Count Zero
12-13-2006, 04:49 PM
So I was looking at doing a classic D&D themed campaign using Burning Wheel. I have been looking at the classic fantasy tropes and I think some of the cliche "classes" might be missing, but I am not sure. Sometimes the BW lifepaths throw me for a loop.
Looking at the Burning Wheel lifepaths, is there anything any of you think is missing to produced a classic D&D style game. While the lifepaths are great for making "commoners", it might be lacking the the classic "adventurer" department. I was thinking of making an Adventurer subsetting that was accessable at any point. This might not be necessary because I might be looking at the lifepaths wrong.
Any ideas, tips, and suggestions?
Looking at the Burning Wheel lifepaths, is there anything any of you think is missing to produced a classic D&D style game. While the lifepaths are great for making "commoners", it might be lacking the the classic "adventurer" department. I was thinking of making an Adventurer subsetting that was accessable at any point. This might not be necessary because I might be looking at the lifepaths wrong.
Any ideas, tips, and suggestions?