bluegargantua
10-12-2006, 07:18 AM
Hi,
So this weekend, I'm starting up my Burning Empires game. We've already gone through world-building and character creation (mostly, some people still have to finish up a few of their Kern bodyguards and stuff) so this is going to be the first play session.
I've never run BE, but I've been in a few demo games and run a few Firefight exercises. I don't believe anyone else has actually played the game (maybe 1 guy has goofed around with the system like I have). So there are a couple of concerns that I have.
* I've got a pretty good idea about what I want to do for the first session, I've got a pretty good idea about where the Vaylen are going for the first phase and with all of that, I think I can get the game started with a bang (well, in the infiltration phase, it's a quiet, stealthy bang). However, I want to balance this with the fact that everyone (including myself to a large degree) are learning the rules for the first time. Everyone gets to do a Building scene at least, so everyone gets a chance to do basic tests, but those first two major conflicts are going to be pretty important lessons in how to run an extended conflict. This is also pretty key to selling the game in general. If people get frustrated with the system, then they're unlikely to maintain interest. Are there any general suggestions for how to run "teaching conflicts"?
* In the process of world-building, the players oganically decided that they have a war-world and that they're going to take their lumps in the first two phases and then power back for phase 3 (seriously, Vaylen dispos are: 21-23-13 and the Human side is: 13-17-24) As part of that, two of the PCs are a general and the cotar fomas. They've got a lot of military goodness, but they're going to be a bit restricted in the first two phases. Now, while it's only right and fair that they stay out of the limelight until they get a chance to kick some butt, I do want to make sure that they stay somewhat engaged and that they have a chance to do stuff and get a chance to try out an extended conflict (and in their case, it'll be a Firefight) at least once before we reach the invasion phase. I've got a few ideas (military exercises between Church and State), but I'm mainly asking for suggestions about working very un-subtle characters into the very subtle early phases.
Despite my trepidation at running a new campaign with a new system, I'm pretty jazzed with what people have come up with and I'm looking forward to getting things rolling. I just want to make sure I can get everyone on board for the ride.
later
Tom
So this weekend, I'm starting up my Burning Empires game. We've already gone through world-building and character creation (mostly, some people still have to finish up a few of their Kern bodyguards and stuff) so this is going to be the first play session.
I've never run BE, but I've been in a few demo games and run a few Firefight exercises. I don't believe anyone else has actually played the game (maybe 1 guy has goofed around with the system like I have). So there are a couple of concerns that I have.
* I've got a pretty good idea about what I want to do for the first session, I've got a pretty good idea about where the Vaylen are going for the first phase and with all of that, I think I can get the game started with a bang (well, in the infiltration phase, it's a quiet, stealthy bang). However, I want to balance this with the fact that everyone (including myself to a large degree) are learning the rules for the first time. Everyone gets to do a Building scene at least, so everyone gets a chance to do basic tests, but those first two major conflicts are going to be pretty important lessons in how to run an extended conflict. This is also pretty key to selling the game in general. If people get frustrated with the system, then they're unlikely to maintain interest. Are there any general suggestions for how to run "teaching conflicts"?
* In the process of world-building, the players oganically decided that they have a war-world and that they're going to take their lumps in the first two phases and then power back for phase 3 (seriously, Vaylen dispos are: 21-23-13 and the Human side is: 13-17-24) As part of that, two of the PCs are a general and the cotar fomas. They've got a lot of military goodness, but they're going to be a bit restricted in the first two phases. Now, while it's only right and fair that they stay out of the limelight until they get a chance to kick some butt, I do want to make sure that they stay somewhat engaged and that they have a chance to do stuff and get a chance to try out an extended conflict (and in their case, it'll be a Firefight) at least once before we reach the invasion phase. I've got a few ideas (military exercises between Church and State), but I'm mainly asking for suggestions about working very un-subtle characters into the very subtle early phases.
Despite my trepidation at running a new campaign with a new system, I'm pretty jazzed with what people have come up with and I'm looking forward to getting things rolling. I just want to make sure I can get everyone on board for the ride.
later
Tom