Bercilak
10-17-2006, 01:02 PM
I'm a little hazy about the role the GM has in conflict scenes and how bodyguards function away from their "owners".
Conflict scene:
For example, the players decide that they will use a conflict scene to raid the hideout of a crime boss (who is not an FoN), but who would be the most likely leader for the Underworld faction--with the intent to capture him for a public spectacle trial. What is the GM's role in this conflict? Does he just pull some exponents out of the air for the criminal combatants, divide them into units, and go to town?
What happens on the other side? Say, the GM decides he wants to take down the Underworld faction (perhaps Taking Action against them to keep them from being activated by the players). Does the GM just run both sides of the Firefight!?
(Or am I missing something bigger--like, unless this Criminal leader is a Relationship, he doesn't even exist?)
I'm having a hard time trying to figure out just how much conflict has to be a part of a Conflict scene. Would it be possible for the players to use Interrogation against an informant who knows where the Crime Boss is as a Building Scene leading up to the conflict? Or would that need to be a DoW--and thus, I guess, a conflict scene?
As for Bodyguards:
Can a bodyguard be played by a player in a scene where the player's main character is absent? Is that character played fully, or only able to help other main characters (through helping dice--linked tests, etc.)
Thanks in advance for any help.
Rod
Conflict scene:
For example, the players decide that they will use a conflict scene to raid the hideout of a crime boss (who is not an FoN), but who would be the most likely leader for the Underworld faction--with the intent to capture him for a public spectacle trial. What is the GM's role in this conflict? Does he just pull some exponents out of the air for the criminal combatants, divide them into units, and go to town?
What happens on the other side? Say, the GM decides he wants to take down the Underworld faction (perhaps Taking Action against them to keep them from being activated by the players). Does the GM just run both sides of the Firefight!?
(Or am I missing something bigger--like, unless this Criminal leader is a Relationship, he doesn't even exist?)
I'm having a hard time trying to figure out just how much conflict has to be a part of a Conflict scene. Would it be possible for the players to use Interrogation against an informant who knows where the Crime Boss is as a Building Scene leading up to the conflict? Or would that need to be a DoW--and thus, I guess, a conflict scene?
As for Bodyguards:
Can a bodyguard be played by a player in a scene where the player's main character is absent? Is that character played fully, or only able to help other main characters (through helping dice--linked tests, etc.)
Thanks in advance for any help.
Rod