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Countercheck
02-20-2007, 09:31 PM
For discussion and battling. I am thinking I might play a force of Ritters. Heavily armoured knights armed with pistols and close combat weapons. Very unpleasant types.

The Dragon Master
02-20-2007, 10:32 PM
Would you mind if I get in on the playtest? Don't have the CB on me right now, but I'd be thinking of playing as Elvish Bowyers (all the better to try out the Shoot/Skirmish rule that was being discussed in the Spark forum).

Deliverator
02-20-2007, 11:20 PM
Take a look at the Force Composition rules I posted on the wiki for Battle! last night.

(http://www.burningwheel.org/wiki/index.php?title=Battle%21#Force_Composition)

While not impossible to play a force consisting solely of Elvish Bowyers, it is somewhat unlikely and frankly pretty disadvantageous. Play as a group of Elvish Protectors, with a Lord Protector as the Company Leader! This is BK, where it's OK to be a 9-LP bad-ass!

Matt

Countercheck
02-20-2007, 11:26 PM
I'm not sure if we should try a three way right out the gate. So I'll bow out of this one and wait for the next time.

gooderguy
02-21-2007, 11:54 AM
I'm not exactly sure how this works, but it seems like we need a referee? Countercheck, as you have experience, would you be interested in reffing us? (ie. telling me how it works)

anyway, here's my character. kinda simple and straightforward.

Concept: Dwarven Prince set on Conquest

Character Name: Rook son of Roon

Lifepaths: 7 - Born Noble, Ardent, Axe-Bearer, Prince, Greybeard, Quartermaster, Warden

Age: 307

Stats: Pe:B4 Wi:G5 Ag:B4 Sp:B4 Po:B4 Fo:B6

Attributes: Re: B4 Ste:B7 He:B7 MW:B11
Hesitation:5 Greed:G5 Circles:B4 Resources: G15

PTGS: Su:4 Li:7 Mi:8 Se:9 Tr:10 Mo:11

Skills: Rune-script B4, Sing G5, Conspicuous G5, Axe B5, Intimidation G4, Logistics B5, Oratory G3, Strategy B6, Command G6, Army-wise B4, Observation B4 *Formation Fighting*

Gear: Dwarven Arms, Dwarven Mail, Adventurers Gear, Clothes, Sturdy Boots, Finery, Princess Hold

Weapon Stats + IMS:
Sweet-axe Power 4, Add 2, Slow, VA 2, Long
I 4, M 8, S 12
Spiked Pommel Power 1, Add 2, Slow, VA 1, Shortest

Reputations: 3D Heir to Throne

Affiliations: 3D Dwarven Host, 2D Guilders

Relationships: Second in Command: Captain Lundam, Younger Brother: Engineer Rusk, Wife Anda,

Traits: Char: Bearded, Grumbling, Chuffing, Chuntering, No Nonsense, Humilty to Betters (Dad),
Die: Accustomed to Dark, Greed, Oathsworn, Shaped from Earth and Stone, Stout, Oddly Likable
CO: Baleful Stare (Intimidation), Galvanizing Presence (Command/Conspicuous)

Beliefs:
- This world is my treasury, I will seize it's goods with the hands of my host.
- I will soon be Thane, I must finish this war so I may return home and sew my seed in Anda.
- Power is in the eyes of the beholder, anyone who talks down to me will pay with their lives.
- I swore to my father that I would tripple his hold before he dies.

Instincts:
- Always know where my commanders are.
- Never leave axe or armor untended.
- When I meet a new person, Intimidate them.

Countercheck
02-21-2007, 12:18 PM
If you like I can. People tend now to just work on an honour system, but if you both pm me your scripts and some descriptive colour, I can post both simultaneously for you, and roll the dice for you.

gooderguy
02-21-2007, 12:23 PM
well, you seem to have a good eye for system and a strong familiarity with the rules. if dragon master pops up soon, let's have a go at it. if he doesn't, then you and i should just do this first one. why don't you prep a 7 LP character if you have the time.

i agree. a three-way is a bit wild. i'm not sure how the system would support it....

Countercheck
02-21-2007, 01:49 PM
Name: Ritter Elmo Vanderbelt
Concept: Ritter

Belief 1 While I am sworn to the Duke, the Duke is controlled by the Bishop. I therefore will serve the Bishop as the duke.
Belief 2 Dwarves are excellent foes. I will defeat one of their armies and loot myself some weaponry
Belief 3 I will repay hurt with like hurt. I was betrayed by the court wizard, I shall betray him in turn.

Instinct 1 Have both pistols primed and ready when there's trouble afoot.
Instinct 2 FUGAZI –Watch for ambush sites
Instinct 3 Never betray anyone unless they betrayed me first.

Lifepaths: Born to Rule
Page
Squire
Knight
Captain
Captain
Advisor to Court

Perception 6
Will 5

Agilty 4
Speed 5
Forte 4
Power 4

Attributes 0
Health 4
Steel 10
(Other) 0
Reflexes 5
Mortal Wound 10
Hesitation 6

Riding 5
Brawling 2
Reading 3
Writing 3
Sword 3
Etiquette 4
Shield Training
Armour Training
Knives 4
Mounted Combat Training
Axe 6
Pistol 6
Intimidation 2
Conspicuous 4
Seduction 6
Singing 2
Command 6
Haggling 2
Oratory 4
Strategy 4
Strategy Games 3
Tactics 6
Observation 3
Horse-wise 3
Terrain-wise 3
Cornet 2
Persuasion 5

Mark, Pragmatic, Fearless, Savvy, Sworn Homage, Tidy Aspect

Brace of Pistols, Superior Plate Mail, Run of the Mill Arms, Clothes, Shoes, Warhorse, Beak

Bishop du Prise, Captain Moliere, Illegitimate Daughter

The Black Riders – 2D
Infamous Mercenary – 3D
Nobility-1D
Stolagin First Legion – 3D
Homage to the Duke – 1D

gooderguy
02-21-2007, 01:57 PM
great. seems like by our beliefs, i'm attacking you. that means you get to describe the battlefield and the map.

then set your objective and i'll respond with mine.

Countercheck
02-21-2007, 02:20 PM
http://img.photobucket.com/albums/v365/Chardonay/BKBattle1.jpg

We have received reports of a Dwarven incursion. They have almost reached the town of Brewersbridge. You will take your force of Ritters and delay the Dwarves until the First Legion can deploy on the far banks. Strike at their baggage train if possibles.

gooderguy
02-21-2007, 02:37 PM
nice map, i assume 1, 2, 3 and 4 are positions? bridge, town center, tree line and tree line?

my objective - secure both banks to fortify for our next stage of our attack (superior position bonus to next conflict)

what's yours objective? - 'sieze our baggage train' maybe?

let's make contact rolls and officers rolls - assume 1 fate, 1 persona for the whole battle?

CONTACT -i'm using Observation FoRKed with Army-wise. - 2 successes
OFFICERS -i'm using my Grey Command FoRKed with Army-wise - 5 successes

Countercheck
02-21-2007, 02:48 PM
Yes, those are actually tree lined hills. And our objective is to take your baggage train.

Contact: Rolling Riding 5, forking in Observation and Terrain-wise
3,3,4,4,5,3,5
4s. We win contact

Officer's Roll: Rolling Command 6+ tactics.
6,4,4,1,2,5,2
4s.

We'll take the contact bonus, bumping us up to disposition 6. We probably have greater maneuverability +1 .

We have two more training skills than you, so that's an additional +2 Our disposition is 9. I think you probably outnumber us, possibly Vastly. You have better armour, but we have pistols.

gooderguy
02-21-2007, 03:00 PM
You have contact bonus + 2, +1 maneruverability.

as for training skills, we are equal.

dwarven axe-bearers have armor training, shield training and formation fighting.

you (only since you have a cavalry affiliation) have Mounted Combat, Armor, and Shield training. i don't believe sprinting training counts towards superior training. it is already taken into account by superior mobility, no?

I'd say we do Vastly outnumber us, but you're right that our armor and your pistols equal each other out.

so I have 5 officers +2 vastly outnumber = 7 dispo
you 4 officer + 1 maneuverability + 2 contact bonuses = 7 dispo

i wanna increase position 4 by 1P. (you get to add/increase 2P)

Countercheck
02-21-2007, 03:14 PM
Ah, I was comparing the commanders.

I'll add two to position 2 And I'll also add 2 F to position 1.

gooderguy
02-21-2007, 03:18 PM
i'm adding 1F to position 2, then. the town has a short wall.

gooderguy
02-22-2007, 10:41 AM
Flank/Scout/Advance

Countercheck
02-22-2007, 10:58 AM
Flank, Flank, Scout.


Notice, it's good to put a warning that your script is above, and then put some blank lines and then the script. Because when I opened the thread, the first thing I saw was your script. Luckily, I had mine planned out already. =)

Ritter Elmo Vanderbelt looked imposing in his black enameled heavy armour, with a long, triangular bladed stabbing sword and kite shield slung over his shoulder, a heavy ax at his hip, and two pistols fastened to the sides of his breastplate. "Well, the stunted little bastards have come out to have a little fun. They've been eyeing this down for quite some time you know. River carries the lumber down from the forests, and this town controls it. You know how insatiably the Dwarves desire lumber... can''t grow trees in a cavern. Captain Moliere, take your light cavalry down south and curve up behind their rear. Cut off their retreat. Once they notice you and try to redeploy, we'll swoop down from here and set upon their baggage train. With any luck, they'll be so desperate to save their supplies (I've never seen a dwarf scared by anything as much as by threats to his ale), they'll allow the Duke to deploy across the river. I don't care how tough the bastards are, they aren't going to force a crossing here."

Tactics 6+ Strategy+Riding


4,1,2,6,2,3,2,3

2 successes! Whoo =)

gooderguy
02-22-2007, 11:20 AM
The Dwarven Warden steps out of the tunnel his engineers dug through the hills around Brewersbridge. He squints into the light, lays down a map of the area on a nearby stone and begins pulling his mustaches, chuffing over it before chuntering "Dan umns gnr mvn hrhr."

His officer's ask humbly, "One more time, Warden, to clarify."

"I said, the darn humans are gonna move in, here and here. Don't let them. Swing the arbelester's round to outposition them."

6 Strategy + army-wise
1,2,3,6,5,5,5 - 4s.

As the riders come sweeping around to the hills, the dwarven arbalester's clamber nimbly over the rocky crags and airate the ground around the horses hooves with the sharp points of a hundred crossbow bolts. The Riders pull back, for fear of their horses lives. Outflanked.

I'm just gonna spend my 2s to -1 to your dispo. your wimpy little horses shy away from the scary dwarves that are suddenly everywhere. :)

so its 7/6 - me

Countercheck
02-22-2007, 11:59 AM
"Well. At least we know where they are." Vanderbelt pursed his lips as the light cavalry's smooth sweep south dissolved under a hail of crossbow bolts into a disorganized swarm. "Follow me." His helm sitting at his side, he led his Ritters north, in an attempt to pin the dwarves between his light and heavy cavalry. "They'll still be disorganized as they emerge from their tunnels. With luck, we can scatter what's above ground, set fire to their supplies, and fade away."

6,2,4,4,6,6,2,1

Whoo! I'll spend a fate to open-end that.

5,4,4

Damn!

8s

gooderguy
02-22-2007, 12:10 PM
Rook grumbles to himself as the horseman dissapear from sight. "Damn those horses run at the first sign of trouble. Let's see if we can't pin them down." He clambers on top of the highest rock, pulls out his trusty telescope and spins around. "I know just where they'd be if they were a smart army.

Scout: Observation B4+army-wise
3,3,3,4,4 = 2s OUCH!

"There they are. No wait, there they are. Wait. Damn this thing, it's too slow, I'm getting dizzy," he chuffs, tumbling down from the rock. "Forget it, let's just form ranks and move out."

so you have 6s to spend on me. whatcha want to use 'em for?

Countercheck
02-22-2007, 12:14 PM
Reducing your disposition by 3 would just be cheesy, even if it's the smart thing to do. I'm thinking.

Heee.


I'm thinking I'm reducing your disposition by 1, we are going to slaughter your runners, and Elmo is going to personally blunder into Rook =)

gooderguy
02-22-2007, 12:23 PM
aight dude, it's 6/6.

dwarves don't use runners (dwarves don't use inconspicuous for anything - in fact, they use conspicuous) i think it makes sense to roll Links for my Horncallers against your troops riding. it's replicates them 'patching the lines' if you will.

we both roll straight 'troops' skill. B5 each.

I got 1,3,6,6,6 = 3s - i'm not sure if i can spend artha for my troops? i think i can. luke let me do it in BE if i memba correctly.

i can't believe you want to close to fight!

Countercheck
02-22-2007, 12:52 PM
It'll be fun! a 55 year old man taking on a 300 year old dwarf? That's FUN=)

6,5,6,3,2

Tie, so I suppose your cornet players are alive.

gooderguy
02-22-2007, 01:16 PM
Allright, lets do it. Let me set the scene then we'll roll positioning. I assume you're on your wimpy little horse?


As your horseman outposition our troops before we can close our ranks, Venderbilt spots a dwarf in resplendant dwarven mail fumbling with a telescope on a high-rock. Realizing he's facing the warden, he rides up as the dwarf slams the telescope shut.

Postitioning Spd B4
1,2,2,3 = 0s

Countercheck
02-22-2007, 01:44 PM
The nice thing about light cavalry mused Elmo as he trotted along with his bodyguard, is that it is so elastic. It comes under intense fire, scatters, and then regroups just like THAT. Wait... what's that sound? Ahead, he heard the booming voices of dwarves bickering at the top of their lungs. "That sounds like... it can't be... On me! That's their headquarters ahead!"


And he is mounted on a Turcomen, for the record =) Heee... So his relationship with his daughter is hateful now. So what?

This thing is so very awesome! Unless you object, of course, in which case he'll ride a boring old Courser. Or Palfrey.

In any case, initial positioning test, assuming he's on a courser. If he IS on a Turcomen, I'll add two more dice later. Speed is 6, + 1 for having higher speed multiplier, +1 for having higher reflexes. 8 Dice total, with two more coming if he's on a Turcomen.

6,4,2,5,4,1,1,1

4S

gooderguy
02-22-2007, 01:49 PM
dude, you already have a horse, a B6 axe sill and a B6 pistol skill to my stout dwarf on foot. no need to press the Speed issue. i only have B4.

you chose your initial positioning in your next post, and then script in your second.

i'm out of commision for 40 minutes.

then i'll return with a script once i see your initial positioning.

Countercheck
02-22-2007, 01:51 PM
I WOULD put him in optimal pistol shot range, but that seems a little cheap. Besides, it's a wild melee as my bodyguards engage yours, I don't think we'll have too much room to manouver. And he would demolish you if he was in Range and Cover. So, can I put us in Too Close to Shoot, but Outside of Long weapon reach? Lunging Longest, as it were?

Countercheck
02-22-2007, 01:59 PM
Exchange 1 below.

Volley 1
Maintain, Aquire, Aim


Volley 2
Maintain, Aim


Volley 3
Maintain, Aim, Shoot!

gooderguy
02-22-2007, 03:07 PM
exchange 1 below

Volley 1
Let 'em come
Intimidate/Intimidate (your mount AND you)

Volley 2
Close
Change to aggressive

Volley 3
Maintain
Strike

gooderguy
02-22-2007, 03:20 PM
you're right, Close to Fight! means close to Fight!, not range and cover. it assumes too close to shoot. that would be a 'shot oppurtunity' in skirmish, instead. viable, but not applicable here. i'm fine with your 'longest lunging range, etc.'

what did you script? you wrote in white, right? cool idea. i'll just highlite it and ...

awesome.

so i roll Intimidation G4 (I'd FoRK my G5 conspicuous or my sing if you'd let me)
wow. 5,5,6,6 (3 on the conspicuous dice) 4s (maybe 5) either way, i open the 6s. Calling On baleful stare won't even help me here.
1,2 - damn -

Rook lets out a demonic roar that no human has ever heard before. The roar comes from the depths of the earth, riding the demon of Rook's well trained voice. Vanderbilt's courser cowers for a moment.

your courser (W B2) is forced to make a steel test (St 7, Hesit 5+2/3 ob for my extra successes). if you give me conspicuous or sing, you have to make one too, with your will of 5.

please fail and run screaming...

Countercheck
02-22-2007, 04:14 PM
wait... what? Is that a trait? You can force someone to make a steel check just by yelling? What's the obstacle to succeed?

Verrain
02-22-2007, 05:24 PM
He is using his Intimidation skill in combat as described on pg 153. Making it a dwarven war yell is just color. Obstacle is the will of the target as described on pg 247 of the character burner.

gooderguy
02-22-2007, 07:14 PM
yeah dude. intimidation. (it's actually one of my instincts, even, but i won't bother enforcing that it's a free action in the middle of melee)

Obstacle is target's will. your horse has a 2.

for the rules, check out
p. 153 burning wheel combat section
p. 247 skill section of the character burner

your horse is scared of me. maybe you are too. (if you'll let me FoRK sing or conspicuous) all it means is i force a steel test. grey intimidation, even at exponent 4, is pretty useful. it's actually a HUGE risk in battle. takes two actions to intimidate. if you had attacked me with your VA4 pistol instead of aiming, i woulda been killed, or at least injured. now, maybe i have a fighting chance. gotta work with what you've got, ya know?

Countercheck
02-22-2007, 09:10 PM
Huh. That's fantastic! I never saw that before. I think, as written, you can only affect one character at a time. Since it takes two turns to do, you can target either me or my horse.

It also most definitely is NOT a free action. Instincts cannot be used to get extra actions in a fight. It could have tgotten you one before this whole thing started. Uness of course we've met before which, since both are LoFs, I think we must have.

http://burningwheel.org/forum/showthread.php?p=36461#post36461

gooderguy
02-22-2007, 11:07 PM
great. my idea was focused on your horse (better chances)

so roll his B7 steel, hesitation 5 + 2 for my extra successes

Countercheck
02-22-2007, 11:36 PM
Right.

Horse is Level Headed, which allows me to substitute my steel for his. And possibly my hesitation, but I'm not sure about that.

2,1,6,1,2,4,5,2,2,1

Three successes. I'll check to see if it is against my or the horse's hesitation.

If it's against my steel, the horse hesitates for 3 actions. Otherwise, it's 4 actions.

The horse is Aggressive. The aggressive trait allows the horse to Charge or Rear when hesitating. Therefore, he charges =)

Countercheck
02-23-2007, 08:37 AM
So, I was actually supposed to script the horse's actions. No matter, horse is hesitating anyway. Charging, actually. For the next three actions. Which takes us into the next exchange. Whoopee!

The dwarf opened his mouth and let lose an earthshaking roar, like nothing Vanderbelt had ever heard. He focused on bringing his pistol to bear, but his horse, Something Witty, had different ideas. The horse hopped sideways and put its ears back then, thundering, he barreled down at the little person who made such big noises in an effort to make him stop.

Rolling positioning for the charge. Power 7 +1 for having higher reflexes +1 for having higher speed multiplier +1 for charging.

2,1,1,4,4,3,1,6,3,3

Three successes.

gooderguy
02-23-2007, 11:30 AM
dude, your rolls ... so sorry.

it makes sense that you didn't script anything 'cept positioning for Something Witty, as you were only maintaining your range. techincally, you have to make a riding test Ob2 (horse's will) to declare what the steel result is, but your skill's so high, i'll give it to you cuz it's cool.

I roll by B4 Speed, for my close natural defenses.
2,3,4,5 = 2s

according to the Charge rules p.156, if you're charging more than one fighting distance in a volley, you have a +2 ob so i withstand your horses charge. (not sure how you rolled that) also, when you fail a charge, the horse has to recover itself, so it is standing and drolling until the next exchange.

and we are now in optimal range. :) exactly what i wanted.

The dwarf leaps off his position on the rock, a shiny ball flying of beard, muscle and armor, meeting the wildly charging horse head-on. The horse smacks into him, but glances off the stout dwarf who leans forward, aggresively brandishing his Sweet Axe and chuntering the words, "Tasty Horse Meat" into the horse's ears.

Since we are both 'maintaining' we'll skip the positioning test. i Strike.
5 Axe + 2D Aggressive
1,1,3,3,5,5,5 = 3s

not to be a rules stickler, but i just read your Aim action, and it says on p. 152 you can only Aim for half your perception exponent, rounded up. you have a 4. so let's say you Shoot! now, in your first action of volley 3...

roll your die of fate to see if you misfire, and your skill if it doesn't. it's only Ob 1 and you have 6+2Daim+1D superior weapon. if you hit. roll your die of fate for damage.

and why don't you let me know where my sweet axe hits you while you're at it.

Countercheck
02-23-2007, 11:53 AM
Couple of things. First... my perception is 6, not four. So... yes. I can aim for three actions.

Second... didn't the charge just move us from lunging to optimal? That's only one range increment, isn't it? Charges leave you in optimal, so all I did was move from lunging to optimal. I think. That's how I assumed it worked, otherwise I would have scripted close and then charge.

Your axe is going to hit me, obviously, in the chest.

gooderguy
02-23-2007, 12:09 PM
sorry dude, i just realized i was looking at my character's stats instead of yours. it's early for me.

as for the charge, i believe it's for the horse. you declared yourself at longest lunging, but the horse is consider a long weapon, right? so for him, he's moving from out of range (like me) to lunging, to optimal for the charge.
thus the +2 Ob. plus, you couldn't script anything, cuz your horse is charging for its hesitation.

basically, as i see it, you were trying to keep your distance, i threatened your horse and it's charging at me to 'knock out' the threat. but i withstood it's charge, switched to aggressive, and hit you in the chest. (i'll take it. i need that add. OOPS i forgot to roll my +1D for dwarven arms. a failure anyway)

lets see you roll 3s on 6D :) (i hope you don't mind my trash talk)

With a grunt and a lunge Rook practically hurls his sweet axe up at the mounted rider, landing him a blow to the chest.

Countercheck
02-23-2007, 01:01 PM
The horse is hesitating Charge, which is close or charge. And my character was positioning using his gun. The gun is loaded and pointing at you, I don't see why we wouldn't be using gun ranges... but regardless.

Armour check. Torso armour is 6D.
5,3,3,1,4,4
I pass, but armour is degraded by 1.

Now for the answering gunshot. DoF

4

The gun fires.

Firearms 6 +1d Superior Position +3D aiming

10D

3,2,5,1,5,2,2,6,4,2 4s Ob is 1.

Spending one success to change target to arms.

Ob is tripled, +3 to die of fate.

1 SHIT =)

That's a B8 wound unless you make a Ob4 armour check.

The dwarf was surprisingly nimble for such a short, squat creature. It danced aside from Something Witty's charge and growled at the poor beast, making him shy again. Then he leaped into the air and brought his axe crashing against Vanderbelt's breastplate, denting it dreadfully. Reflexively Vanderbelt squeezed his hands at the impact, and his pistol went off in a deafening explosion.

gooderguy
02-23-2007, 01:19 PM
honestly, as for the horse and positioning, this is my first time with mounted combat, but i'd imagine since it's 'not under control' we'd use it's positioning instead of yours. the only mechanical effect is that it doesn't 'charge me again' while i hit you.

okay, let me clarify. correct me if i'm wrong, having never used pistols either. we're 'too close to shoot' so your pistol has a VA 4, meaning i need 5 successes. not possible in the arm. only 4D with chainmail.

but, if you rolled a 1 on your DoF, +3 for tripling obstacle = 4. on p. 259, that's an incidental hit B4 for a pistol (or else i'm outta the fight)

so if i'm right, i take a B4 hit to the arm, a superficial wound for my 6 forte. and we re-script, no?

Countercheck
02-24-2007, 12:18 AM
Right, you're right. About the pistol. I still disagree about the charge, but meh. You also still need to roll the armour check to see if it was damaged.

Exchange 2
Volley 1
Something Witty->Charge, Stand and Drool.
Vanderbelt->Avoid, Avoid

Volley 2
Something Witty->Withdraw
Vanderbelt->Draw pistol, Draw pistol

Volley 3
Something Witty->maintain
Vanderbelt->Acquire

Deliverator
02-24-2007, 02:01 AM
No he doesn't. Black weapons can't damage gray armor. :-)

Matt

Countercheck
02-24-2007, 02:09 AM
Ah, I didn't realize it was gray. Again, my mistake =P

Also, I forgot my armour was superior. Rolling the die a second time... and it came up a 1. I am having NO luck =)

gooderguy
02-24-2007, 12:48 PM
wow dude. you really love the ones.

okay here's my script.

V1 Maintain - Avoid

V2 Maintain - Set/Great Strike

V3 Close - Counterstrike

gooderguy
02-24-2007, 12:52 PM
Okay, so here's my avoid against something witty's charge

I get Speed B4+ Power B4 Natural Defenses vs. the charge.

a whopping 8 dice.
1,1,2,2,2,4,5,5 - 3s

roll SWs charge - you might have me with your 10 dice

Countercheck
02-24-2007, 12:56 PM
Right. Witty's charge.

6,4,2,1,6,6,2,6,3,5,

I wish I had a bloody fate.

gooderguy
02-24-2007, 03:21 PM
you don't need a fate. i'm on my ass. i'm gonna sacrifice my 'set' to crouch, and keep my strike at ob2.

my maintain roll
1,1,2,6=1s

you're probably pulling out of range, in which case i'm screwed but here's my strike 0b 3, 8D
2,2,3,3,5,5,6,6=4s -i hit unless you pull out of range

Countercheck
02-24-2007, 04:19 PM
Wait, so what are you forfeiting to change the set to crouch and the great strike to strike? That's two forfeits... Also, remember your 1ob wound penalty

8d for positioning.
5,3,3,2,4,2,6,4

I get away and move to Lunging Longest.

gooderguy
02-26-2007, 11:04 AM
yeah, i think in my last game we house ruled 'get-up' as a free change. been over a year since i played BW.

i guess i'll sacrifice the counterstrike in volley to change volley 2s actions to stand up. technically i CAN change all the actions in one volley, right?

i just get up in volley 2. and stand and drool in volley 3.

here's my 3rd exchange

V1 - maintain
avoid

V2 - close
avoid

V3 - close
charge
set

Countercheck
02-26-2007, 11:17 AM
Exchange 3

Volley 1
Vanderbelt - Shoots, draw axe
Something Witty - Maintains

Volley 2
Vanderbelt - Draws axe, (set for Beak) Standing and drooling
Something Witty - Maintains

Volley 3 -
Vanderbelt - (Set for great strike) standing and drooling
Something Witty - Charge

I am bidding one action for initiative

gooderguy
02-26-2007, 11:23 AM
both of us don't have to put it in white ;) but thanks. good scripting. i thought you might do that. (i should have closed all 3volleys to give you a higher obstacle)

i'll meet your bid (give up my charge) so your shot is at a +1ob for my avoid.

Countercheck
02-26-2007, 11:31 AM
yeah, we actually do need to put them both in white, because we aren't supposed to know what each other has done when we're bidding =P And thank you =) I was actually expecting you to intimidate me =)

I'm raising my bid to 2

gooderguy
02-26-2007, 12:01 PM
i typed that before reading that you were bidding. fine, get your damn shot off...

end it now so we can have a real Battle!

:)

Countercheck
02-26-2007, 12:21 PM
Hey, your dwarf is gonna win in Battle, so best I take him out now =)

Ob 1 shot, because this is happening BEFORE your avoid.

Rolling DoF for misfire

2

Phew.

Rolling attack. 6D vs Ob 2

2,6,1,3,3,3
....

Hit.

Rolling DoF
1

...

So you get a second superficial unless you make an Ob 5 armour check against your torso.

Something Witting bolted forward again at the Dwarf, who couldn't move quickly enough to dodge this time, and was knocked sprawling. Vanderbelt hastily dropped his spent pistol, which dangled from his side on a lanyard, and cocked his second one, aiming briefly and firing as soon as he had a clear shot. The bullet smeared itself across the dwarf's breastplate.

gooderguy
02-26-2007, 12:39 PM
1,4,4,6,6 - almost. but i already spent my fate and it's really not worth it, cuz the second superficial doesn't effect me (and oddly enough it's better to get a third superficial - 1D is better than +1ob)

so the dwarf takes the hit and here's my V2 close/avoid
3,4,4,6=3s (+1ob to SWs maintain)

don't have to roll the avoid or your actions. just lemme know if i close

Countercheck
02-26-2007, 12:52 PM
1,6,2,5,3,3,6,3,6,

No, we stay at range =)
And actually, since the rider is hesitating, shouldn't the horse be too? SO should I just skip my charge?

gooderguy
02-26-2007, 01:30 PM
your horse actually continues doing the last thing you told it to, so while i charge, he's maintaining.

here's my charge -
power B4, +1D charge, +1D for close = 6D
1,2,3,4,4,5 = 3s (i'm at +2ob for charging more than one fighting distance)

your horse gets to roll power for its maintain if you'd like (only a crazy dwarf would charge a horse)

Countercheck
02-26-2007, 03:01 PM
Right, that's what I figured.
I don't actually need to roll, because you fail automatically. +2Ob for charging more than one distance, +1ob for wound.

Rolling Power 7
1,5,6,1,5,5,6,

And of course I get 5s on a roll that doesn't matter. Go me!

gooderguy
02-26-2007, 06:43 PM
great so next exchange, right?


V1 Maintain
Avoid

V2 Maintain
Intimidate Rider

V4 Maintain
Intimidate rider
Set

Countercheck
02-27-2007, 12:01 AM
Exchange 4
Volley 1
Vanderbelt- Set for Beak, Strike
Something Witty- Charge

Vanderbelt- Change stance to Aggressive, Set for Beak
Something Witty-Withdraw

Vanderbelt-Strike
Something Witty-Charge

Remember, you are standing and drooling first action because you failed your charge.

Rolling my charge

5,1,5,3,2,1,6,1,1,
3s. You are on the ground.
Rolling my strike at +1 Ob since I'm on horseback, but +1D since I'm on a horse.

6D Axe+1d=7d

6,3,5,1,4,3,4 4s against ob2

Where am I hitting you?

gooderguy
02-27-2007, 09:32 AM
chest

Countercheck
02-27-2007, 10:14 AM
Something Witty charged forward, knocking the Dwarf sprawling even as Vanderbelt swung his axe down and slammed the beaked reverse side into the center of the Dwarf's chest. He wheeled the horse about and prepared for his next charge. "Sir dwarf, do you yield?"

Alright, you are taking the B6 hit to your chest.

gooderguy
02-27-2007, 10:28 AM
G5 Armor Dice vs. 0b4
2,2,4,4,6 - 3s -nope

i take a light wound to the chest, pass my steel test
8s on 7 steel/5 hesitation (by rerolling three 6s)
sacrifice my second volley to change the third to

V3
Maintain
Stand
Stand

"do yer worst" the dwarf growls.

Countercheck
02-27-2007, 10:45 AM
"Then LAY ON, Sir Dwarf!"

My withdraw is unopposed, moving to lunging for axes. In Aggressive posture, with my beak set.

My charge.

2,6,4,4,3,1,2,4
4s

My strike

6d + 1 for being mounted +2 for being in aggressive, vs Ob 2
1,5,4,6,5,6,3,1,3
5s vs Ob 2, what am I hitting?

gooderguy
02-27-2007, 10:49 AM
always my chest

Countercheck
02-27-2007, 11:15 AM
Spending one success to move it to your head. You are receiving a B6 wound.

gooderguy
02-27-2007, 11:43 AM
Armor roll
G4
1,1,2,3 = 1s = no luck

now i'm at -2D

rolling 5 steel/6 hesitation (+1 ob)
2,3,4,6,6, rereoll 6,1, reroll 3 - 4s - hesitate for two actions + 1 for the blow to the head (this whole volley = still on ground)

The Dwarf gets a beak to the head, reels around as his eyes roll up in his head, and he grumbles something unintelligible as he swoons, drool spitting from his chuffing mouth.

scripting new exchange - you pretty much have me, on the ground, drooling.... horseman vs. dwarf... no contest


Volley 1
Stand and Drool

Volley 2 - maintain
crouch

Volley 3 - maintain
stand

Countercheck
02-27-2007, 04:54 PM
Dude, that was only a superficial.... no need for a steel test.

gooderguy
02-28-2007, 10:13 AM
B6 is only superficial?
so then i've taken 4 sup, right?
i'm at +1ob and -1D? (this play by post thing has my brain addled)

okay, so i'm up in the third Volley, as you hit me.
now we script for the next exchange...



V1 Maintain (spending my persona to 'grit my teeth')
Strike

V2 Maintain
Avoid

V3 Maintain
Set
Strike

Countercheck
02-28-2007, 11:59 AM
Volley 1
Something Witty- Withdraw
Vanderbelt- Set for Beak, Set for Great Strike.

Volley 2
Something Witty- Close/Charge
Vanderbelt- Great Strike, Set for Beak

Something Witty- Withdraw
Vanderbelt- Set for Great Strike

gooderguy
02-28-2007, 12:08 PM
great
my maintain (+ 1ob)

2,4,4,5 = 2s

"run away again horseman, run away"

Countercheck
02-28-2007, 12:48 PM
Nice, you TOTALLY outscripted me =)

6,1,6,1,3,6,1
3s, so the range opens to Lunging. Take your crack, I'm offering my chest.

Though remember you're on the ground because of the charge.

gooderguy
02-28-2007, 01:02 PM
wait, i scripted crouch and stand in that last third volley when you struck me. since it was a superficial, i didn't have to make a steel test and i did stand, no?

anyway, here's my hit. B5 axe +1D balance die +2D aggressive stance 8D
1,2,2,3,5,6,6,6 = 4s, +1ob for lunging, +1ob for my superficial wound = 2s
I'm spending that extra success to move it to your horse. An Incidental B4 wound VA 2

wish i had some fate....

Countercheck
02-28-2007, 02:08 PM
Because I charged you again in the third volley, knocking you back down again. oh well. Doesn't matter.

Witty takes a superficial. I was wondering when you would start chopping at him.

I am forfitting my great strike to change my second volley two action, Set for Beak, into a Great Strike

Horse and rider sweep past the dwarf who lashes out feebly with a single handed stroke of his axe, grazing the horse. They wheel back around and charge.

Rolling charge at +1 ob. That's 7d+1d for charging +1d for superior reflexes, +1 for superior multiplier. 10d.
5,1,4,6,3,4,2,4,6,1
6s at +1 ob, so 5s

And, just to get it out of the way, the Great Strike. I am increasing the power of the great strike.

That's 6D axe, +2 for being in aggressive stance, +1 for being mounted. My mount closed, so I'm at +1 ob, for a total ob of 2, with possible additional penalty for lunching if my charge fails.

6,3,4,5,2,1,5,4,4
6s. After ob 2, 4s. 1s to move it to your head That's a B7, because of the great strike.

gooderguy
02-28-2007, 02:28 PM
this is my first hit... obviously the horse is my real opponent, not Vanderbilt.

adding my speed avoid to the power maintain for the charge = 8D, +1ob
1,2,3,3,3,4,6,6 = a lousy 2s knocked on my arse again

my avoid successes at +3 ob (2 for aggressive, 1 for wound)
1,2,5,6 = failure. i take the hit on my head.

G4 Armor
3,4,4,6 = 4s (against VA 3 for your beak, right?)
finnally, grey armor comes through.

no damage to my pretty little skull.

i sacrifice my strike to start to shrug it off in volley 3, grumbling 'damn horse. thinks i'm some kind of rag doll'

you get your withdraw (won't even bother with my ob4 maintain)

next exchange


V1 maintain
shrug it off

V2 maintain
crouch
stand

V3 maintain
intimidate

Countercheck
02-28-2007, 03:02 PM
Stupid, stupid armour. And no, you actually hit me earlier. Damaged my breastplate. I'm also... not sure what you're shrugging off. Clearing the Cobwebs?

Volley 1.
Something Witty-Simple close, you're already on the ground.
Vanderbelt-Set for Beak, Great Strike +1 power

Volley 2
Something Witty-Maintain
Vanderbelt-Set for Beak, Strike

Volley 3
SOmething Witty-Withdraw
Vanderbelt-Set for Beak

gooderguy
02-28-2007, 03:09 PM
this thing has gone on for so long, i can't keep track of everything anymore, but I'm pretty sure I have taken 4 superficial wounds. 2 4s and 2 6s. I spent the persona to grit my teeth agains the -1D, but i've been operating at +1ob for that superficial (which i'm shrugging off now)

Health B7 - Ob 2
1,3,3,5,6,6,6 = 4s - shrugged off

Maintain - +3 ob, who cares... i fail, you close
hit me with your great strike... in the chest

Countercheck
02-28-2007, 03:09 PM
Close. 6d+1 for higher speed +1 for higher reflexes.

5,4,2,5,2,5,1,3, that's 3s. I don't believe you can get 3s what with your various penalties, so onto the strike

Great strike with beak, increasing power.

6d+1 for being mounted, +2 for being in aggressive. +1 ob for closing, and I'll give myself another because you're face first in the mud and it's hard to hit someone who's lying down from horseback.

3,5,2,1,4,4,4,3,5
That only gives me 2s over ob, and I'm spending both to turn this into a midi hit. That's a B7 coming your way.

Edit, yes, it HAs gone on for too long. Your fault for taking grey armour and not yeilding =)

gooderguy
02-28-2007, 03:13 PM
G5 Armor in chest
1,3,3,5,5 = 4s
again, saved by that glorious Grey shade

i crouch, and stand as you smack me again with your VA3 beak...

Countercheck
02-28-2007, 03:31 PM
Ob 1, this time.

1,4,1,1,3,1,1,4,3,

heh. 2 s. That's one over ob. I move it to your head, but I don't think it will do any damage regardless. B3.

gooderguy
03-01-2007, 09:34 AM
G4 armor check
1,2,4,4 - 2s

Ouch. (left of superficial)

okay, so i'm up. finnally.

my V3 maintain B4 speed
2,4,5,6=3s (no wound penalty, yeah!)

i need to know how many successes Something Witty has before i script the next exchange. remember, she's at +1Ob for the wound

Countercheck
03-01-2007, 09:51 AM
I have just realized that I've been doing this wrong... I need to use Witty's reflexes for the speed test, not vanderbelt's, and vanderbelt needs to script charge when witty does. We can restart, redo the entire fight, or just continue.

on 7d
1,5,6,2,6,3,5
4s. Your maintain succeeds.

gooderguy
03-01-2007, 09:59 AM
oh, that's interesting. yeah man, mounted combat gets complex. i've never felt up to delving into it, myself. but it's been fun. we'll stay as is. really, you haven't gained so much of an edge. i've just been like one of those punching bag dolls. knocked down, bounce right back up. and now i intimidate your ass...

next exchange

V1 maintain
intimidate the rider
set for great strike

V2 maintain
great strike

V3 maintain
counterstrike

Countercheck
03-01-2007, 10:05 AM
Volley 1
Charge, Set for great strike


Something Witty-Maintain
Great Strike, Set for Beak

SOmething Witty-withdraw
Set for Great Strike

Countercheck
03-01-2007, 10:08 AM
Charge
7d+1 for charging +1 for higher speed multiplier
5,5,3,6,1,2,4,1,2
+1 ob, so 3s.

gooderguy
03-01-2007, 10:16 AM
here's my maintain against your charge
5,6,6,6=4s holy $#!^
no joke

G5 Intimidation roll
3,3,4,4,6 - 5s. got ya. this is my morning. again, no need for the baleful stare

With a curse and a growl, Rook stads to his feet for the fourth time, stomping his feet as he circles the wheeling horse. He lays his dark browed eyes on the armored horseman and sings a discordant note of the rider's doom. "Time to die, Human!"


Make your steel test for vanderbilt.

Edit: crossposted. your charge fails, the horse stands and drools.

Countercheck
03-01-2007, 08:24 PM
4,3,4,5,2,2,6,3,5,4, for steel test

Made, but JUST.

We both maintain volley 2.

my great strike. 6d+2d aggressive+ 1d mounted+(searching for forks frantically, this could be it) +1 Riding.

The knight raised his axe in salute before bringing it crashing down on the dwarf's head. Again.

3,5,6,6,1,6,2,5,2,3 5s vs ob 2. One to shift it to your head, other two to increase damage to midi. B7 coming at you. That's va3.

gooderguy
03-01-2007, 10:34 PM
my great strike, going for extra VA
5B great axe +2D agressive
1,1,1,4,4,4,6 = 4s

VA3 coming at your chest, B8 damage

my armor check on the head
1,3,4,4 - 3s vs ob 4... no dice... i take a Light wound to the head -1D

my steel test B7 5 hes.
1,1,2,6,6,6,6 (rerolling) 3,3,6,6 (rerolling) 4,5

i pass my steel test. how about your armor and steel test...

Countercheck
03-01-2007, 11:51 PM
You aren't hitting my horse?

I'm taking the hit on my chest. 5D armour. Ob 4 check.
5,5,4,6,1

Made. but my chest armour is degraded again to 4D

Withdraw. Speed 6+1 for multiplier+2 for stance. 6,4,6,3,6,5,6,3,1

gooderguy
03-02-2007, 10:46 AM
oh well, i took a risk... i want this thing to end. you rolled better than i expected.

no successes on my maintain
1,1,3

next exchange


V1 maintain
strike

V2 maintain
crouch

V3 maintain
stand