khelek
12-01-2006, 03:07 PM
Me and my cousin are playing a BW game. this is his first experience in BW so as a compromise (for me not running a Rifts game) we are playing in the Forgotten Realms Setting. as such I whipped up two LPs for some of the reoccurring character types that one sees in the FRs. The Harpers and the Zhentarim, in this case their field agents.
Harper Agent
3yrs 10res +1M,P
Skills: 7: Observation, Intrigue-wise, Inconspicuous, Read,
Persuasion, Falsehood, Appropriate Weapon
Traits: 2: Wears a Pin, Quick-witted
Notes: May not be the second Lifepath, Counts as an Outcast or City Lifepath, with a Lead to Outcast or City.
Zhentarim Agent
4yrs 8res +1M/P
Skills: 8: Falsehood, Intruige-wise, Inconspicuous, Persuasion, Intimidation, Poison-wise, Soothing-Platitudes, Knives
Traits: 2: Black Network, Affinity for Lies, Cold-Blooded
Notes: May not the the second Lifepath. Counts as a Court, City or Outcast Lifepath. It has a Lead to Outcast.
Traits:
Wears a Pin: Harpers are said to wear or carry a silver pin with a
harp and moon on it. Those that wear the Pin (i.e. have this trait) gain a free Affiliation (+1D Harpers) and a free 5pt Relationship
with their Contact in the Harpers.
Black Network: The Black Network is the web of agents (poisoners,
murderers, smugglers, and ambassadors) across the Dales and the Sea of Stars. They are paranoid and dangerous. Members of the Black Network gain the following: a free Affiliation (+1D Zhentarim), a free 3pt Relationship with their contact in the Black Network, this Relationship is always Hateful/antagonistic, and the Paranoid character Trait.
These Traits may only be purchased when taken via the Lifepaths. Of course one may join the Harpers or the Zhentarim during play, in which case the Traits may be added due to a Trait vote. The LPs above describe young hopefuls that are trained for a few years under a mentor (their Contact) and then released in to the Greater world.
Any thoughts?
Harper Agent
3yrs 10res +1M,P
Skills: 7: Observation, Intrigue-wise, Inconspicuous, Read,
Persuasion, Falsehood, Appropriate Weapon
Traits: 2: Wears a Pin, Quick-witted
Notes: May not be the second Lifepath, Counts as an Outcast or City Lifepath, with a Lead to Outcast or City.
Zhentarim Agent
4yrs 8res +1M/P
Skills: 8: Falsehood, Intruige-wise, Inconspicuous, Persuasion, Intimidation, Poison-wise, Soothing-Platitudes, Knives
Traits: 2: Black Network, Affinity for Lies, Cold-Blooded
Notes: May not the the second Lifepath. Counts as a Court, City or Outcast Lifepath. It has a Lead to Outcast.
Traits:
Wears a Pin: Harpers are said to wear or carry a silver pin with a
harp and moon on it. Those that wear the Pin (i.e. have this trait) gain a free Affiliation (+1D Harpers) and a free 5pt Relationship
with their Contact in the Harpers.
Black Network: The Black Network is the web of agents (poisoners,
murderers, smugglers, and ambassadors) across the Dales and the Sea of Stars. They are paranoid and dangerous. Members of the Black Network gain the following: a free Affiliation (+1D Zhentarim), a free 3pt Relationship with their contact in the Black Network, this Relationship is always Hateful/antagonistic, and the Paranoid character Trait.
These Traits may only be purchased when taken via the Lifepaths. Of course one may join the Harpers or the Zhentarim during play, in which case the Traits may be added due to a Trait vote. The LPs above describe young hopefuls that are trained for a few years under a mentor (their Contact) and then released in to the Greater world.
Any thoughts?