View Full Version : [Recruitment]Let's game
Suicide King
09-19-2006, 02:18 PM
Alright people, I am at folk high school and so sadly unable to play with my regular group (I haven't been able to put one together here at the school).
I'll be playing roughly once a month, but that's a good deal less than I'm used to. So, let's game.
Right now I'm brainstorming for ideas, but I want to get some people together before I decide on anything. So guys, let me know who is up for it (I'm thinking posting schedule of 5 posts/week) and what you're interested in.
I'll make my offer first though, so you know where I want to go:
Pirates
Yar, says I! I'd be down for pirates. And because imitation is the highest form of flattery, maybe we can move it in a direction like Paka's Conspiracy of the Deep (http://forum.rpg.net/showthread.php?referrerid=&t=214256) game. But if that doesn't appeal to anyone else, that's cool. I'd really like to take Circles for a spin, and I'd like Affiliations to matter. Other than that, I'm easy :P Let's game!
DarkeTwilight
09-30-2006, 02:17 AM
I'm all for play, Pirates or not. Though I do ask, do you want the gritty, unwashed raiding pirates? or simply a more sea bound adventure? Or perhaps bucaneers out to stop pirates?
In any case I'm all for it, just give me a setting and char limits and i'm good to go.
Suicide King
10-02-2006, 04:46 PM
Hey guys
Great to see some interest, I was becoming afraid that I was talking to myself here :)
The Conspiracy of shadows thing looks very cool. I hadn't thought of lovecraft myself, but something like that could be very interesting... maybe something to do with the Black Sea God? :)
I suggest this as our campaign premise, comments/changes are welcome:
You are all after the treasure. Somehow you are on the track of it - you got hold of a map, an old pirate with the location in his head, something like that.
Now you have been at sea for a week, running from the previous owner of the map. He's after you and he's out for blood.
When we start, you have just landed in a port. Your ship has landed here before and now you're back. You're not sure if your enemy has men in the city, but it's probably safe to assume he has. You need supplies and information and you need to get out of there before you pursuers catches up with you.
THe setting will be a fantastic version of the Caribbean isles. Magic & monsters exist, but are very rare, there aren't any elves running around, just men. Several nations have interests in the area, mirroring the Spanish/English/French conflict in the real caribbean.
I'm thinking 4-5 lifepath characters, your choice. Pretty much all concepts are acceptable, but you need to be a pirate, you want the treasure for some reason and you must have some reasons to stick with the ship.
How's that sound?
DarkeTwilight
10-02-2006, 08:15 PM
I love it, aspecially since I'm just starting my Pirate kick. Infact I've been so into Pirates I'm half tempted to look into a much more detailed update for BW for that erra. In any case i'm rambling. You've got me all for it. Let me know when your wanting the chars burned up, also any limits on gear.
All in! I think I'd like to play a superstitious native pirate from a certain local island known for zombies and magic ;)
Now, about that treasure: I think it would be interesting for the PCs to have found the map and are keeping it a secret from their captain and crew.
Suicide King
10-04-2006, 05:22 AM
Excellent. I'm intentionally making the initial plot very simple here, so I'm leaving lots of room for conspiracies behind the scenes (don't think it's going to be cthulhu conspiracy style, but some dark occult conspiracies could work). Also, I find a simple plot works best in BW, as that leaves lots of room for you relationships and beliefs to change the game.
It would be cool if we could have the characters burned up by sunday... But let's get some concepts out here first.
I think I like the idea of the captain not knowing anything about the treasure, then you'll either have to leave the ship and find you own crew, take it over, reveal it to him or cheat him into going in the right direction... or some other 5th option. At any rate, it's a good kicker.
On the previous owner of the treasure map - He's a wealthy and greedy business-man. Know for being extremely stingy. Somehow he had gotten hold of the map, but you stole it from him. Now he has hired an infameous former navy-captain to get it back from you and is at your heels.
Your captain, of course, only knows that you have raided one of the merchant's ships. He does not know what the two of you have gotten hold of.
DarkeTwilight
10-04-2006, 08:18 AM
I actually burned this character up last night, though i'm always willing to change him as needed.
Cayitano De'Savante
Age: 24
Son of a Gun
Bandit
Freebooter
Freebooter
Pirate
Beliefs:
Instincts:
Circle of Info- 1B
Resources- 1B
Power- B4
Agility- B5
Forte- B5
Speed- B5
Will- B3
Perception- B4
Health- B3
Mortal Wound- B10
Reflex- B4
Steel- B7
Skills:
Sword B5
Knives B5
Intimidate B4
Stealthy B3
Country Side Wise B1
Foriegn Language Wise B3
Loot Wise B3
Extortion-Wise B2
Pirate-Cove Wise B1
Rigging B2
Knots B2
Sea wise B1
Map wise B2
Climbing B2
Brawling B2
Traits:
sea legs
cold-blooded
merciless
problem with authority
Fearless
Cool headed
Gear:
Sword
3 Daggers
cloths
Paper
quill/ink
Relationships:
Love affair with nobles daughter
Affiliation:
Member of pirate crew
Reputation:
He's known among the crew for always keeping his cool and never flinching from dispensing violance.
Property:
Small Shanty in 2 ports.
Cayitano is a the son of a spanish merchant. However because of how dangerous the open sea is his father fealt it was best that Cayitano spend his time ashore with his mother once older. Yet this merely made the boy angry and he instantly ran away from home and turned to banditry. After a few years he grew tired of struggling to make a living robbing people, the highways were growing more and more patrolled and opportunities less and less available. So several of his companions took up freebooting, roaming the country side for what loot might be had and doing jobs here and there for a bit of cash, essencially becoming treasure chasers. But he couldnt stand being away from the open seas and finally returned. His life of crime and fortune chasing leading him to the one place he knew his skills would aid him, piracy. So for the past 4 years thats what he's been doing.
Cayitano is a tough nut to crack. Death, suffering and pain are no stranger too him. By the time he was fifteen he'd killed more than his share of people with his bandit life style. And as a freebooter he'd suffered a nasty wound or two. As such he has no problems cutting down those who stand in his way, and isnt one to flinch or shy away from danger if it means getting the coin. Money talks and its the best way to get him to listen.
Because of the conastant travel he owns two small shanties, one in a spanish port and another in an island village. These serve as both places to rest between sailings, when in those ports that is, and places to hide out when the laws hot on his heels. He only has one person he truely cares for, the daughter of an influential family (details i leave up to you, oh mighty game master). When he was a free booter he met the young lass and something in her spirit and charm broke through his cold nature and won him over. She's perhaps the one person he listens to and ironically the one person he's forbidden to be with.
I havent chosen beliefs or instincts yet as i was waiting to see what everyone thought. Chances are his beliefs will revolve around loot/cash. and one will involve his lovely lass. Something like
Loyalty is only as good as the money to be made.
No danger is too risky when theres booty to be had.
Izabella is my reason for living, and the gods pitty any who harm her.
Njorhg
10-04-2006, 10:53 AM
Hmm, this does indeed seems interesting...
Arrm, I'll burn me a character right now!
ThisIsVictor
10-04-2006, 12:04 PM
I'm in! I'll burn up a character tonight (knew I should have brought my books with me today).
I'm thinking an old salt, with lots of contacts in the underworld and pirate world. One of his Beliefs has to do with the fact that he was one of the original crew the buried the treasure in the first place. He watched as the previous owner of the treasure map killed all his friends to keep the map a secret. Now he wants the treasure for himself, and a little revenge sounds good too.
--Victor
Suicide King
10-04-2006, 12:36 PM
Excellent character Darke - He's perfectly in the pirate spirit. A story of rebellion and folly, coupled with a bloody dagger, makes for a good pirate.
I assume the affiliation and the reputation are 1 dice each. I would like to know how many points you paid for the girl - to gauge her relative importance.
Speaking of the girl, she is of course the daughter of the previous owner of the map. You had to leave her behind in the spanish port, but you clearly mean to see her again.
The last of the 3 beliefs you list is excellent - that one is easy to use. I would like to have the other two a little more goal - oriented. Try to affix a goal, intent and/or method to the other two and I think they will be perfect. Perhaps you could make one of them directly about the treasure map.
DarkeTwilight
10-04-2006, 03:12 PM
I spent 7 points for her. She was 10 for a significant relationship, wich works perfectly with her being the daughter of our rival. Then -1 for love and -2 for forbidden.
As for the reputation and affilitaion, its 1 and 1. Though I'm curious, would my overall influence be 2 within the pirate ship? Since my affiliation opens the ship and my reputation is directly focused on it?
Now wich of the beliefs are good and wich needs tweaked?
Suicide King
10-04-2006, 05:04 PM
Speaking of affiliations, I am giving everyone a free 1D affiliation with the crew on the ship (someone please suggest a good name for the ship). I'm not sure whether the circle rules are that well-suited for making up people on a ship with 40 people. But what the hell, we'll try.
The belief
Izabella is my reason for living, and the gods pitty any who harm her.
Is a good, finished belief. It has action, intent and so on. Any problem is that you can never say when you have fulfilled it.
The other ones you might want to make more specific and give them a clear goal. Perhaps make one specifically about the treasure and/or the rest of the crew. Goals are good to have, as you can fulfill them and earn artha.
DarkeTwilight
10-04-2006, 11:26 PM
40 men is a SMALL crew, depending on the size of the ship crews can be up twords 300 people, easily a small town. And if you really want creative they can have a number of pirate coves/un aligned ports that they dock at. I would say all of that could be grouped into one circle since we're likely to visit them semi regularly.
As for my Beliefs.
Izabella is my reason for living, and the gods pitty any who harm her.
I risked everything for this map, nothing will keep me from the treasure it leads to.
This crew is as blood thirsty and cunning as I am, we need eachother but dont trust eachother. (not sure how good that one is, its not so much a goal as a way of thinking.)
Instincts:
Go for the loot that looks most valueble.
When alone pocket anything small but valueble before the rest of the crew arrives.
When ever possible attack from behind.
Suicide King
10-05-2006, 08:01 AM
Good point. We want a larger ship, a ship large enough to have factions and intrigue and where there's room for you to use your circles. There will be room enough for you to make up plenty of npc's.
You're right, your last belief needs to be refined some. It's a good proto-belief, so keep it like that until we get some more players. Maybe you can create a belief related to one of them.
TheLHF - Strong concept and definitely one I approve of. You are the last of Captain DeWartes original crew.
Captain DeWartes was one of the most infameous pirates. He plundered and killed as good as most, but he had an incredible ability to predict his opponents. Many whispered that he practiced vodoo or some other black sorcery.
When you went to bury the rest of the treasure, for some reason he left you alive. You still don't know why and you really wish you could remember where exactly you buried it, but for some reason all the events of that day are hazy and you can only remember what chain of islands you helped bury it in.
Luckily for you, Captain DeWartes is dead. A dutch admiral cornered him and in the end sunk his ship, the Red Wind. Shortly after sinking the Red Wind, all of the officers of the dutch ships died in horrible accidents, with the admiral wasting away to Leprosy. No one doubts that DeWartes placed an evil curse on them and took them all down with him.
It is good that he is dead, but you have a nagging feeling that there is something important you have forgotten from the day you buried the treasure, other than the location.
Omar - Any update on your superstitious pirate? If he's from Monkey Island, I'll either off him or fall down laughing ;)
Also - on setting - we'll just use the actual caribbian with all the nations and factions there. The setting is very similar to the one from the movies, with supernatural stuff going on in the background, but very little overt "magic".
How about the pirate ship Relentless?
I'm going to look over everyone else's beliefs before I burn up my character, but for now the story is the character was a slave who killed his masters and joined a pirate crew. He'll have a minor relationship with another slave from the same plantation, a minor reputation as a master-killing hero amongst the slaves of his island and a minor infamous reputation as a master-killing villian amongst the plantation owners of the island. That's it so far.[/i]
Suicide King
10-06-2006, 09:45 AM
Fair enough Omar, but don't wait too long :)
Relentless is good, I'll go with that. It'll probably be a frigate, maybe something akin to blackbeard's frigate... I don't know, I'll find a picture and maybe some deckplans soon.
Other than that, I'm mostly reading up on material on the caribbean pirates right now (mostly google and wiki), so I'd like to see some more concepts from people.
Also, we need to consider your guys role on board the ship. It's established that none of you are the captain (could be fun, but I'm not quite sure I'm up to it). Now, are you guys officers, or just rank and file pirates?
Personally I think it should either be a mix (some of you officers, the other rank pirates who for some reason have the ear of a few officers and crew), or mostly officers. Just so you have a chance to steer the ship a bit, without having to fight too much to attain it.
What do you guys think? officers, the rank and file pirates, or a mix?
DarkeTwilight
10-06-2006, 02:24 PM
I say a mix, though I know Cayitano is likely to be only rank and file. He lacks the skills to earn him rank unless it was do to his violent nature. Though he may be on given charge of the raiding parties.
I dont have floor plans for a frigate but if Sid Meires Pirates of the Caribbean is any example then I know we could have a 32 gunner with up to a 300 man crew. *grins innocently* and if its anything like MY frigate there then we will be able to drop war gallies with relative ease.
But back to topic I suggest we have more than the prior owner and us after the treasure. Perhaps toss in a nation or two whos fleets are after us, not so much for the map or treasure but because we are pirates. And I also suggest we choose a single nation that we target more than most. Perhaps the captain has a grudge agianst them. A captain over looked for promotion decides to turn pirate instead. Something like that
Suicide King
10-06-2006, 04:58 PM
I actually like the mix, that'll add some nice conflict to the game, though I'll have to watch out for it becoming too much. Those that have authority, don't abuse it too much.
I think you guys are Buccaneers. You have democratically elected your captain. Mostly because he was the most badd-ass one among you and he always had a talent for shouting angrily at people.
Your officers are also selected by the crew and the captain in unison...
It could make sense for Omar's character to be the leader for the freed slaves among the crew. Your reputation would really matter then, perhaps the comrade from your plantation could be your "lieutenant" in commanding the free slaves.
About whether any nations hunt you... there's a lot of factors. Pirates are generally hunted, but you could also be Privateers. Eg. hunting French, Spanish and English ships for the Dutch. Of course the nation whose ships you attack the most hunt you the most and the dear merchant is definitely not the only one out for your blood. Killing infameous pirates is a good way for anyone in the navy to rise in rank.
Lifepaths: Born slave, bandit, smuggler, pirate, bosun. If 5's OK. I will post the fully burned up character either later tonight or tommorow, I promise! :oops:
DarkeTwilight
10-07-2006, 02:07 AM
Ok, something crossed my mind earlier so figured i would ask openly for everyones benefits. How is Armor working in this game? Mind you I realize as pirates we're likely running around in little more than clothes (i even made it a point not to buy shoes as most none military sailors went barefoot.). But for instance, if someone buys a leather torso armor is that just a vest? or are we counting it as the typical stiff leather covering?
Also what about the cost for Firearms? The do pirates have firearms as a skill option? how about cannons and artillery? Will we be using any of the optional weapons lists? I know theres the Fighting Steel download (here http://www.burningwheel.org/wiki/index.php?title=Image:Fighting_Steel_r2.pdf ) and also a nice list here http://www.burningwheel.org/wiki/index.php?title=The_Crescent_and_Cross#Expanded_We apon_List
I ask because if any of this is the case people may need to start tweaking thier chars. I know i will need a few changes.
On a side note, if armor isnt used or atleast extremely rare, I do recommend we be smart about our tactics cause getting taken out in a fight will be all the easier, Hell one good hit and our ship Surgeon will be hard at work. And I do pray someone actually burns up that particular person cause i got a feeling we're gonna need'm.
Suicide King
10-08-2006, 04:05 PM
Right, damn good point DarkeTwillight.
I'm not sure about the historical period yet, but we are definitely after 1670, so Flintlocks are widely used and fairly common.
Flintlocks need to be cheaper and perhaps more effective (ie. they need to be almost as effective as bows).
So, a pistol costs 5 rps and an arquebus costs 10 rps. A brace of pistols (ie. enough) costs 10 rps.
On armour, it depends on how much of a swashbuckling mood we want. I have been thinking about giving everybode 2D armour for free, on their entire body. Maybe a trait called "Pirate's Destiny" that grants it. I'm not sure though, we want to keep the gritty pirate feel, but I also want a bit of swashbuckling Pirates of the Caribbean feel.
(and yes, this is the point for Luke to tune in and call me weak for even considering free armour for people ;))
What do you guys think, 'cause as Darke said, combat with guns and without armour will be very painful.
DarkeTwilight
10-08-2006, 04:39 PM
Personally I like the idea of no armor at all, makes us rely on our whits and not simply charge into a fight. Most ship to ship battles went Cannon then strait t hand to hand, the fire arms were used more on onland battles because the flintlock and aquabus were inaquerate enough so add the sway of ships and you'd be lucky to connect with anything.
Though I do say if they want say a leather vest or jacket and say leather half pants then it'd be 1D. If memory serves only the spanish truely wore armor, then it was mostly the military and even then only a breast plate. And even that may be a good deal before this time setting.
ThisIsVictor
10-09-2006, 09:34 AM
Here is my Italian pirate-turned-honest-man-turned-smuggler-then-pirate. He's all about Circles and knowing all the right people to make deals happen. I want to name him Vizzini, but it that's to much of a obvious reference, I can change it.
--Victor
Life paths: City Born, Pirate, Sailor (Seafarer setting), Smuggler, Pirate (2nd time).
Will: 4
Perception: 4
Power: 4
Forte: 4
Agility: 4
Speed: 4
Health: 4
Steel: 4
Reflexes: 4
Mortal Wound: 10
Skills:
Persuasion: 6
Pirate Cove-wise: 4
Seamanship: 4
Rigging: 2
Falsehood: 5
Knives: 5
Sing: 3
Brawling: 3
Black market-wise: 4
Hidden compartment-wise: 2
Traits:
Paranoid
Problems with Authority
Sailors Oath: I will drink to excess every chance I get
Scurvy
Charismatic
Diminutive Stature
Familiar Face
PTGS: Su: B2 Li: B4 Mi: B6 Se: B8 Tr: B9 MW: B10
RotM Knife (dirk)
Clothes
Reputations:
If you need to buy or sell something in port, without the law knowing about it, he can introduce you to the right people. (1D)
He's fun to have around and he always has a good story to tell, or song to sing (even if he can't sing that well). (1D).
Affiliations:
Ties to his old Italian smuggling buddies. He meets up with them for a few drinks whenever he puts into port and they still owe him a few favors.
He's part of the crew of the sailing ship Relentless.
Relationship:
His father, a wealthy Italian merchant in Caribbean, who as disowned him for leaving the family to go to sea..
His first and true love, who wouldn't stay with him when he left for the sea.
(I'll name both of these later. Points for both them is 5-2-2=1 each.)
Instincts:
When shocked or confused in conversation, cover it up by telling a tall tale.
Always have a place ready to hide small valuables.
When on shore leave, always seek out old friends before doing anything else.
Beliefs:
Captain DeWartes tresure is mine, by right of survial, and no one else will have it..
Ownership is where the true money is; someday I'll have my own ship.
Friends are worth their wait in gold; wait until you can get the best price before selling them out.
Suicide King
10-09-2006, 03:44 PM
Nice TheLHF! Excellent character. I guess we now know who will be taking on most of the Duel of Wits.
Powerful persuasion skills, but I guess I should just be happy that it's not grey :P
You should note that the Belief
Ownership is where the true money is; someday I'll have my own ship.
Can't really be fulfilled before
Friends are worth their wait in gold; wait until you can get the best price before selling them out.
Is fulfilled. Though of course, deciding to change a belief by playing against it is just as valid as actually fulfilling it... I think you character is pretty much ready to play :)
Feel free to add in a little more background, but it's not mandatory. I would like a short paragraph giving your physical appearence. The same goes for you Darke.
Finally, regarding the rules. You can use the expanded list, it looks good, but we're not using the Fighting Steel rules.
Leather vests and half-pants gives 1D armour, feel free to get that.
DarkeTwilight
10-09-2006, 09:19 PM
Heres Cayitano updated and tweaked a hint.
Cayitano De'Savante
Age: 24
Son of a Gun
Bandit
Freebooter
Freebooter
Pirate
Beliefs:
Izabella is my reason for living, and the gods pitty any who harm her.
I risked everything for this map, nothing will keep me from the treasure it leads to.
Instincts:
Go for the loot that looks most valueble.
When alone pocket anything small but valueble before the rest of the crew arrives.
When ever possible attack from behind.
Circle of Info- 1B
Resources- 1B
Power- B4
Agility- B5
Forte- B5
Speed- B5
Will- B3
Perception- B4
Health- B3
Mortal Wound- B10
PTGS: Su: B2 Li: B4 Mi: B6 Se: B8 Tr: B9 MW: B10
Reflex- B4
Steel- B7
Skills:
Sword B4 (Possible Forks: Appropriate Weapon Skills: Knives)
Knives B5 (Possible Forks: Boxing, Appropriate Weapon skills: Sword)
Stealthy B3
Intimidation B4
Countryside-Wise B2
Foreign Languages 2
Loot-Wise B3
Pirate Cove-Wise B1
Rigging B3 (Possible Forks: Knots)
Knots B2 (POssible Forks: Rigging)
Map-Wise B2
Boxing B3 (Possible Forks: Appropriate Weapon Skills: Knives)
Throwing: B2
Traits:
Sea Legs (No Speed Tests for wave tossed or rocking ships, Never get Sea Sick)
Cold-Blooded (-1 Hesitation for Death, Violence and Pain)
Merciless
Problem with authority
Fearless (-3 Hesitation for Pain, Fear, Shock of Gore and Death)
Cool Headed (-1 Hesitation for Suprise)
Gear
Long Knife (Small Sword)
-Power: 2, Add: 2, Weapon Speed: Fast, VA: 0, Reach: Short
I: B3, M: B6, S: B9
Collection of knives: (all the same stats just a large variety of collectable knives)
Melee:
-Power: 1, Add: 1, Weapon Speed: Fast, VA: 0, Reach: Shortest
I: B2, M: B5, S: B7
Ranged:
-Power: 1, VA: 0
1-2= I: B2, 3-5= B5, 6= B7
Optimal: 1D, Extreme: 1D, Max Range: 12 Paces
Leather Vest and Half Pants: 1D coverage to torso and legs.
cloths: A set of dingy white sleeveless shirts and worn black pants that end at the knees.
Knife Harness, both worn and a leather wrapping.
Relationships:
Love affair with nobles daughter
Affiliation:
Member of pirate crew
Reputation:
He's known among the crew for always keeping his cool and never flinching from dispensing violance.
Property:
2 Shanties in 2 different ports.
Cayitano is a rugged man. Standing at just over five and a half feet. His tanned complexion and stubble covered cheeks only hightening the rough appearance. The outfit most commonly worn is a dark blue shirt with the sleeves rolled up above the elbows. A dark leather vest he leaves hanging open unless in a fight and black pants that are tattered around his knees. For ease moving about the ships rigging he never wears foot wear of any type. One thing to note is he always has atleast a pair of daggers on him.
Suicide King
10-13-2006, 05:36 AM
Alright, theLHF and Darke have made characters, so I assume you are the only ones that are getting on this ride.
After this weekend I'll be creating two new threads - an OOC and an IC thread and we'll start. So Omar, if you are still up for it, get your character in.
ThisIsVictor
10-13-2006, 09:44 AM
Sounds good to me. I'll get a back story for Vizzini in before the weekends over.
A quick check, does anyone mind that my first and third belief bring up the possibility of Vizzini back stabbing Cayitano (and maybe others)?
Right now I'm picturing Vizzini as very cut throat and willing to sacrifice almost anything to get what he wants. I can change that, if it doesn't mesh well with the type of game you want to run.
--Victor
Suicide King
10-13-2006, 11:47 AM
Well, players actually stabbing each other in the back seldom leads to good play in my experience... But we'll see, I'll try to keep the external stakes high enough that'll you'll have reason to stick together.
Just as long as you don't ignore every other possibility than stabbing you "comrades" in the back. PLaying in a conflicted game is good, playing to kill the other player's characters is not.
DarkeTwilight
10-13-2006, 07:54 PM
I think he was more planning to betray or sell me and possibly others out. Wich I'm fine with, its even expected by pirate types. So long as it is for game purposes and flows with whats happening and not simply to be an arse.
MadJay
10-13-2006, 08:30 PM
WOW! :shock: -am I too late to join?? I would love to participate... :)
DarkeTwilight
10-13-2006, 08:36 PM
I dont think so, get a rough and rugged sailor type together by the end of the weekend so I can use you as a dec....er I mean companion incase the back stabber turns on me LOL
Suicide King
10-14-2006, 06:45 AM
Agreed, get your character in asap and there should be no problem. The crew of the ship is big, so others can join later as well... I have a max of 4 players though.
It's first come first serve though, the first 4 to burn characters up are in.
MadJay
10-15-2006, 02:32 PM
My first draft here posted in haste- I'm shooting for a mad priest who can speak with the dead & spirits, put the bad mojo on a man, etc;
Govert Verkerk
Concept - Stark raving mad, heretic priest.
Born Noble -> Arcane Devotee -> Cultist -> Heretical Priest -> Weather Witch
Exposed young to the dark arts by his Tutor-Uncle Hennie Verkerk, Govert's Thirst for secrets is as boundless as his stomach; he's never lost an eating match.
His research has taken him into sects and cults, to the secret knowledges of the Winged Serpent god, Quetz, and to tales of the notorious black arts
of DeWartes.
This Dawn finds Govert making his way to the Rentless where his duties as navigator and chaplain await him - and none too soon; Church agents dog his steps, more anxious now since Spain where a certain nobleman was found "ritually murdered" they say. Govert released the spanaird to Quetz the winged serpent god. The nobleman's traitorous act, selling Dewarte's treasure map, demanded such and come next new moon, the nobleman's lovely daughter would be served up to Quetz as well, the local sect will see to that. Uncle would be pleased. Still, the agent's of the false god will only find more offerings to Quetz, and the remains of Dutch Commander Ros, who finally succumbed to DeWartes curse during the night. Commander Ros saught relief from DeWartes curse in exchange for his tale of DeWartes last stand. Govert considered him a gift from Quetz herself!
Beliefs:
DeWartes was a practioner(sp?) of the Blac arts; I must have his treasure for his secrets.
Blood for the god Quetz; The more I give in blood, the more Quetz favors me.
The Rentless will cover my tracks; sheltering me from the sleepers who would stop my gifts to Quetz, the winged serpent god.
Instincts: (roughly)
Always Perform Last rites for the dead, death is sacred.
Awaken the sleepers with Sermons, tend to all men's spiritual natures. (preach, sermon, and rhetoric!)
Traits:
Mark of Privilage, Base Humility, Zealot, Lunatic, Weather-sense, Faith in dead gods (Quetz), Gifted, Bottomless Stomach, Insomniac.
Skills(rough):
Calligraphy B2
Cultist Doctrine B2
Heretical Doctrine B3
Sea-wise B3
Read B2
Write B2
Inconspicous B2
Falsehood B3
Persuasion B4
Oratory B4
Navigation B3
demonology B3
Astrology B2
Summoning B3
Sorcery B2
Superstition B2
Burial at Sea B2
Exorcist Ritual B2
Firearms B2
brawling B2
Working on resources, instincts and refining... ;)
ThisIsVictor
10-15-2006, 03:10 PM
Back stabbing just for fun, or just to be mean is not going to happen. Going by the Beliefs of "Captain DeWartes treasure is mine, by right of survival, and no one else will have it" and "Friends are worth their wait in gold; wait until you can get the best price before selling them out" Vizinni is only going to sell his friends out once. That's when he almost has the treasure and he figures he can keep it all for himself.
Also, if Vizinni ends up being killed by his friends because of a failed back stabbing, I have no problems. We are pirates after all!
--Victor[/b]
DarkeTwilight
10-15-2006, 04:16 PM
:lol: Ok, this group is getting damned interesting. We have the merciless thug (me), who has no problems busting legs or heads. The Sell out, who puts money before friendship. And now a dark priest. Its the perfect pirate gathering for this game setting.
Hexgunna personally I love the idea. It makes the dark supernatural aspect right there up front. I may even play my third beliefe off those dark Arts.
ThisIsVictor
10-17-2006, 03:42 PM
Here's the history and apperance for Vizinni. I'm ready to start playing!
--Victor
----
Born to a wealthy merchant family, Vizzini soon took to running away from home and living on the streets until his fathers hired men found him. How to escape from his father's house became fun game for Vizzini (and a source of constant irritation for his father). When it came time for him to join the family business, Vizzini's father offered him one last chance to shape up. Instead, Vizzini ran off to sea and became a pirate.
Before long, he was sailing with the infamous Captain DeWartes. Vizinni sailed with DeWartes until the very last day of his life. Vizzini and a small group were raiding for supplies when DeWartes was killed, leaving them the sole survivors of his crew.
Since then, every other surviving crew member has died from a horrible accident.
After losing his whole ship, Vizzini tried to lay low for a while, working as a regular sailor. It was at this point he met his true love. She worked in one of the many small ports in the West Indies. Eventually, his past caught up with him and he ran from that port one step ahead of the law. When he left, he askes his love to come with him. Horrified by his life of crime, she swore she would never to talk to him again. Every time Vizzini is in that port, he sends a message to her, asking to meet, but she never replies.
After that, he fell in with a some smugglers, learning more about escaping justice and making more underworld contacts. Before to long, they too had to run from the law and Vizzini was the only sailor who manged to escape being caught. After that, he returned to pirating, moving from ship to ship as it suited his fancy. When he came to the Relentless, he decided he had found his home, at least for the time being.
(Keep in mind that this is his true history, it's NOT how he would tell it. If Vizzini was telling this story, there would be more sea monsters, zombies, narrow escapes and one eyed pirate women would kill you as soon as look at you.)
Vizinni is a very short man, but able to hold is own in the rigging. He is bald from standing to close to a sea monsters fiery breath. He has a scary across his chest and his right arm from the time a witch sent her dead lover to kill him. He is always barefoot and wears lose pants and a old shirt tied around his waste by a piece of rope. (The rope saved his life when a wave larger then the mountains swamped his ship and the rope caught in the rigging.) His knife is tired to his waist and never leaves his side.
ThisIsVictor
10-17-2006, 03:45 PM
Oh, and I'm changing my third Instinct from the one about visiting old friends to:
"My knife is always by my side, in my hand or on my belt."
--Victor
DarkeTwilight
10-19-2006, 12:42 PM
Ok few swift questions.
Who exactly does our characters know knows about the map? Who do we suspect knows about the map? Wich of us has the map? How close knit are the band of pirates we sail with? More importantly how close knit are our band of treasure hungry map hiders?
How many posts per week are we looking at?
Suicide King
10-19-2006, 04:58 PM
Hey guys, just to let you know, I am neither dead nor dropping this. I am just extremely busy at the moment, but it should quiet down soon.
Also, I need to tell you that I am going on vacation from the 26th of october to the 6th of november and will likely not be able to post.
Should probably have mentioned that sooner, but there you have it. However, this game is going to go on.
On your question, I'm thinking 3-5 posts/week.
Somehow you guys know about the map, but no one else does. You guys are buccaneers, so there is a lot of "team spirit" (not that they all had it, but it was common).
Of course, you are pirates, so most of you are not what one would call... good men. Generally you can trust each other, but when so much treasure is involved... And you will have to split it sooo many ways... and the captain and the officers are entitled to the biggest part... Hard choices.
Also, there are a few cliques and factions onboard, more on those when I have the time (one example is the former slaves). No open fighting, but there are some power struggles.
Hexgunna - excellent character concept, I like what I see. Like Darke said - it's good to get the supernatural element up in our faces. I also look forward to playing with the summoning rules.
TheLHF - beautiful work adding more to the legend of captain Dewartes, with any luck you will all come to hate or love his name and his legacy :)
ThisIsVictor
10-22-2006, 12:58 AM
Possible back story on the map?
The three of us were sitting in a tavern, drunker then anything. Vizzini was telling the story of DeWartes tresure and the lost map. Govert Verkerk remembered seeing map that might be the right one in the hands of a greedy business-man.
The next evening, they talked it over and decided that stealing it made as much sense sober as drunk. Cayitano De'Savante manged to sneak into the business-mans cabin and get out with the map. The Relentless sailed the next morning and they got away clean. Or so they thought. . .
----
Vizzini would argue that he should hold the map, as the last surviving member of DeWartes crew. Failing that, he would suggest hiding it somewhere on the ship with his Hidden Compartment-Wise, "where only the three of us can find it".
3 to 5 posts a week sounds good to me.
Is the Captain of the Relentless elected by the crew, or did he get a ship, declare himself Captain and we all decided to sail with him? Elected would be more interesting, because it would give one of the players a shot at becoming Captain. I like that idea of adding in some piratey intrigue into the game.
--Victor[/i]
DarkeTwilight
10-22-2006, 03:30 AM
Earlier he mentioned we had elected our captian. Wich I like, aspecially since by electing him that makes him less likely for us to succeed in forming a mutiny agianst. Most the crew would be more loyal to him and with him being the most dangerous among us it means any issues we have with him we'd more likely need to find a more subtle method of solving it.
As for the map, I know Cayitano would want to hold it. His arguements being that our little band wouldn't even have it without him. (As of now) he's the only one able to read it. And if memory serves it was his womans father whom he stole it from (and no she doesnt know he stole it, just a bit more drama for later on)
However he would agree to a place to keep it that all of us know of. Perhaps a small nook or hiding spot within the crew quarters area.
Suicide King
10-24-2006, 04:46 PM
Hexgunna - a few notes you character. I need to get this straightened out in my head.
I assume the Spaniard you killed was Izabella's father. Let's assume he was not in spain, but in the Caribbean. I would like those church dogs to be close.
Also, you wanting to sacrifice his daughter is brilliant, puts you right on collision course with Cavitano (Darke). Of course, the old man also had a son, but you might not want his blood as much.
On other news, I have found out why I haven't had much energy for anything lately, I have Pneumonia. I am getting medicine now, but now I finally have an excuse for my low level of activity here :)
Here's what I'll do tonight or tomorrow: Finally create those two threads I mentioned way back - an IC and an OOC thread. Set up the start situation in the IC thread, but not add the "bang" just yet. I'll leave it to you to have fun there with some pirate stories and drinking (short story, you'll all be on a bar in Nassau, please don't leave it :-P ). Then when I get back from Spain, I'll add the bang and we'll get things really started.
The OOC thread will contain descriptions on NPCs, some info on Nassau, your character sheets, etc. The rules we use in the game (ie. what roll to do, scripting sheets, etc.) will be in the IC thread, but please put it as a quote. Once I add the OOC thread, put you characters in there in a finalized version and from then on, please only edit the sheet in that thread. Organize it well, you will need room for advancement, new relationships, etc. When you edit it, please add something like this:
EDIT: +1 sword skill, test for persuasion, new named npc.
Or something like that.
I guess that's it. Some of the npcs (Izabella, your captain) I have burned up, I'll be adding their sheets (partial sheets) to the OOC thread.
Any questions or requests?
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