Suicide King
12-04-2006, 04:00 AM
So, I'm putting together a BW scenario for a con. It's supposed to run for 6 hours and is about 4 people setting out to rescue the High Druid that's been kidnapped from the Grove of the Emerald Well. Each has their own reason for wanting him back, each has a conflict related to one of the others and each has some kind of internal conflict (or so I hope, still working on it). This is one of them, the Strider.
(small note, I changed the Strider LP. The trait Loner has been replaced by Sworn to the Druids which gives a free 1D affiliation, but also means that the druids have power over him.)
Also, while it is just a con scenario, I'm also trying to make the characters interesting enough that one might keep playing with them... as I plan to use it as a BW intro scenario in january which might turn into a campaign.
Concept: Woodsman that belongs to the druids, but is suffering from doubts.
Character Name: Jayce Harrows
Background: Jayce is a peasant boy turned smuggler turned servant of the druids. Both him and his brother got away from their abusive father as soon as they could. Until he joined the druids, Jayce always felt he was lacking something in his life. Joining them gave him purpose and he became a proud defender of the villages and forests associated with the druids.
A week ago Jayce witnessed something that shook him to the core. He heard and saw one of the druids talking to the high druid, talking about how they needed to awaken the Emerald Well with a great sacrifice of blood… how they might be able to use the villages. He thought the high druid sounded very hesitant, but he isn’t sure about anything anymore.
Now the High Druid has been kidnapped and Jayce has set out with three others to bring him back. Among them is the knight who never speaks of his lord nor his family, the priest who is trying to convert him and the wizard whom he cannot trust.
Lifpaths: Born Peasant, Hunter, Smuggler (outcast), Strider
Age: 24
Stats: Pe B5, Wi B4, Ag B6, Sp B5, Fo B4, Po B3
Attributes: Hea B4, Ste B6, Ref B6, MW B9, Cir B2, Res B1, Hes 6
PTGS: Su B3, Li B5, Mi B6, Se B7, Tr B8, MW B9
Skills: Hunting B2, Tracking B4, Stealthy B4, Orienteering B2, Bow B5, Persuasion B4, Falsehood B3, Law-Wise B2, Inconspicious B2, Forest-Wise B5, Foraging B3, Spear B3
Gear: Hunting Bow, Boots, Clothes, Traveling Gear
Property: None.
Affiliations: The Druids of the Emerald Well 1D, Friend of the local smugglers 1D
Reputations: Nobody knows the forest better 1D
Relationships:
- Karax, his drunkard of a brother who serves in the city guard.
- Helena, the Courtier who was once his true love.
- Malagar, the mercenary captain that he smuggled supplies to when he needed it most.
Traits: Sworn to the Druids, Paranoid, Eye of the Hunter, Quickened Pulse, Tall and Fair*, Proud*, Pragmatic*
* = cultural traits
Beliefs
- I do not trust the wizard. I must find out why he has come to the grove, but I must be careful, I need his help to free the High Druid.
- I will save the High Druid, he gave me a new life and I owe him to save his.
- The Order of Druids’ secret is eating me up inside, I must find someone safe to talk about it with. Have they betrayed us?
Instincts
- I string my bow whenever I sense trouble.
- Never move suddenly when sneaking, even if surprised.
(small note, I changed the Strider LP. The trait Loner has been replaced by Sworn to the Druids which gives a free 1D affiliation, but also means that the druids have power over him.)
Also, while it is just a con scenario, I'm also trying to make the characters interesting enough that one might keep playing with them... as I plan to use it as a BW intro scenario in january which might turn into a campaign.
Concept: Woodsman that belongs to the druids, but is suffering from doubts.
Character Name: Jayce Harrows
Background: Jayce is a peasant boy turned smuggler turned servant of the druids. Both him and his brother got away from their abusive father as soon as they could. Until he joined the druids, Jayce always felt he was lacking something in his life. Joining them gave him purpose and he became a proud defender of the villages and forests associated with the druids.
A week ago Jayce witnessed something that shook him to the core. He heard and saw one of the druids talking to the high druid, talking about how they needed to awaken the Emerald Well with a great sacrifice of blood… how they might be able to use the villages. He thought the high druid sounded very hesitant, but he isn’t sure about anything anymore.
Now the High Druid has been kidnapped and Jayce has set out with three others to bring him back. Among them is the knight who never speaks of his lord nor his family, the priest who is trying to convert him and the wizard whom he cannot trust.
Lifpaths: Born Peasant, Hunter, Smuggler (outcast), Strider
Age: 24
Stats: Pe B5, Wi B4, Ag B6, Sp B5, Fo B4, Po B3
Attributes: Hea B4, Ste B6, Ref B6, MW B9, Cir B2, Res B1, Hes 6
PTGS: Su B3, Li B5, Mi B6, Se B7, Tr B8, MW B9
Skills: Hunting B2, Tracking B4, Stealthy B4, Orienteering B2, Bow B5, Persuasion B4, Falsehood B3, Law-Wise B2, Inconspicious B2, Forest-Wise B5, Foraging B3, Spear B3
Gear: Hunting Bow, Boots, Clothes, Traveling Gear
Property: None.
Affiliations: The Druids of the Emerald Well 1D, Friend of the local smugglers 1D
Reputations: Nobody knows the forest better 1D
Relationships:
- Karax, his drunkard of a brother who serves in the city guard.
- Helena, the Courtier who was once his true love.
- Malagar, the mercenary captain that he smuggled supplies to when he needed it most.
Traits: Sworn to the Druids, Paranoid, Eye of the Hunter, Quickened Pulse, Tall and Fair*, Proud*, Pragmatic*
* = cultural traits
Beliefs
- I do not trust the wizard. I must find out why he has come to the grove, but I must be careful, I need his help to free the High Druid.
- I will save the High Druid, he gave me a new life and I owe him to save his.
- The Order of Druids’ secret is eating me up inside, I must find someone safe to talk about it with. Have they betrayed us?
Instincts
- I string my bow whenever I sense trouble.
- Never move suddenly when sneaking, even if surprised.