sanjwise
12-11-2006, 11:21 PM
Following my character creation process on this thread http://burningwheel.org/forum/showthread.php?t=3508
I reconfigured the Cult of Svarog lifepaths accorning to Johnstone, Sydney, Luke and Thor's proposals,
Here's what I got.
So far we have. Highlander Culture set in Eastern Europe, Bohemian Highlands. An oppressed peasantry who have turned to worship of the Old Gods for strength and determination. This cult is dedicated to the God, Svarog, Lord of Fires, the Forge, Creator of the Sun, Iron and Earth. They have a network throughout the highlands with several scattered temples hidden away amidst the regions many caves and grottos. The temples are actually Forges, and it is within these temples that 'priests' of the cult learn the art of Blacksmithing. The cult is not so rigid. Peasants can also join the groups footsoldiers (Spearbearers - the region is famous for is tall and straight Stout Wood), scouts, informants etc.
My character's path leads him towards being an Honoured bannerman. He Fights alongside his brothers but must also keep and protect the temple's sacred flag - a Green Field, Yellow Sunburst, with an Anvil at center.
During my campaign, the Bohemians are harrassing the flanks of the Silenese Army as they engage the armoured might of the Pelorian Union. There has been much fighting in the past ten years, but it was only a year ago that the Pelorians stopped their squabbling and decided to make their first move against the Black Emperor.
Damek (means Earth in czech) Twyrjik
Born Peasant 8yrs 3res
Skills 2pts: General
Traits 2pts: -
Outcast Setting
Acolyte of the Forge 7yrs 7res +1P lead to peasant, servitude, professional soldier
Skills 8pts: Mending, Blacksmithing, Cult Doctrine, Singing (Bohemians are famous for their lusty ballads and love fur culture), Prayer, Running
Traits 2pts: Back-Breaking-Labour, Faithful (I'm thinking of changing this to Gifted and using the Spirit Binding rules...how cool is that?)
Keeper of the Forge 5yrs 15res +1M/+1P lead to peasant, servitude, religious, professional soldier
Skills 7pts: Appraisal, Instruction (my karate teacher always used to say, you can only learn if you teach), Weaponsmithing (or Amourer, players choice), Spear, Stealthy, Observation (I chose the last two because as Keepers there duties also require them to act as lookouts and defenders of the Cult's temples)
Traits 2pts: Zealot, Blacksmith (you are known by the title Blacksmith and other cultist give you that respect +1D for circles amidst the Cult)
Professional Soldier
Spearbearer 3yrs 6res +1p lead to peasant, servitude, outcast
Skills 6pts: Soldiering, Sword, Brawling, Firebuilding, Foraging
Traits 1pts: -
Bannerman 5yrs 7res +1m,+1P lead to peasant, servitude, outcast
Skills 6pts: Folklore, Oratory, Conspicuous, Armour Training
Traits 2pts: Honoured, Brutal, Aggressive
yeah man!
Is this cool?
Well...I think so, but the unlike in the previous example where I used the Lifepaths as is, this guy has a lot of skills but isn't that amazing in any of them. Which is cool too.
So I've got.
Skills: 27pts 3ptsgeneral
Mending B2, Appraisal B2, Soldiering B2, Folklore B3, Blacksmithing B2, Cult Doctrine B2, Singing B3, Prayer B2, Running B2, Instruction B2, Weaponsmithing B3, Spear B4, Stealthy B2, Observation B2, Brawling B3, Sword B2, Firebuilding, Foraging, Oratory B3, Conspicuous B2, Armour Training.
Traits: 9points
Required: Back-Breaking-Labour, Zealot, Honoured,
From my list: Blacksmith
Purchased: Fearless 3pts, Inspirational 2pts.
Resource Allocation:
Possessions: Sword, Tralling Gear, Shoes, Clothing, Scroll (he cannot read but it is a treasured item to his people.
Relationship: Matrim, a young soldier who is called a Shield - they are supposed to protect the Bannerman. 5pts
Ingen Jenger: bastard Silenese patrol-captain who destroyed his unit! 8pts
Affiliation: +1D Cult of Svarog, 15pts
Reputaion: +1D as a Blacksmith, free with the trait
Circles: B2
That is it. What do you think?
Sanj
I reconfigured the Cult of Svarog lifepaths accorning to Johnstone, Sydney, Luke and Thor's proposals,
Here's what I got.
So far we have. Highlander Culture set in Eastern Europe, Bohemian Highlands. An oppressed peasantry who have turned to worship of the Old Gods for strength and determination. This cult is dedicated to the God, Svarog, Lord of Fires, the Forge, Creator of the Sun, Iron and Earth. They have a network throughout the highlands with several scattered temples hidden away amidst the regions many caves and grottos. The temples are actually Forges, and it is within these temples that 'priests' of the cult learn the art of Blacksmithing. The cult is not so rigid. Peasants can also join the groups footsoldiers (Spearbearers - the region is famous for is tall and straight Stout Wood), scouts, informants etc.
My character's path leads him towards being an Honoured bannerman. He Fights alongside his brothers but must also keep and protect the temple's sacred flag - a Green Field, Yellow Sunburst, with an Anvil at center.
During my campaign, the Bohemians are harrassing the flanks of the Silenese Army as they engage the armoured might of the Pelorian Union. There has been much fighting in the past ten years, but it was only a year ago that the Pelorians stopped their squabbling and decided to make their first move against the Black Emperor.
Damek (means Earth in czech) Twyrjik
Born Peasant 8yrs 3res
Skills 2pts: General
Traits 2pts: -
Outcast Setting
Acolyte of the Forge 7yrs 7res +1P lead to peasant, servitude, professional soldier
Skills 8pts: Mending, Blacksmithing, Cult Doctrine, Singing (Bohemians are famous for their lusty ballads and love fur culture), Prayer, Running
Traits 2pts: Back-Breaking-Labour, Faithful (I'm thinking of changing this to Gifted and using the Spirit Binding rules...how cool is that?)
Keeper of the Forge 5yrs 15res +1M/+1P lead to peasant, servitude, religious, professional soldier
Skills 7pts: Appraisal, Instruction (my karate teacher always used to say, you can only learn if you teach), Weaponsmithing (or Amourer, players choice), Spear, Stealthy, Observation (I chose the last two because as Keepers there duties also require them to act as lookouts and defenders of the Cult's temples)
Traits 2pts: Zealot, Blacksmith (you are known by the title Blacksmith and other cultist give you that respect +1D for circles amidst the Cult)
Professional Soldier
Spearbearer 3yrs 6res +1p lead to peasant, servitude, outcast
Skills 6pts: Soldiering, Sword, Brawling, Firebuilding, Foraging
Traits 1pts: -
Bannerman 5yrs 7res +1m,+1P lead to peasant, servitude, outcast
Skills 6pts: Folklore, Oratory, Conspicuous, Armour Training
Traits 2pts: Honoured, Brutal, Aggressive
yeah man!
Is this cool?
Well...I think so, but the unlike in the previous example where I used the Lifepaths as is, this guy has a lot of skills but isn't that amazing in any of them. Which is cool too.
So I've got.
Skills: 27pts 3ptsgeneral
Mending B2, Appraisal B2, Soldiering B2, Folklore B3, Blacksmithing B2, Cult Doctrine B2, Singing B3, Prayer B2, Running B2, Instruction B2, Weaponsmithing B3, Spear B4, Stealthy B2, Observation B2, Brawling B3, Sword B2, Firebuilding, Foraging, Oratory B3, Conspicuous B2, Armour Training.
Traits: 9points
Required: Back-Breaking-Labour, Zealot, Honoured,
From my list: Blacksmith
Purchased: Fearless 3pts, Inspirational 2pts.
Resource Allocation:
Possessions: Sword, Tralling Gear, Shoes, Clothing, Scroll (he cannot read but it is a treasured item to his people.
Relationship: Matrim, a young soldier who is called a Shield - they are supposed to protect the Bannerman. 5pts
Ingen Jenger: bastard Silenese patrol-captain who destroyed his unit! 8pts
Affiliation: +1D Cult of Svarog, 15pts
Reputaion: +1D as a Blacksmith, free with the trait
Circles: B2
That is it. What do you think?
Sanj