight arms laden with weaponry and a strange script carved into its back. Abbi tells Glimm and Glimm scribbles it to a book. Glimm then spends nearly every available hour pouring over the tome.
- The group is beset by deserters from Mountainstaff and the group is able to dispatch them gaining some weaponry and light armor.
- On the trip back Glimm says he sees something in the forest and wanders off the path to investigate. He tells the others that he thinks he is being summoned to follow the spirit of the great elk itself. Willum travels for a bit but then refuses to be party to such foolishness. He turns around and says he will meet them back at the ruins with Rolland. Abbi, Glimm, Trill and Roar head to follow the Emperor's ghost.
- They are led to a clearing where a small hamlet of trappers, hunters and highwayman reside. Glimm can see with his sorcerous senses that the area is circled by the restless spirits of hundreds of animals. In a brief investigation of the area they meet some of the denizens of the croosroad hamlet. All are low-brow and largely amoral. The group gains a sense of desperation and distrust from them. They meet Asrigon, the patron and primary hunter of the community. Glimm sees that the man has restless spirits bound to him and phantasic blood drips from his spiritual presence. They decide that they should move on and discuss this with the rest of the group.
- The group all meet at the ruins. They are told that Sierra is wandering the forest on a vision quest and they wait for her to return. Upon her return she conveys to the group that she has learned of a way to save the Emperor's host. She says that the group needs two things – the Emperor to lead their migratory path and a shamn that can "walk the otherside" for them and be led by the Emperor. If Glimm is willing to teach the boy selected by the shaman then the boy can be the next "walker." There is to be a birth of a "perfect stag" in the next few weeks. If the group can attain the "heart" of the Emperor then they can introduce the heart to the newborn, leading to the rebirth of the Emperor.
- Before leaving on their trip to find the heart of the Emperor, Beregund meets them at the ruins. However, he is not alone. Several trolls are with him. The Host hides and some of the group (Abbi, Willum and Trill) meet the trolls and Beregund. The leader troll speaks the Sherite language. The trolls are making certain beregund is not consorting with human armies. He picks up his supplies. He notices that Willum has a troll shortsword (an awkward broadsword to the doctor) and calls Willum on it. Through some diplomacy the group is able to reduce a physical conflict to a drinking contest, drinking troll swill. After three rounds of choking down the vile concoction from a massive decanter, the troll (after days of travel and a leaner diet) actually relented to the human group. He and Beregund left in peace.
- The group sets out for the Trapper's Den, where the ghost led Glimm. They believe they will find the heart there. Trill is despondant that they are doing the work for the Host. They enact a plan. Scrapps and Roar stay in the woods. Willum goes in as a travelling medicine huckster and is able to basically start a party going while the rest of the group sneaks up on Asrigon's house. Asrigorn apparently is laying in wait, unfooled by Willum's ploy. Willum ducks out of the party. Inside the group is struggling against Asrigorn and his cluttered slaughterhouse. Willum begins throwing lanterns in through windows setting small areas of the barn-like structure on fire. Glimm loses his spectral grasp on Asrigorn. The hunter choses to escape. The group barely manages to block the man from escaping into town square and alerting the partying villains. Asrigorn does slip out the back and is chased by Willum on horseback. Asrigorn (gray stealth) cuts down Willum's horse but then escapes with his life. Trill finds a satchel with contracts for the Emperor's stuffed body. The body was sent to Hesed, the City of Flowers, 1 week's travel away, 2 days ago.
- They arrive in Hesed. They argue about how to get the walking corpse, Roar, into the city. They enter through separate means. Trill goes off and begins to hobnob. Her beauty, demeanor and a bath ensures many offers of hospitality and she choses the home of an older impoverished potter. Willum and Abi gain a room in a local tenament for the rest of the group. Trill gets in good with a local set of meddling matrons and gets an invitation to the biggest event of the season, the opening of a new garden by a local big-wig. Glimm locks himself behind closed doors and has Willum get him a body to do some repairs on Roar. The connection is stronger this time and Roar is more cogent and seemingly more powerful from the "refresh." Trill gives the group tickets for the party. Willum get tickets for some of the group. The extra tickets he had he gives to the street thugs (Hadrian and Dubai) that helped him get the body.
- The group wanders the large hedge maze and sees the Emperor is at its center. They begin to formulate plans on how to get to out. Then the audience is led to bleachers constructed for the event. The Emperor's corpse comes to life and is being driven by five demon-satyr. Glimm spots, using The Sense, three sorcerers. Trill plants a kiss on one of the sorcerers and is able to disrupt the casters while Glimm takes control of the summoning. The group rides out on the back of the stag. Trill looks behind her to wave her goodbyes to the one with which she shared a "momment."
- The new emperor is born only days after their speedy return to the camp of the Emperor's Host. Once the beast's heart is introduced to the pregnant elk the new Emperor is born. Glimm tells the others that he can rebind another spirit to the Emperor's stuffed body to send back to the merchant that origianlly bought the stuffed body. All agree but are concerned about the Host's reaction to another living/unliving Emperor.
- Sierra pulls out all the stops and her and Trill produce a great pagent that dramaticizes the trials of the host and the return of the Emporer. As the climax of the passion play the newly bound body of the Emperor bursts from Glimm's work area and rides off into the sunset. The story is so moving and so well crafted that the saga will live on for centuries, carried on among the tribal peoples of northern Sherim.
[And so ends the first story arch. The group ran through this for about 12 sessions and earned approximately 26 Artha appiece. Over a mexican dinner we all voted on traits.]
***To be continued with the rest of the game
Abbi - Sherite martial artist and passivist, disgusted with their bondage and seeking meaning to the Troll incursion
Trill - beautiful Hircali socialite and Glimm's twin, seeks to find her place in a chaotic and barbaric world
Glimm - Hircali sorcerer of the dark arts, beligerent and thirsting for power
Sierra - seemingly young Sherite woman with a penchant for nurturing and healing and whose mouth is sewn shut
Roar - massive Sherite bruiser whose soul is bound to Glimm and Trill after Glimm brought him back from the dead
Willum - Hircali soldier-physician, was once the groups doctor in the Castle before his employers betrayed him
Scrapps – wolf that Sierra bonded with while within the Castle. Mean disposition toward all but Sierra.
- Escaped from The Castle, unleashed from their hallucinagenic bondage, and come upon The World's End Hostile and an army camp teeming with trolls. Met Beregund, the proprietor of the World's End, whom apparently wrestled a Troll to gain their respect.
- Snuck south with Rolland, a Black Banner scout. Determined two critical facts. That the trolls had built a line of watchtowers dubbed the Troll Wall. Additionally the troupe soon realizes that it is nearly incapable of making coherent group decisions.
Sample in-game discussion:
"Okay, lets all sneak across the Troll Wall together."
"Wait! We should go one at a time to limit the number of people that can get caught at one time."
"Maybe Rolland should go back and forth with each of us since he has the most experience."
"No, we should go in small groups, helping one another as we go."
"I'm tired of waiting, Trill runs toward the wall!"
"Glimm and Roar are chasing Trill."
"Well, shit, Abbi can't let them run off by themselves!"
"Willum gives chase since it was his idea to go as a group anyway."
*sighs* "Rolland follows the group."
- In their travels they came upon a group of four troll scouts whom they killed. Many failed to hurt the beasts. Only WIllum, Glimm and Roar could do any real damage. Trill gets pounded by a greatclub in the chest and Willum fails to heal her in time. She will have muscle aches and labored breathing for much of her life to come.
- Came across a set of ruins. Within they found the Emperor's Host, a tribe of elk riders whom have gone to sedenatary ways after the death of their shaman and the loss of the Emperor of the Forest. It is apparent to some of the group that they are dying. They barely hang on to life in the ruins and if they do not better learn to farm or reaffirm their nomadic ways, they will become extinct. Met Agir, brave, if not simple leader of the tribe and Shulda, his wife and the tribe's foremost midwife. Willum refuses to sleep indoors because the Host demands that they relinquish their weapons if the group is to find shelter in the ruins.
- Sierra succumbs to a fever and must be left behind as they continue in their search for supplies for Beregund. Willum warns Agir and Shulda that the girl is apparently possesed and that her vioice has laid waste to continents. Agir is spooked but Shulda calls non-sense and insists the girl takes up sanctuary here while the others travel. In the time Sierra spends with Shulda, once she is well enough, she looks for deeper meaning in the forest and the tribe. Shulda gives her a special elixir dubbed "fire water." It is a verulent poison to any who do not have Gifted or Aware or Gray Forte. Being Aware, Sierra uses it to find her place in a sort of vision quest and meets with the tribe's dead shaman, bound to the local forest. The Shaman warns that he was murdered by the one who bears the mask of the Leader.
- Travelled to Mountainstaff, a military outpost, to warn them of the trolls and to gather supplies for Beregund. Abbi meets a local priest that tends the shrine within the outpost. There she finds a massive wooden statue to some lost god, bearing eight arms laden with weaponry and a strange script carved into its back. Abbi tells Glimm and Glimm scribbles it to a book. Glimm then spends nearly every available hour pouring over the tome.
- The group is beset by deserters from Mountainstaff and the group is able to dispatch them gaining some weaponry and light armor.
- On the trip back Glimm says he sees something in the forest and wanders off the path to investigate. He tells the others that he thinks he is being summoned to follow the spirit of the great elk itself. Willum travels for a bit but then refuses to be party to such foolishness. He turns around and says he will meet them back at the ruins with Rolland. Abbi, Glimm, Trill and Roar head to follow the Emperor's ghost.
- They are led to a clearing where a small hamlet of trappers, hunters and highwayman reside. Glimm can see with his sorcerous senses that the area is circled by the restless spirits of hundreds of animals. In a brief investigation of the area they meet some of the denizens of the croosroad hamlet. All are low-brow and largely amoral. The group gains a sense of desperation and distrust from them. They meet Asrigon, the patron and primary hunter of the community. Glimm sees that the man has restless spirits bound to him and phantasic blood drips from his spiritual presence. They decide that they should move on and discuss this with the rest of the group.
- The group all meet at the ruins. They are told that Sierra is wandering the forest on a vision quest and they wait for her to return. Upon her return she conveys to the group that she has learned of a way to save the Emperor's host. She says that the group needs two things – the Emperor to lead their migratory path and a shamn that can "walk the otherside" for them and be led by the Emperor. If Glimm is willing to teach the boy selected by the shaman then the boy can be the next "walker." There is to be a birth of a "perfect stag" in the next few weeks. If the group can attain the "heart" of the Emperor then they can introduce the heart to the newborn, leading to the rebirth of the Emperor.
- Before leaving on their trip to find the heart of the Emperor, Beregund meets them at the ruins. However, he is not alone. Several trolls are with him. The Host hides and some of the group (Abbi, Willum and Trill) meet the trolls and Beregund. The leader troll speaks the Sherite language. The trolls are making certain beregund is not consorting with human armies. He picks up his supplies. He notices that Willum has a troll shortsword (an awkward broadsword to the doctor) and calls Willum on it. Through some diplomacy the group is able to reduce a physical conflict to a drinking contest, drinking troll swill. After three rounds of choking down the vile concoction from a massive decanter, the troll (after days of travel and a leaner diet) actually relented to the human group. He and Beregund left in peace.
- The group sets out for the Trapper's Den, where the ghost led Glimm. They believe they will find the heart there. Trill is despondant that they are doing the work for the Host. They enact a plan. Scrapps and Roar stay in the woods. Willum goes in as a travelling medicine huckster and is able to basically start a party going while the rest of the group sneaks up on Asrigon's house. Asrigorn apparently is laying in wait, unfooled by Willum's ploy. Willum ducks out of the party. Inside the group is struggling against Asrigorn and his cluttered slaughterhouse. Willum begins throwing lanterns in through windows setting small areas of the barn-like structure on fire. Glimm loses his spectral grasp on Asrigorn. The hunter choses to escape. The group barely manages to block the man from escaping into town square and alerting the partying villains. Asrigorn does slip out the back and is chased by Willum on horseback. Asrigorn (gray stealth) cuts down Willum's horse but then escapes with his life. Trill finds a satchel with contracts for the Emperor's stuffed body. The body was sent to Hesed, the City of Flowers, 1 week's travel away, 2 days ago.
- They arrive in Hesed. They argue about how to get the walking corpse, Roar, into the city. They enter through separate means. Trill goes off and begins to hobnob. Her beauty, demeanor and a bath ensures many offers of hospitality and she choses the home of an older impoverished potter. Willum and Abi gain a room in a local tenament for the rest of the group. Trill gets in good with a local set of meddling matrons and gets an invitation to the biggest event of the season, the opening of a new garden by a local big-wig. Glimm locks himself behind closed doors and has Willum get him a body to do some repairs on Roar. The connection is stronger this time and Roar is more cogent and seemingly more powerful from the "refresh." Trill gives the group tickets for the party. Willum get tickets for some of the group. The extra tickets he had he gives to the street thugs (Hadrian and Dubai) that helped him get the body.
- The group wanders the large hedge maze and sees the Emperor is at its center. They begin to formulate plans on how to get to out. Then the audience is led to bleachers constructed for the event. The Emperor's corpse comes to life and is being driven by five demon-satyr. Glimm spots, using The Sense, three sorcerers. Trill plants a kiss on one of the sorcerers and is able to disrupt the casters while Glimm takes control of the summoning. The group rides out on the back of the stag. Trill looks behind her to wave her goodbyes to the one with which she shared a "momment."
- The new emperor is born only days after their speedy return to the camp of the Emperor's Host. Once the beast's heart is introduced to the pregnant elk the new Emperor is born. Glimm tells the others that he can rebind another spirit to the Emperor's stuffed body to send back to the merchant that origianlly bought the stuffed body. All agree but are concerned about the Host's reaction to another living/unliving Emperor.
- Sierra pulls out all the stops and her and Trill produce a great pagent that dramaticizes the trials of the host and the return of the Emporer. As the climax of the passion play the newly bound body of the Emperor bursts from Glimm's work area and rides off into the sunset. The story is so moving and so well crafted that the saga will live on for centuries, carried on among the tribal peoples of northern Sherim.
[And so ends the first story arch. The group ran through this for about 12 sessions and earned approximately 26 Artha appiece. Over a mexican dinner we all voted on traits.]
***To be continued with the rest of the game