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ronnieB
05-31-2003, 08:51 AM
hight 1.85 weight 120k eyes: brown hair: blond
distinguishing features: muscled, heavily scarred
age:22

Agro was born and raised in 'moriandi' - one of the worst neighborhoods of sternburg
moriandi is an urban slum inhabited by poor immigrants from mortterra
childhood:

agro was raised in the 'sanct home for orphan children' without ever knowing his parents. the children were usually not properly cared for by
the staff and many grew up to be thugs and urchins.
the older kids have bullied the younger ones daily and agro learned to throw his weight around. soon after reaching the age of 10 he was at the top of the
local 'food chain' and developed a burning hate to bullies who pick on the defenseless, while being a scrapper he was particularly brutal on bullies.
his aggressiveness awarded him his nickname, which he still uses over his real name.

agro as a teen:
shortly after reaching the age of 12 agro was finally thrown out of the orphanage for badly injuring a 14 year old kid in a brawl.
after that, agro joined a group of miscreants and street urchins and had to struggle to survive from day to day
at the age of 16 agro had looked to be an adult and started a career as a thug and was quite successful in intimidating potencial victims for his living
shortly afterwards he was recruited by the 'blades' - the gang who controls moriandi as a dept collector- it was in this line of work that he received
all the scars that mark his face.

agro as an adult:
agro has risen thro the ranks of the 'blades' and it was possible that he would have got to a high place if it wasn't for his fall from grace with the blades' leader, craddock

currant status:
agro is on the run from craddock, and have put quite a distance between him and sternburg
the money he has will not last forever and he will take any job that might help him earn money quickly

------------------
Perception: B3, Will: B5, Agility: B3, Speed: B4, Power: B5,
Forte: B5

Reflexes: B3, Health: B5, Steel: B6, Mortal Wound: B11

skills:
brawling: B3, intimidation: B3, street wise: B2, falsehood: B2, stealthy: B2, cudgel: B3, readind: B1

gear:
plated leather armor, blackjack (club), knuckle duster (spiked leather strap), 2 sets of clothes (1 worn), shoes
and 15 free resorce points (convert to apropriate monetery unit)

contacts:
geoff, a blades member -insignificant, neutral
katilla, blades lieutenant -minor, neutral
georgg, 'sanct home for orphan children' caretaker -minor, neutral

traits:
ugly -character trait
fortitude -call on trait

instincts:
never trust overtly nice people
always carry a hidden weapon
never be in the lead

beliefs:
"give a man a finger and he will take the whole hand"
"intimidation is a good way to get info and cash"

lifepaths:
city born, thief, criminal

ronniB

ronnieB
05-31-2003, 09:14 AM
http://img.villagephotos.com/p/2003-5/212824/agro.jpg

created with "heromachine"

luke
05-31-2003, 10:30 AM
What a great tough-as-nails, starting character! My only suggestion would be to buy more contacts with your 15 remaining rps. Contacts are a big strength for criminal underworld characters. You could still keep some money set aside, but a host of minor and insignificant contacts (he should know everybody!) would do him world of good in game play.

Wow, he would be a blast to play. His skills would shoot up!


-abzu

ronnieB
05-31-2003, 11:09 AM
thanks abzu.
agro is a character i'v dragged thrugh ad+d, d+d 3rd ed and even alternity, but could never run him properly (gm issues)
if anyone finds a good spot for him in his campaign, let me know!

by the way, the 30 somthing year old (10 year update) version of agro is pending- expact the unexpacted!

ronnieB