Paul B
11-19-2006, 02:00 PM
I've been referencing this specific thread (http://www.burningwheel.org/forum/showthread.php?t=3333) for weeks now because it's one of the very, very few places I've seen that addresses actual in-play strategy. There's one bit I really must get clarified, though:
Re building scenes: You get three tests in a building scene, so you can absolutely circles someone up (1), subdue them in Close Combat (2), Hull them with Surgery (3). Badabing, new Vaylen in one building scene.
Rock on, I get the general gist. My brain doesn't want to accept that this is a Building scene and not a Conflict scene, because of the CC roll in step #2. The point I'm trying to resolve: If there's a versus roll of some sort between my own guys then I can choose to work it out via a Building scene, right? By extension, a versus roll between human-side characters would also fall under the purview of a Building scene?
The rules-as-written define Building and Conflict scenes only in terms of importance: if the GM can't "say yes" to a story element it's a building scene; if the scene resolution requires the use of the FF or DoW rules it becomes a Conflict scene. Correct?
But back to the quoted example: Why is this a Building scene at all? Is the reason it's a building scene because you had to Circle up the NPC? Once the NPC was introduced why can't the GM just say "yes" to the CC and the Surgery and not bother rolling the dice?
In a later post you mention you can hull a GM-side character in a color scene: Mechanically, what's significant about going through the rolls via a Building scene versus simply narrating the results in a Color scene? The character is real; I paid for it with my Circles. I'm not sure why the hulling might not be "real" simply because I said yes.
p.
Re building scenes: You get three tests in a building scene, so you can absolutely circles someone up (1), subdue them in Close Combat (2), Hull them with Surgery (3). Badabing, new Vaylen in one building scene.
Rock on, I get the general gist. My brain doesn't want to accept that this is a Building scene and not a Conflict scene, because of the CC roll in step #2. The point I'm trying to resolve: If there's a versus roll of some sort between my own guys then I can choose to work it out via a Building scene, right? By extension, a versus roll between human-side characters would also fall under the purview of a Building scene?
The rules-as-written define Building and Conflict scenes only in terms of importance: if the GM can't "say yes" to a story element it's a building scene; if the scene resolution requires the use of the FF or DoW rules it becomes a Conflict scene. Correct?
But back to the quoted example: Why is this a Building scene at all? Is the reason it's a building scene because you had to Circle up the NPC? Once the NPC was introduced why can't the GM just say "yes" to the CC and the Surgery and not bother rolling the dice?
In a later post you mention you can hull a GM-side character in a color scene: Mechanically, what's significant about going through the rolls via a Building scene versus simply narrating the results in a Color scene? The character is real; I paid for it with my Circles. I'm not sure why the hulling might not be "real" simply because I said yes.
p.