View Full Version : Fight! - I say... which end do I hold onto?
Countercheck
02-17-2007, 08:22 AM
For Tobias and I to have a fight between two characters who really shouldn't be holding anything pointier than a letter opener.
Actually, Tobias, want to start out with a DoW and then have the loser challenge the winner to a duel?
Tobias
02-17-2007, 11:57 AM
Sure, mike, I'll be burning up my guy shortly.
Tobias
02-18-2007, 08:05 AM
And here he is!
The Noble Allistair McGaffin
Concept: fun fighty fop
Lifepaths: Born Noble ->, Page, Court Jester, Courtier
Age: 25
Will 4; Perception 4;
Agility 4; Speed 5; Power 4; Forte 4;
Persuasion 5; Sing 4; Etiquette 4; Falsehood 4; Observation 3; Sword 3; Brawling 3; Riding 2; Read 2; Ugly truth 2; Seduction 2; Inconspicuous 2; Court Gossip-wise 2; Noble-wise 2;
Mark of Privilege, Scapegoat, Rapier Wit, Scheming, Sonorous Voice
Health:4
Reflexes: 4
MW 10 (3,5,7,8,9,10)
Steel: B4
Resources: B2
Circles: B2
1D affiliation with the court
1D reputation as a pleasing singer
House, Clothes, shoes, finery, arms (sword), traveling gear, riding mount
Beliefs:
-Sir Elmo will one day eat my dung to the appreciation of my peers
-The clowns and jokers to my left and right will see my glory once the armies of our neighbour Klatia invade - Hah!
-A fop I am lest a fop I become
Instincts:
- Never reveal my connection to Klatia
- Never use Ugly Truth on a female of the court - although they all deserve it!
- I might not fight well, but I sure as hell fight dirty (fork Brawl at least once per exchange)
Countercheck
02-18-2007, 07:50 PM
Name: Lord Algernon de Morier
Concept: 0
Belief 1 I am as worth to be heir as my older brother. He will meet with an accident . Soon.
Belief 2 Lady Cecily will stop tormenting me when I prove I am a man. I will prove I am a man by taking unnecessary risks, ignoring the opinions of people who are older and wiser than I am, and sleeping with as many women as I can.
Instinct 1 Always attempt to seduce every woman I meet
Instinct 2 Reply to slurs on my honour with a demand for satisfaction
Instinct 3: Defend the honour of Sir Elmo as if it were my own.
Lifepaths:
Born to Rule
Page
Student
Courtier
Skill Exponent
Riding 4
Read 2
Write 3
Sword 3
Etiquette 3
Persuasion 5
Seduction 5
Court Gossip-wise 4
Noble-wise 3
Knife 3
Two Fisted-Fighting Training
Observation 3
Traits
1 Mark of Privilege
2 Your Grace
3 Rapier Wit
4 Sharp Dresser
Gear and Possesions 0
1 Riding Mount
2 Clothes
3 Shoes
4 Finery
5 Superior Arms
6 Traveling Gear
Relationships 0
1 The-Duke-My-Father
2 My Brother-the-heir
3 My love Lady Cecily
Affiliations and Reputations 0
1 Younger son of Duke
Weapon I M S Pow Add WS VA
Sword 4 7 10 3 2 S 1
Dagger 3 5 7 1 1 F 1
Perception 4
Will 5
Agilty 4
Speed 5
Forte 4
Power 4
Attributes 0
Health 4
Steel 4
(Other) 0
Reflexes 4
Mortal Wound 10
Hesitation 5
Superficial 3 Li 5 Mi 7 Se 8 Tr 9 Mortal 10
Tobias
02-19-2007, 08:50 AM
Verrrry well!
My argument for the DoW:
"Your man, Sir Elmo, is a no-good scoundrel, proven to consort with bandits and outlaws - there's even evidence he had a part in plotting to kidnap the Princess! You will immediate support our claim to have him declared Outlaw!"
My BoA is will 4 + the roll of my 5 persuasion dice,
6,5,4,4,3 , a hot roll! BoA is 8.
Yours?
Countercheck
02-19-2007, 09:25 AM
"Sir Elmo is a noble and trustworthy knight instrumental in the protection of the realm. You will withdraw this slander and offer a former apology, else be labeled unpatriotic."
BoA is Will 5 + Persuasion 5.
4,2,2,4,2
Two successes, BoA is 7.
Script follows.....
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Rebuttal, Rebuttal, Rebuttal.
Tobias
02-19-2007, 09:50 AM
Allrighty, I had Point, Rebuttal, Feint scripted.
Soooo, my Point vs. your Rebuttal:
"Noble and trust-worthy? Interesting. Noble is as noble does, but he was certainly spawned other than his current behaviour. And trust-worthy? Surely you must have your ear closer to the ground than this, noble opponent, the bevvy of rumours about Sir Elmo, base and unfounded or no, indicate that trust, at least, is absent!"
FoRKing Gossip-wise (we'll leave Noble-wise and the actual parentage of Elmo for later :) ) gives me 6 dice, being:
2,3,4,5,3,5, = 3 sucs.
Show me some rebuttal! :)
Countercheck
02-19-2007, 10:10 AM
"My dear friend, we both know that the rumour-mill never stops churning out it's dreck. For example, I heard not yesterday that you yourself were in the pay of a foreign power! Of course such rumours are false... if we acted on every piece of idle chatter that circulated the court, we would all be exiled on charges of indecent conduct, if not actual treason!"
Splitting 75% defense. 25% offense.
Forking rumour-wise of my own =) Rolling 6 dice, split 2 offensive, 4 defensive.
2,3 No offensive successes
3,2,5,2 one defensive success. Disposition is reduced to 5.
Tobias
02-19-2007, 10:33 AM
:)
Allright, next volley is rebuttal vs. rebuttal, I guess we both hem and haw and look proudly at the audience for a bit - then onward with the feint vs. rebuttal:
"I see, my dear compatriot, where not bringing up indecent conduct would certainly be to your advantage...."
<insert your statement here>
"But as said, that is neither here nor there. The simple matter stands: Elmo has been seen consorting with many people of ill repute. Must I get the actual physical proof that I am right, and drag his name further through the mud? It wouldn't please me, but, I must confess, it wouldn't disgrieve me too much either."
Rolling 5 dice for the Point:
6,4,5,6,1
Another hot roll! (Just like against the spider, that then proceeded to eat me in the actual fight.) Your BoA is at 1, I guess?
Ok, on then to our final exchange (I hope).... scroll down when you're ready!
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Point, Point, Point - no suprise
Countercheck
02-19-2007, 04:58 PM
Inserted phrase "And likewise, charges of treason for you."
Script. Obviously Dismiss, Hesitate, Dismiss.
Right.
The dismiss "My dear boy, I understand how a minstrel might have some difficulty understanding etiquette, but one simply can't make unfounded accusations and expect them to hold up as anything other than rumours. My lords and ladies, do you not agree? Should not this oaf apologize for his slander?" He fingers the hilt of his sword.
Dismiss. Persuasion 5, +1 for court rumour-wise, +1 for noble-wise, +1 for etiquette.
Roll(8d6)+0:
5,4,6,3,5,5,3,4,+0
Total:35
Wow! Six successes.
Whoops, forgot the two for Dismiss.
Roll(2d6)+0:
3,2,+0
Total:5
Traitors. Doesn't matter.
Tobias
02-19-2007, 05:34 PM
"Boy, minstrel, and oaf - but not the pegboy of a known criminal!"
Point, 5 dice, 6,5,1,2,3 - leaving my BoA at 2 and yours at -1.
(I was actually expecting the Dismiss - but there's no real defense against something like that!)
"In the interest of Sir Elmo's past deeds for the kingdom, I suggest he be allowed Exile from the Kingdom, his name furthermore not spoken in honor nor in deprecation."
Care to challenge me to a duel, sirrah?
Countercheck
02-19-2007, 06:04 PM
Algernon smiles coldly, and draws his sword and dagger. The crowd about them oohs and ahhs, but doesn't seem terribly surprised. They knew where this was headed right from the get-go.
"Sirrah, I demand satisfaction. A formal apology will do, else I shall extract it upon the point of my sword."
Positioning. I am positioning with my sword, obviously.
Same length weapons. Same everything, actually. So I roll my speed, 5.
Roll(5d6)+0:
5,5,1,2,1,+0
Total:14
Two successes.
Tobias
02-20-2007, 03:21 AM
"If pain will serve to satisfy you, I'll be glad to provide samesuch!"
And out comes my sword as well.
Lol. Same everything, indeed, I roll 5d for positioning as well:
2,3,2,2,4 = 1s. You get to call it!
Provided you choose optimal, my volley 1 is below: (we could also use the method Jake and I are using)
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Maintain, Strike, Avoid
Countercheck
02-20-2007, 06:15 AM
Volley 1
Close, block and strike (sword strike, 3D [sword] + dagger defense, 1D Knife+1D parrying dagger), strike (dagger)
Volley 2
Close, Lock
Volley 3
Close, Strike
I am indeed placing us in optimal range for swords.
As it says above, my volley one positioning is Close with the sword. Five dice.
Roll(5d6)+0:
1,5,2,6,4,+0
Total:18
3S for close.
Heh... this is trickier than I expected. Never done a Fight before
Tobias
02-20-2007, 06:34 AM
Ok then!
My Maintain: 5,3,5,2,5=3s, so no-one wins and the status quo is maintained.
I strike into your block and strike, and try to Avoid your strike.
My strike will, of course, FoRK in brawling (see the color).
4d = 5,4,4,2 = 3s. I'm not sure whether your 'moving quickly' penalty applies only to your sword strike or to the block as well: you'll have to look that up, I'm afraid.
Allistair sweeps his sword out into a salute, and then uses the leverage from the backwards momentum to thrust out his foot straight at the groin of the opposing Lord! As his opponent reacts, the widely-swept sword come arcing back in, thunderously!
My avoid against your dagger strike (if you are in range and not wounded; you might be outside!)
5d = 2,3,3,4,6 = 2s (if I'm not wounded at this point!)
Tobias
02-20-2007, 06:57 AM
Fixed my previous post, Mike.
Countercheck
02-20-2007, 07:13 AM
I'm assuming it applies to both.
Algernon returns the salute and tries to shuffle quickly forward, but barely manges to shy back from Alistair's kick. He raises his dagger to parry Allistair's slash, and attempts to return a thrust of his own with his elaborately tooled watered steel sword. His face is white with rage. "You, sir, are no gentleman!"
First the strike. It is 3D against Ob 2... base obstacle 1 +1 for moving quickly. Meaning you succeed with your strike with a success to spare.
Roll(3d6)+0:
3,1,6,+0
Total:10
Failure.
Now the block... 2D vs Ob 1... further successes degrade your strike.
Roll(2d6)+0:
3,1,+0
Total:4
The dice do not love me. I am offering my right leg as a target.
I am out of range for my knife attack.
Tobias
02-20-2007, 07:17 AM
Ermm, I'm not moving quickly, am I? I scripted maintain. So my 3 sucs are actually enough to give me a Mark result - which is a B7 wound to that right leg.
Roll steel?
Countercheck
02-20-2007, 07:21 AM
You scripted Avoid.
Tobias
02-20-2007, 07:32 AM
Ah, good point!
Ok, take a b4 to chest, then. :)
My next volley:
Maintain, Strike
Maintain: 2,1,5,5,3 = 2s
Strike: 3d = 5,2,5 = 2s
I'll put in some color after I see your stuff. :)
Countercheck
02-20-2007, 07:51 AM
I scripted Close, Lock.
Roll(5d6)+0:
2,5,5,2,5,+0
Total:19
Three successes reduced by one for my wound penalty.
We tie again, so we stay in optimal.
My lock attempt is in optimal range... which means it is ob+2, +1 for wound, +1 for moving quickly. Heh. Ob 4 total.
Algernon stumbled forward as Allistair's blade grated across his ribs. He felt wetness begin to soak his shirt. Desperately, he tried to pin his foe's blade between his dagger and sword. "You see what kind of man this is?"
Roll(4d6)+0:
4,3,4,5,+0
Total:16
Lock is a complete and utter failure.
I offer my head as a target to your superficial wound.
Tobias
02-20-2007, 08:04 AM
A cruel smile plays across McGaffin's lips as he sees the red splotch on his opponents clothing - the pain must surely be giving him pause, and the weak attempt to trap his blade is easily avoided. Again the sword licks out, this time hitting his opponent in the brow!
Ok, your head is hit!
My last volley is:
Maintain, Avoid.
Maintain: 5d = 5,5,5,4,1 = 4s
Avoid: 5d = 6,5,4,4,3 = 4s
And to continue onto the next exchange:
Volley 1
Maintain, Strike, Counterstrike (or Avoid, if Counterstrike is illegal)
Volley 2
Maintain, Strike
Volley 3
Maintain, Avoid
Countercheck
02-20-2007, 08:18 AM
Close, Strike.
Close
5D
Roll(5d6)+0:
5,6,3,1,6,+0
Total:21
Fails.
Strike
3D+1 for knife.
Roll(4d6)+0:
4,2,2,6,+0
Total:14
fails
Temporarily blinded by the blood dripping down his face, Algernon feints with his dagger and lunges with his sword, but Allistair skips back handily. "The man fights like a boor."
Volley 1
Close, avoid
Volley 2
Close, avoid
Volley 3
Close, Block, Strike
Tobias
02-20-2007, 08:36 AM
Ok, E2V1, My Maintain,Strike, Counterstrike vs. your Close,Avoid:
Maintain: 5,1,3,1,3 = 1s! uh-oh?
Strike: 3d = 2,6,3 = 1s, a weak effort, but coming your way anyway!
My counterstrike does nothing.
Countercheck
02-20-2007, 09:05 AM
Close
Roll(5d6)+0:
1,6,4,6,3,+0
Total:20
HAH! 2s We are now Inside.
Avoid doesn't matter, because you miss me anyway
Algernon lets his blade dip, as if he is weakening, and takes a step backwards, drawing Allistair forwards before leaping forwards himself, corps a corps.
Close, Avoid.
Algernon keeps his body pressed firmly against Allistair's, shifting sideways so Allistair cannot easily bring his blade to bear.
Close
Roll(5d6)+0:
5,6,4,4,6,+0
Total:25
.... why then? Why not earlier?
Avoid
Roll(5d6)+0:
2,4,6,3,6,+0
Total:21
2s
Tobias
02-20-2007, 09:28 AM
Ok, E2 V2:
Hilt-striking, and kneeing you in the groin (FoRK brawling!)
4d, 4,6,4,2 = 3s. leaves 1s after your avoid, 0s after taking the hilt-strike disadvantage into account.
E2 V3:
Maintain, Avoid
Maintain: 4,5,3,2,2, but no matter
Avoid: 4,3,1,2,2 = 1s, uh-oh again, since you're striking on action 2... knife me!
Countercheck
02-20-2007, 09:41 AM
Stabbitting you with my knife, forking in sword
Roll(4d6)+0:
2,6,3,2,+0
Total:13
I love this. We are so completely incompetent. =)
The duel devolved into a confused wrestling match.
Volley 1
Maintain, Shrug it off
Volley 2
Maintain, Shrug it off, Strike
Volley 3
Close, Strike
Tobias
02-20-2007, 10:44 AM
Yeah, incompetence is fun!
Here we go:
v1
Withdraw, Strike, Counterstrike
I'm using my fists on this one to withdraw, and then striking. No +1 advantage to either of us due to same weapon length. You're shrugging it off! Wow! Suicide! ;)
Withdraw: 1,5,1,1,5 = 2s
Strike, +1 ob for moving quickly, FoRKing in the sword (see color), 4d = 2,3,3,5 = 0s.
As his oponent breathes heavily, Allistair shows his opponent his much simpler sword up close before he plants his half-open first against his Lordship's chest in a half-hearted strike and using that momentum to shove himself backward, trying to create some distance
Counterstrike-nothing
v2
Withdraw,Strike
No clue how good the first Withdraw is, but the second one I can roll. I guess we didn't have to specify the weapon we intend to position with at the start of the exchange?
v3
Withdraw, Counterstrike
Countercheck
02-20-2007, 10:57 AM
Maintain
Roll(5d6)+0:
3,6,2,5,1,+0
Total:17
Your withdraw is good. We are now at optimum range for our shortest weapons, since you used your hilt.
My next maintain, positioning with my sword.
Roll(5d6)+0:
6,3,2,5,2,+0
Total:18
One success.
My health check to shrug it off.
Roll(4d6)+0:
3,2,5,3,+0
Total:13
I fail =)
Roll your withdraw and strike, and then I'll roll my strike.
Tobias
02-20-2007, 11:06 AM
Allright, rolling my withdraw/Strike
So, where at what range are we now? We're not Inside anymore, are we in optimal for swords yet? Can I freely choose which weapon (hilt/hands/sword) I position with?
I'm going to assume from what you said that my Withdraw can be done with my sword without an ob penalty and that I can freely chose to use the sword, and that being successful gets me in optimal for my sword... right?
Anyway, 5d = 5,4,5,5,5 = 5s, allright, we're back at optimal sword range.
Strike, no FoRK, 3d, +1ob for the withdraw, 4,5,2 = 1s, whereever you like.
Still using the momentum from that shove-punch, Allistair pedals backward and swings his sword, somewhat uncontrolled, at his opponent, who is still shaking the cobwebs out of his brain. The sword connects again, limply
Edit: Hmmm, actually, didn't we start v2 at optimal for both short weapons and swords, and does my withdraw put us both outside striking range? (Through sword-lunging, all the way outside)?
Countercheck
02-20-2007, 11:25 AM
Yes. I'll take it on the head =) Algernon always wanted some Heidelberg scars.
I now have a Light Wound!
Steel Test.
Roll(3d6)+0:
6,3,6,+0
Total:15
I am hesitating for two actions. That basically means he's dead.
Algy is still blinking the blood out of his eyes when he feels another firey line drawn across his cheek. he feels faint... the sword drops from his nerveless hands, and he collapses backwards in a dead faint.
Fun!
Tobias
02-20-2007, 11:30 AM
Well, technically, you're not really dead, are you? Your strike on v2 disappears, as does your action on V3, but I have nothing there, so we could start the next exchange fully mobile again.
But, we could also end it here, if you like. Flawless victory! And when you wake up, you're still bound by the DoW (I think, according to Canon).
Would you like another fight?
Edit: one involving Sir Elmo, perhaps?
Countercheck
02-20-2007, 11:43 AM
Oh. I didn't peak at what you had =)
So if you'd like to continue, I will.
Tobias
02-20-2007, 11:49 AM
Nah, I'm cool with stopping here. Seems appropriate to have feinting on the first Steel test!
But I would like a fight against Elmo... perhaps against a Klatian Knight? Or R&C as he's hounded out of the kingdom. ;) Or a Joust!
Countercheck
02-20-2007, 12:15 PM
hmm... ok. There are a few ways I could burn Elmo up. How many lifepaths do we want to have? If Elmo really is a badass, he ought to probably be more than 4.
Tobias
02-20-2007, 12:41 PM
Go ahead and tell me how many LP you'd like. We could make it mounted? I'm thinking of knight-on-knight in that case.
I'm also cool with burning up 2 3-LP village guards, charged to Exile him, as his opposition in a regular fight!
Basically, anything cool to advance the 'story'.
Countercheck
02-20-2007, 12:47 PM
Five, I'm thinking. And sure, let's make it mounted =) Hee, I know EXACTLY what I'm going to do.
Countercheck
02-20-2007, 12:51 PM
Oh good lord. I just realized that since Algy had Superior Arms, he should have been rolling an extra die for the improved balance of his sword and dagger!
Tobias
02-20-2007, 02:13 PM
isn't that just cfor dwarven arms?
I forgot Scheming :)
Countercheck
02-20-2007, 02:16 PM
I thought it was for all superior arms. Ah well. Ritter Elmo Vanderbelt is burnt... and I think you're going to be absolutely horrified by him =)
Countercheck
02-20-2007, 03:09 PM
Name: Ritter Elmo Vanderbelt
Lifepaths: Born to Rule Page Squire Knight Captain
Perception 5
Will 4
Agilty 4
Speed 6
Forte 4
Power 4
Attributes 0
Health 4
Steel 7
Reflexes 5
Mortal Wound 10
Hesitation 6
Riding 5
Brawling 2
Reading 2
Writing 2
Sword 3
Etiquette 2
Shield Training
Armour Training
Knives 2
Mounted Combat Training
Axe 6
Pistol 6
Intimidation 2
Conspicuous 4
Seduction 2
Singing 2
Command 4
Haggling 2
Oratory 4
Strategy 2
Traits
1 Mark
2 Practical
3 Fearless
4 Savvy
Brace of Pistols
Plated Mail
Run of the Mill Arms
Clothes
Shoes
Warhorse
Beak
Relationships
Algy
Allistair
The Black Riders – 1D
Infamous Mercenary – 1D
Sup Li Mi Sev Tr Mo
3 5 7 8 9 10
Weapon I M S Pow Add WS VA
Light Axe 4 7 10 3 2 S 1
Beak 3 6 9 2 2 S 3
Pistol 4 8 11 3 0 0 4
Knife 3 5 7 1 1 F 0
Tobias
02-21-2007, 09:42 AM
Lol. Quite the fearsome germanicish americanised knight. I'll try to burn mine today.
Countercheck
02-21-2007, 10:02 AM
Dutch, actually. To be precise. =)
Tobias
02-22-2007, 03:47 AM
Interesting. I wasn't aware of any of my countrymen having such a name. :)
I've got the skeleton of my guy built... I decided to give the infamous Sir Elmo a juicy target!
Born Noble, Page, Squire, Knight, Noble Prince. :)
More later, busy now.
Countercheck
02-22-2007, 04:34 AM
Well, his last name, anyway =)
And... this is going to be unpleasant, I forsee. What with his superior arms and armour and... ow. Do you want to start in Range and Cover, or up close and personal? I'm assuming up close.
Tobias
02-22-2007, 06:12 AM
What would you like?
I'm thinking R&C would be coolest, we can spot each other at opposing ends of a field of golden grain and a field of corn, let's wreak havoc on some poor peasant's farm as we tear at each other!
Edit: oh yeah, what about beliefs/instinct on your guy? I could hook into those. I'll at least have the Noblesse Oblige Belief that makes me uphold the law, etc.
Tobias
02-25-2007, 08:02 AM
Are we still on for this, Countercheck?
Your beliefs/instincts?
Are you cool with me using the mount burner?
Countercheck
02-25-2007, 09:56 AM
Sure we are, but if you use the mount burner, I will too =)
Actually, since I used a character very much like this in a different Fight, I think I'm going to change him slightly. If you don't mind.
Perception 5
Will 4
Agilty 4
Speed 6
Forte 4
Power 4
Attributes 0
Health 4
Steel 7
Reflexes 5
Mortal Wound 10
Hesitation 6
Riding 5
Brawling 2
Reading 2
Writing 2
Sword 3
Etiquette 2
Shield Training
Armour Training
Knives 2
Mounted Combat Training
Axe 6
Spear 6
Intimidation 4
Conspicuous 5
Seduction 2
Singing 2
Command 3
Haggling 2
Oratory 3
Strategy 2
Traits
1 Mark
2 Practical
3 Fearless
4 Savvy
RotM Plated Mail
Superior Arms
Clothes
Shoes
Warhorse (Turcomen)
Beak (axe)
Relationships
Algy
Allistair
The Black Riders – 1D
Infamous Mercenary – 1D
Nobility-1D
Homage to the Bishop – 1D
Sup Li Mi Sev Tr Mo
3 5 7 8 9 10
Weapon I M S Pow Add WS VA
Light Axe 4 7 10 3 2 S 1
Beak 3 6 9 2 2 S 3
Pistol 4 8 11 3 0 0 4
Knife 3 5 7 1 1 F 0
Beliefs
The bishop, while not a Good man, is at least competent and successful. I will ride on his coattails by becoming his right hand man.
Algy is a friend who guards my back against those who would claim I was a villain. Avenge any slight against him and get him out of any scrape he finds himself in.
My knights, if properly disciplined will be the most powerful force in the country. I will train them personally and execute any who fail to follow my orders.
Instincts
FUGAZI - Always check for possible ambush sites.
Always ensure my horse, Fiddlesticks, is taken care of.
Never challenge anyone to a duel.
Tobias
02-27-2007, 03:46 AM
Due to personal circumstances, I'll be away for a while.
Tobias
03-03-2007, 06:29 AM
I'm posting up my guy in the new fight! thread, "Elmo vs. Elihu."
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