PDA

View Full Version : New spell - Polymorph Others


Fizban
01-28-2004, 01:06 PM
Intent: To Polymorph your opponent to a small, unharmful creature.
Abstractions: Anima (ob=opponent's will, 10s), Transmutative (ob=opponent's forte+2, 48s), Presence (ob1, 4s), Permanent (ob10, 1000s), Single Target (ob1, 4s) - Ob=(will and forte of the opponent + 14), 1066s.
First Distillation: Anima, Transmutive, Presense - Permanent (ob5, 502s), Single Target - Ob=(will and forte of the opponent + 8), 564s.
Second Distillation: Anima - Transmutive (avarage of opponent's will and forte [=his health] +1, 29s), Presense - Permanent, Single Target - Ob=(opponent's Health + 7), 535s.
Finalizatin - Polymorph Other - Ob=half target's health + 3 (or - 6), 263 Syllables.
Can be a very usefull spell, but not in battle...
You can make non-permanent spell of the same effect, and then the Ob will be half target's Health +1 (or 4), and 18 Syllables (if I colculate right...). Now it is a strong spell for battle!

What do you think about it?

Kublai
01-28-2004, 02:49 PM
Who hasn't played Warcraft 3 and dreamt of this? :twisted:

However, I am having trouble following your notations! :( Why is the Health Attribute or the Will Stat in there? Transmutation's Base Obstacle is based on the Target's highest Physical Stat + the Target's Physical Stat +1. In most cases this will equal Obstacle 11 (See page 16 "Transmutative" and page 24 "Anima Element Distillations")

This ought to make your Abstraction something like:
Anima (Ob 5, Syll. 10) + Transmutative (Ob 11*, Syll. 48 ) + Presence (Ob 1, Syll. 4) + Permanent (Ob 10, Syll. 1000) + Single Target (Ob 1, Syll. 4) = Ob 28, Syll. 1066

I'll let you figure out the distillations from there! :shock: :twisted:

* This Obstacle is a little unclear in the text, especially after reading the example of the witch turning into a bird.

It first says that "The Obstacle of this facet is 1 plus the Element bring changed from and the Element being changed into." If it's the same element, than I don't think you need to add it twice to the formula.

In the example, it goes on to say "In the case of animal transformations (ei, Anima into Anima), use the highest physical stat of the cast plus the highest physical Stat of the creature as the base obstacle." This is where I have a lot of confusion. Because on page 24, it says to use an Ob 5 when distilling Anima facets, I'd assume you would use the same for Transformations involving Anima. But the example counterdicts that, although the paragraph above it does not. So maybe the example refers to the Casting Obstacle rather than the Distilling Obstacle? I don't know, but I'm going to talk to Abzu about this directly.

Fizban
01-28-2004, 03:13 PM
Well, I used Will as the Anima's base Ob, because this is the mental resistance of the target, and I chose to use Forte+2 as the base Ob of the Transmutative to present the phisical resistance of the target's body to the change. On the second Distillation, when I avaraged the Ob of the Anima and the Transmutative, I got [Will+Forte+2]/2. 2/2 is 1, so i left with ([Will+Forte]/2)+1. The sum of Will and forte devided by 2 is, actually, their avarage, and as you should know, the avarage of Will and Forte is Health, so I got a final Ob of health+1.

I hope it is clear and ok with you.

- Fiz

Kublai
01-28-2004, 04:35 PM
Well, I used Will as the Anima's base Ob, because this is the mental resistance of the target, and I chose to use Forte+2 as the base Ob of the Transmutative to present the phisical resistance of the target's body to the change.

I see now, but according to the rules, it's wrong. You must use the Highest Physical Stats to factor the Base Obstacle of Transmutation. Since we don't know the exact Stats, use Ob 5 for each.

I just had a chat with Abzu. The ruling for the Transmutation Obstacle when going from Anima to Anima is 11. You must take the base 1 and then add Anima twice: 1+5+5=11. That makes it fairly straightforward.

Now, this is just factoring the Transmutation Facet Obstacle for Distilling. I am not sure if, once you have finalized the spell and gotten your rock bottom Casting Obstacle, you then have to add in both Target's Stats in order to succeed. For instance, when you cast Suggestion, it's a Base Obstacle 3 + Target's Willpower. It may be the same with Polymorph, except you have to add the Target's Highest Physical Stat.

Fizban
01-28-2004, 04:57 PM
I explained why I chose forte and will... I don't think it is so bad to pass on some rules... nothing will happen...
Anyway, I had add Obs that not depened on the target's statistics (ob6 and ob4 for the lesser one...), so you can use them. I hope it's ok with you...

- Fiz

Kublai
01-28-2004, 05:39 PM
Sure, sure... if you don't like the rule the way it's written, feel free to change it. I think that's the golden rule of RPGs, isn't it? :wink:

eruditus
02-06-2004, 03:36 PM
hmmmm... Ob 11? Too low for this sort of thing... hmmm... the real issue is "does the target keep their mind - personality, memories, reasoning? I would say cast this on yourself would be the end of your days as a spell caster only to begin your days as a plain ol' goat.

I would add something here, say more magic aspect, in order to keep one's mental faculties.

Lxndr
02-06-2004, 03:58 PM
That Ob of 11 was just for the one part of the whole. Just the Transmutation Aspect, I believe.

Kublai
02-06-2004, 04:14 PM
yeah, Ob 11 is just for the Transmutation Facet! :shock: The total Obstacle I figure comes out to be 28! EPIC!!!

eruditus
02-06-2004, 04:54 PM
Ob 28!!! Hoo-Fucking-RAH!!!!

Now my groups necro can figure out how to polymorph someone into the form of a corpse :twisted:

Trayer
02-07-2004, 03:28 PM
Yeah I tihnk Aesop would have serious problems with that. It's bad enough he has to play with every dead thing we come accross ;-)


-CMC