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eruditus
01-22-2004, 04:14 PM
Campaign Recap:

Abbi - Sherite martial artist and passivist, disgusted with their bondage and seeking meaning to the Troll incursion
Trill - beautiful Hircali socialite and Glimm's twin, seeks to find her place in a chaotic and barbaric world
Glimm - Hircali sorcerer of the dark arts, beligerent and thirsting for power
Sierra - seemingly young Sherite woman with a penchant for nurturing and healing and whose mouth is sewn shut
Roar - massive Sherite bruiser whose soul is bound to Glimm and Trill after Glimm brought him back from the dead
Willum - Hircali soldier-physician, was once the groups doctor in the Castle before his employers betrayed him
Scrapps – wolf that Sierra bonded with while within the Castle. Mean disposition toward all but Sierra.

- Escaped from The Castle, unleashed from their hallucinagenic bondage, and come upon The World's End Hostile and an army camp teeming with trolls. Met Beregund, the proprietor of the World's End, whom apparently wrestled a Troll to gain their respect.

- Snuck south with Rolland, a Black Banner scout. Determined two critical facts. That the trolls had built a line of watchtowers dubbed the Troll Wall. Additionally the troupe soon realizes that it is nearly incapable of making coherent group decisions.

Sample in-game discussion:
"Okay, lets all sneak across the Troll Wall together."
"Wait! We should go one at a time to limit the number of people that can get caught at one time."
"Maybe Rolland should go back and forth with each of us since he has the most experience."
"No, we should go in small groups, helping one another as we go."
"I'm tired of waiting, Trill runs toward the wall!"
"Glimm and Roar are chasing Trill."
"Well, shit, Abbi can't let them run off by themselves!"
"Willum gives chase since it was his idea to go as a group anyway."
*sighs* "Rolland follows the group."

- In their travels they came upon a group of four troll scouts whom they killed. Many failed to hurt the beasts. Only WIllum, Glimm and Roar could do any real damage. Trill gets pounded by a greatclub in the chest and Willum fails to heal her in time. She will have muscle aches and labored breathing for much of her life to come.

- Came across a set of ruins. Within they found the Emperor's Host, a tribe of elk riders whom have gone to sedenatary ways after the death of their shaman and the loss of the Emperor of the Forest. It is apparent to some of the group that they are dying. They barely hang on to life in the ruins and if they do not better learn to farm or reaffirm their nomadic ways, they will become extinct. Met Agir, brave, if not simple leader of the tribe and Shulda, his wife and the tribe's foremost midwife. Willum refuses to sleep indoors because the Host demands that they relinquish their weapons if the group is to find shelter in the ruins.

- Sierra succumbs to a fever and must be left behind as they continue in their search for supplies for Beregund. Willum warns Agir and Shulda that the girl is apparently possesed and that her vioice has laid waste to continents. Agir is spooked but Shulda calls non-sense and insists the girl takes up sanctuary here while the others travel. In the time Sierra spends with Shulda, once she is well enough, she looks for deeper meaning in the forest and the tribe. Shulda gives her a special elixir dubbed "fire water." It is a verulent poison to any who do not have Gifted or Aware or Gray Forte. Being Aware, Sierra uses it to find her place in a sort of vision quest and meets with the tribe's dead shaman, bound to the local forest. The Shaman warns that he was murdered by the one who bears the mask of the Leader.

- Travelled to Mountainstaff, a military outpost, to warn them of the trolls and to gather supplies for Beregund. Abbi meets a local priest that tends the shrine within the outpost. There she finds a massive wooden statue to some lost god, bearing eight arms laden with weaponry and a strange script carved into its back. Abbi tells Glimm and Glimm scribbles it to a book. Glimm then spends nearly every available hour pouring over the tome.

- The group is beset by deserters from Mountainstaff and the group is able to dispatch them gaining some weaponry and light armor.

- On the trip back Glimm says he sees something in the forest and wanders off the path to investigate. He tells the others that he thinks he is being summoned to follow the spirit of the great elk itself. Willum travels for a bit but then refuses to be party to such foolishness. He turns around and says he will meet them back at the ruins with Rolland. Abbi, Glimm, Trill and Roar head to follow the Emperor's ghost.

- They are led to a clearing where a small hamlet of trappers, hunters and highwayman reside. Glimm can see with his sorcerous senses that the area is circled by the restless spirits of hundreds of animals. In a brief investigation of the area they meet some of the denizens of the croosroad hamlet. All are low-brow and largely amoral. The group gains a sense of desperation and distrust from them. They meet Asrigon, the patron and primary hunter of the community. Glimm sees that the man has restless spirits bound to him and phantasic blood drips from his spiritual presence. They decide that they should move on and discuss this with the rest of the group.

- The group all meet at the ruins. They are told that Sierra is wandering the forest on a vision quest and they wait for her to return. Upon her return she conveys to the group that she has learned of a way to save the Emperor's host. She says that the group needs two things – the Emperor to lead their migratory path and a shamn that can "walk the otherside" for them and be led by the Emperor. If Glimm is willing to teach the boy selected by the shaman then the boy can be the next "walker." There is to be a birth of a "perfect stag" in the next few weeks. If the group can attain the "heart" of the Emperor then they can introduce the heart to the newborn, leading to the rebirth of the Emperor.

- Before leaving on their trip to find the heart of the Emperor, Beregund meets them at the ruins. However, he is not alone. Several trolls are with him. The Host hides and some of the group (Abbi, Willum and Trill) meet the trolls and Beregund. The leader troll speaks the Sherite language. The trolls are making certain beregund is not consorting with human armies. He picks up his supplies. He notices that Willum has a troll shortsword (an awkward broadsword to the doctor) and calls Willum on it. Through some diplomacy the group is able to reduce a physical conflict to a drinking contest, drinking troll swill. After three rounds of choking down the vile concoction from a massive decanter, the troll (after days of travel and a leaner diet) actually relented to the human group. He and Beregund left in peace.

- The group sets out for the Trapper's Den, where the ghost led Glimm. They believe they will find the heart there. Trill is despondant that they are doing the work for the Host. They enact a plan. Scrapps and Roar stay in the woods. Willum goes in as a travelling medicine huckster and is able to basically start a party going while the rest of the group sneaks up on Asrigon's house. Asrigorn apparently is laying in wait, unfooled by Willum's ploy. Willum ducks out of the party. Inside the group is struggling against Asrigorn and his cluttered slaughterhouse. Willum begins throwing lanterns in through windows setting small areas of the barn-like structure on fire. Glimm loses his spectral grasp on Asrigorn. The hunter choses to escape. The group barely manages to block the man from escaping into town square and alerting the partying villains. Asrigorn does slip out the back and is chased by Willum on horseback. Asrigorn (gray stealth) cuts down Willum's horse but then escapes with his life. Trill finds a satchel with contracts for the Emperor's stuffed body. The body was sent to Hesed, the City of Flowers, 1 week's travel away, 2 days ago.

- They arrive in Hesed. They argue about how to get the walking corpse, Roar, into the city. They enter through separate means. Trill goes off and begins to hobnob. Her beauty, demeanor and a bath ensures many offers of hospitality and she choses the home of an older impoverished potter. Willum and Abi gain a room in a local tenament for the rest of the group. Trill gets in good with a local set of meddling matrons and gets an invitation to the biggest event of the season, the opening of a new garden by a local big-wig. Glimm locks himself behind closed doors and has Willum get him a body to do some repairs on Roar. The connection is stronger this time and Roar is more cogent and seemingly more powerful from the "refresh." Trill gives the group tickets for the party. Willum get tickets for some of the group. The extra tickets he had he gives to the street thugs (Hadrian and Dubai) that helped him get the body.

- The group wanders the large hedge maze and sees the Emperor is at its center. They begin to formulate plans on how to get to out. Then the audience is led to bleachers constructed for the event. The Emperor's corpse comes to life and is being driven by five demon-satyr. Glimm spots, using The Sense, three sorcerers. Trill plants a kiss on one of the sorcerers and is able to disrupt the casters while Glimm takes control of the summoning. The group rides out on the back of the stag. Trill looks behind her to wave her goodbyes to the one with which she shared a "momment."

- The new emperor is born only days after their speedy return to the camp of the Emperor's Host. Once the beast's heart is introduced to the pregnant elk the new Emperor is born. Glimm tells the others that he can rebind another spirit to the Emperor's stuffed body to send back to the merchant that origianlly bought the stuffed body. All agree but are concerned about the Host's reaction to another living/unliving Emperor.

- Sierra pulls out all the stops and her and Trill produce a great pagent that dramaticizes the trials of the host and the return of the Emporer. As the climax of the passion play the newly bound body of the Emperor bursts from Glimm's work area and rides off into the sunset. The story is so moving and so well crafted that the saga will live on for centuries, carried on among the tribal peoples of northern Sherim.

[And so ends the first story arch. The group ran through this for about 12 sessions and earned approximately 26 Artha appiece. Over a mexican dinner we all voted on traits.]

***To be continued with the rest of the game

Kublai
01-22-2004, 05:22 PM
Sounds like a great time! i'll have to PM you for details so I can steal your story for my own campaign! :wink:

eruditus
01-22-2004, 05:59 PM
Anytime. This is how I develop, by people asking questions!

Tomorrow I will hopefully post the remained of the campaign leading up to the dungeon delve the group has just begun!

spring_violet
01-23-2004, 09:32 AM
Hee, the Readers Digest Condensed Version of Dark Virtues is pretty good so far. Granted it makes me feel like I didn't do anything but I know that's not the case.

Just means I need to post more Abbi POVs to the boards. :)

eruditus
01-23-2004, 05:34 PM
okay, here it is, the second part of the campaign bringing the adventures of our little troupe up to date.

I know its long but copy it to word and print it out. I think its worth the time. besides... It took me two days to write it :)

Campaign Recap Part Two

- Glimm comes to the group with a request. He came into a bargain with the spirits he bound to the stuffed giant elk in order to send the stuffed elk back to Hesed. The spirits summoned wished to find out, for their superiors (all spirits in Sherim are Named), why the northern sky is darkened and why it has been raining for 6 months. The group is certain the rain comes with the Trolls, but are unsure why. They decide to head to Beregunds to find the answer.

- About a day south of the Troll Wall, Sierra and Glimm can sense an evil presence. They prepare and Roar is sent into the dark woods to investigate. Roar is attcked and leads the lurkers into a clearing on the path. It is another Troll host. They can hear commands being barked from beyond the tree line. The group mobilizes and takes out two of the trolls. There is a crash and a crack and the leader steps into the clearing commanding his unit to halt. He cracks a massive whip and not only does the group not flinch but Abbi steps forward between him and Trill. Intrigued the Bellower calls out a strange member of his party, a troll with many arms, hunched and shorter than the rest. Note: Trolls in this world are beings of chaos, apt to mutations and widely varied in appearance and ability. The "wise one" attempts to communicate to the group that they should bow to the Bellower in homage. They do not understand. Trill and Sierra guess that the troll wants a peace offering of food and offers the troll bread. He refuses the porcel. Then Sierra offers the bellower her "fire water" after taking a sip. The creature take a swig and reels. Sierra attempts to touch the mind of the Bellower. What she finds she cannot handle, a world of suffering and intimidation. Sierra falls. The troll is impressed with the "human drink" and after staggering a little calls off his unit, dragging the fallen trolls away. As he leaves he turns and throws them a wooden disk with some unknown symbol carved into it.

- The next morning the group wakes to the smell of breakfast, which Sierra routinly cooks. They also notice that she is feeding herself, not with a straw but with a fork. Confused and freightened after both Glimm and Willum have always contended that the girl is possessed and her sewn mouth was probably some sort of binding mechanism, the group goes into a frenzy. Trill and Glimm stands agape. Willum draws his sword and advances on Sierra and Abbi moves her arms in wide arcs to begin a prayer ritual. Sierra tries to choke out "Willum, don't hurt me" as the Hircali descends upon her, trying to use the sword as a means to keep her tongue at bay. Both are on the ground and Sierra tries to disarm the doctor. The sword slips, Willum gains control of it with a flick of the wrist and brings the blade tip down. He pins the girls head to the ground, impales through her throat. He recoils in the horror of what he has done. Trill and Abbi come to Sierra's side. The girl is alive but choking on her own blood. They decide the sword must be removed, and in doing so flood her lungs with blood. After a moment of stillness Sierra's body convulses wreathed in flame. Sooty hands claw thir way from the corpse and a fiery being hisses at the group only to scream and disappear leaving nothing more than a husk behind.

- Abbi, Glimm and Willum prepare the body and say their respects. Trill wanders off to say her own goodbyes and to throw the sword into the forest. She travels for over an hour and casts the troll blade blindly into the woods. When she returns Willum and her brother, Glimm, berate her for not returning the sword. Willum says that he is going to look for it while Trill tearful refuses to help. Willum says that if they are their when he returns then they continue their travels. However, they can really only afford to stay a day more. Aside from the wandering trolls Glimm has a narrow window of opportunity to return an answer or face spiritual retribution. Willum is gone so the group leaves a message for him and continues on their quest north.

- The group comes upon the Troll Wall and is met by trolls on Khadet (massive horned equines). They show the token given to them by the bellower and they are reluctantly let through the line (after giving up a stag and some supplies from the cart). They finally make it to Beregunds.

- At the World's End Hostile they are greeted warmly by beregund and the group tells him of their mission. Beregund does agree that the darkness came with the trolls but has no idea how or why. Staying at the World's End is a new traveller whom has been staying with Beregund for the past few weeks. The traveller is none-other-than the White Disciple. Named for his pilgramage through the trials of the Seven Mountains, said to have supped with the gods themselves. He is a quirky and confused man with a consuming presence and an overwhelming innosence. The White Disciple (of which there have been 12 throughout 1000 years of history) does have the answers they are looking for. After some deliberation he determines what task must be performed by Glimm in exchange for the information he would impart. Glimm must free Roar from his spiritual bondage and let him be reintroduced back into the cycle.

- After some time Glimm agrees and disgusses the idea with Roar. Roar's request is that if they go back to find Eli (someone they left behind in The Castle) then he wishes to be resummoned. All give their goodbyes and their undead companion is no more. The White Disciple explains to the group that the Sherites are the chosen of Ashidjir, the Fiery Serpent that dances in the heavens. As such, his presence (sunlight) chases away their spirits leaving only a stony husk. So the trolls have those whom have a special relationship with the sky and the earth and bring a carpet of darkness across the sky to blind the gods and protect themselves from Ashidjir. Glimm summoned the air spirit and delivered the information.

- on their return they could not locate any sign of Willum. They did find a broken retinue of soldiers and sifted through the bodies to find any survivors. They tended to whom they could and brought with them a Hircali merchant's guard names Buli. Buli is later hired on by Trill as a bodyguard in the absence of Roar.

- There is a long hiatus as the Emperor's Host rebuilds its future. All become part of the community. Abbi teaches various skills to the children including combat to the young warriors. Glimm instructs the new "walker," trying to get beyond the boy's superstious jitters. Trill travels back and forth between Hesed and the Host to establish a trade route. Buli travels with her, staying behind to heal and work on log splitting and heavy labor while others hunt and gather.

- Abbi comes to find out that Scrapps, Sierra's old wolf, can speak. She is astonished and uneased by the realization that somehow Sierra has inhabited the body of her canine companion, as Scrapps sacrificed his life for her. They later convey the information to the others. Sierra vows to hunt down the demon that once inhabited her body and others like her.

- 6 months after restoring the legacy of the Emperor's Host the group finds out that the old dead shaman has been haunting Agir and while the leader was away or unconscious the shaman was channeling all his hate and wanting into the leaders mask. Over the past year, since the shaman's ire was focused on the mask, the last thing he remembered of his murderer, he was able to awaken some connection between the 300 year old symbol of the Host's leadership and and the "otherside." When any of the many restless dead that surrounded the ruins that the Host occupied for the past four years "put on" the mask, they slowly gained a physical manifestation. Additionally, part of the dweomer allowed them to mingle amongst the living as one of the Host, going on with their past lives. The group was able to stop the plan to bring all the Host's dead back to an unliving mockery. Shulda trapped the soul of the Shaman as he himself tried to manifest in the real world and drew the shaman's soul into the body of her pet raven. It was then they found out that it was Shulda that used ancient rituals of binding to tie Sierra and Scrapps destiny, saving Sierra upon her death by drawing her soul into the wolf.

- Another several months go by and no one had seen Trill in quite a long time. They decided to go to hesed and make certain all was well. Before leaving the ruins were visited by a group of travellers disgused as refugees. They were a powerful group of hunters that had been hired to capture some trolls. They asked that the group, whom they had heard had had dealings with the trolls, could give them all they knew of the trolls and lead the monster hunters to the great quarry the trolls had dug beyond the Troll Wall.

- The group did just that. They led thehunters over with nary a hitch. The Wall was largely deserted and there were far fewer trolls than were their before. The hunters left half their numbers at the quarry and the others traveled north to Beregunds. The adventurers headed south in the direction of home.

- Just beyond the Troll Wall they saw the horde. A mass of hundreds of trolls descended from the hills to the northeast. Before them were three unlikely figures on Enkiri (flightless carnivorous riding birds) riding like hell's wind down the same hill occasionally firing behind them at the troll horde. Abbi, Glimm, Buli and Sierra (Scrapps) ran as hard as they could. Eventually the Enkiri riders caught up, made quick greetings and all fled for Mountainstaff, two days from their position. One Enkiri rider and Sierra ran ahead to warn the outpost.

- When the group returned to Mountainstaff it was a different environment than when they last saw it. Now it was fat with new soldiers, including a retinue of Black Bannermen from the south. Now they began to patrol and ready for any troll attack. They sat and waited for the inevidable, sending the group's wounded (two fo the Enkiri riders) to the outpost's infirmery. In the night they heard them. The troll army could barely be seen from the line of forest just a few hundred paces east. Vile horns blew. Soldiers soiled themselves, even wept, while others, the smart one's, made peace with their gods.

- Buli volunteers to go out with Sierra/Scrapps. He hopes that if he can challenge the leader to a duel and best him, that the army will have to leave the fortress be, if but for a short while. There they go, striding toward the trolls, Another comes out to meet them. What they see nearly breaks the two adventurers. The troll is nearly twice the size of others. He sports three massive arms and weilds a sword nearly eight feet in length and a foot across the blade. The troll warlord carries a banner of a soiled white background with a single, sickening black sun at its center. Its mere presence turns the heroes stomacs. They convey their wishes, the leader barks the details of the challenge to his frontline troops beyond. The line roils with a grotesque rumble of hisses and cackles that the group knows is laughter.

- Buli readies himself while Sierra rushes forward to let out a bonequaking series of barks. The Warlord is taken back but stands his ground. Once in range of one another the two warriors take mighty swings, the Warlord with his sword and Buli with his halberd. Buli's hlberd connects sinking into the Warlords vitals. The massive sword arcs and digs into Buli's hip. There it gives the screaming troll a chance to fling Buli up and away from their battle. Sierra chases the troll back to the ranks of his soldiers with her deafening primal bark. Many of the other trolls seem hesitant. Soon Sierra knows why.

- Back at Mountainstaff the waiting soldiers watch in a mixture of awe an pity for the Hircali and his dog. Then there is an earthshattering explosion. Most assume the trolls have gotten some sappers to come upon the flank of the castle. The face of the commander of Mountainstaff drains of all color. He had not expected any such technological adversity. From the rear of the castle others could see a familiar site – the statue of Dasutha, the ancient statue of a long lost shadow, breaking through the wall to the outside. Glimm, dazed and covered in detritis from the statues awakening, looks upon the sight with glee after having finished the spell that animated the statue. Within moments and with just a few swipes of its many weaponed limbs, the trolls are routed from Mountainstaff. The first real military victory the human's had ever had against the trolls is at hand.

- It will take Buli about three months to recover. Buli reaps his rewards in comfort nursing a horrible wound while scullery maids and midwives serve him hand and foot. Abii and the last Enkiri rider, Aesop, say they will meet Buli back at the Emperor's Host. They want to be certain the trolls do not run back there. On their way back to the host they find that the trolls have begun moving the wall forward. They come upon a single watchtower like what the wall is made of. They know is coming. The trolls are advancing. They can see them working in the distance and try to avoid patrols.

- Several months pass and Buli eventually returns with Glimm and Glimm's newest creations and undead Enkiri and an armored undead troll. After another couple of weeks the group decides that they are well enough to travel again and go get Trill in hopes to go on Abby's quest to find out who sent a small army over the mountains BEFORE the trolls amassed at the World's End. Before they do they are visited by several scouts. They are part of a forward offensive. The noble army is but two weeks away and many of its leaders and best scouts have set up camp three miles from the ruins to search the area and to determine which direction they will take. The scouts say that the army is some 1200 to 1500 strong.

- Abbi goes to see what the army is all about and to warn them of surrent events and the trolls advancement. She sees a small secondary camp about a half mile from the forward camp. It bears colors she is unfamilair with. When she returns Buli goes himself, mainly to speak with the smaller camp which they believe are Witchhunters. Buli does impress the main Witchhunter whom tells him that he is almost 250 years old. Buli warns the Witchhunters of the banner. They appreciate his information. On his way back Buli runs into some soldiers beating on a small old deformed beggar. He keeps them off the old man and begins to berate them for shirking duty. The scene gathers attention and the general of the army comes to investigate. Just as things look bad for Buli, who is not a subtle man, a voice from the crowd calms the rowdy soldiers and unearths the information that Buli is, in fact, THE man that stood up to the troll warlord at Mountainstaff and routed the army. Recognizing the story the camp has a party for Buli. Buli comes away with a fantastic suit of scalemail – a longshirt, gauntlets, vambrace and a long skirt.

- The group heads to Hesed. They travel with no notable occurance other than avoiding a line of some 200 refugees heading south (turns out the group were washed out from a massive mudslide that struck a local region – one of the reprocussion from a year of rain). Once in Hesed they get together with trill and she seems to be doing rather well. She gets everyone new clothes and for a week they are bathed and fed well. Trill agrees to head south with them and says that someone will be accompanying the group. In the meantime they find the armored troll, hidden from the outside world in a nearby cave, severly damaged. What all were able to ascertain was that, somehow, the old deformed beggar who had tagged along with the troupe, was threatened by the undead beast, and the old man laid into him. Hesed suffers from flooding problems and many of the nobles have left for southern estates.

- The next morning the troupe leaves and with Trill is none other than the sorcerer she had foiled by a kiss when stealing the animated elk's body. His name is Atridmendes and his bodyguard, Etriss. He seems to be courting Glimm's sister. The sorcerer claims no harm, no foul (especially since the massive elk's body was recovered). The group leaves with no incident. The retinue is as follows: Atridmendes and Etriss, Trill, Buli, Glimm, Abbi, the old beggar, Sierra/Scrapps, and Aesop, all on mounts or in a cart.

- On the way on their trek they cross a great rushing river and cross a mammoth Sherite bridge. Its been rainy and muddy for the entire trip. In a rocky region just beyond the river a sea of tiny scorpions rises from the muddy earth, pulling down mounts. The group flees for higher ground and Atridmendes is swept up through magic, to land on the apex of a small mount. There he finds a crack in an ancient eroded statue that wind rushes out of. He yells to the others to find an entrance. They do and enter the dark corridors…

...more as the adventures continue.

eruditus
01-23-2004, 05:36 PM
Here is an addition to Part One of the campaign recap. I posted the paragraph before and after it to put it in context. I also editted the main text of part one.

- The group all meet at the ruins. They are told that Sierra is wandering the forest on a vision quest and they wait for her to return. Upon her return she conveys to the group that she has learned of a way to save the Emperor's host. She says that the group needs two things – the Emperor to lead their migratory path and a shamn that can "walk the otherside" for them and be led by the Emperor. If Glimm is willing to teach the boy selected by the shaman then the boy can be the next "walker." There is to be a birth of a "perfect stag" in the next few weeks. If the group can attain the "heart" of the Emperor then they can introduce the heart to the newborn, leading to the rebirth of the Emperor.

- Before leaving on their trip to find the heart of the Emperor, Beregund meets them at the ruins. However, he is not alone. Several trolls are with him. The Host hides and some of the group (Abbi, Willum and Trill) meet the trolls and Beregund. The leader troll speaks the Sherite language. The trolls are making certain beregund is not consorting with human armies. He picks up his supplies. He notices that Willum has a troll shortsword (an awkward broadsword to the doctor) and calls Willum on it. Through some diplomacy the group is able to reduce a physical conflict to a drinking contest, drinking troll swill. After three rounds of choking down the vile concoction from a massive decanter, the troll (after days of travel and a leaner diet) actually relented to the human group. He and Beregund left in peace.

- The group sets out for the Trapper's Den, where the ghost led Glimm. They believe they will find the heart there. Trill is despondant that they are doing the work for the Host. They enact a plan. Scrapps and Roar stay in the woods. Willum goes in as a travelling medicine huckster and is able to basically start a party going while the rest of the group sneaks up on Asrigon's house. Asrigorn apparently is laying in wait, unfooled by Willum's ploy. Willum ducks out of the party. Inside the group is struggling against Asrigorn and his cluttered slaughterhouse. Willum begins throwing lanterns in through windows setting small areas of the barn-like structure on fire. Glimm loses his spectral grasp on Asrigorn. The hunter choses to escape. The group barely manages to block the man from escaping into town square and alerting the partying villains. Asrigorn does slip out the back and is chased by Willum on horseback. Asrigorn (gray stealth) cuts down Willum's horse but then escapes with his life. Trill finds a satchel with contracts for the Emperor's stuffed body. The body was sent to Hesed, the City of Flowers, 1 week's travel away, 2 days ago.

Trayer
01-24-2004, 09:31 AM
The group leaves with no incident. The retinue is as follows: Atridmendes and Etriss, Trill, Buli, Glimm, Abbi, the old beggar, Sierra/Scrapps, all on mounts or in a cart.


Aesop is also with the group mounted on his trusty Inkiri.

eruditus
01-25-2004, 11:37 AM
DOH! Sorry. I will edit that :)

spring_violet
01-26-2004, 02:36 PM
He yells to the others to find an entrance. They do and enter the dark corridors…

They do This is how you sum up two days of Buli digging out a cave entrance and a small explosion? :lol:

Aside from a few minor typos, it looks great.

Yagathai
01-27-2004, 01:02 PM
Yeah, no kidding. I'd think that a successful Ob. 6 Power check would rate more than a half-sentence. :P